chore: Remove a bunch of unused structs (#16139)

Found by beta clippy.

Release Notes:

- N/A
This commit is contained in:
Piotr Osiewicz 2024-08-13 01:43:19 +02:00 committed by GitHub
parent f956257638
commit 68ae347077
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3 changed files with 0 additions and 30 deletions

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@ -158,12 +158,6 @@ struct ListItemSummary {
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct Count(usize);
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct RenderedCount(usize);
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct UnrenderedCount(usize);
#[derive(Clone, Debug, Default)]
struct Height(Pixels);
@ -904,18 +898,6 @@ impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for RenderedCount {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.rendered_count;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for UnrenderedCount {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.unrendered_count;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.height;

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@ -68,9 +68,6 @@ pub struct NotificationSummary {
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct Count(usize);
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct UnreadCount(usize);
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct NotificationId(u64);
@ -491,12 +488,6 @@ impl<'a> sum_tree::Dimension<'a, NotificationSummary> for Count {
}
}
impl<'a> sum_tree::Dimension<'a, NotificationSummary> for UnreadCount {
fn add_summary(&mut self, summary: &NotificationSummary, _: &()) {
self.0 += summary.unread_count;
}
}
struct AddNotificationsOptions {
is_new: bool,
clear_old: bool,

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@ -36,9 +36,6 @@ impl JsonSchema for KeymapAction {
}
}
#[derive(Deserialize)]
struct ActionWithData(Box<str>, Value);
impl KeymapFile {
pub fn load_asset(asset_path: &str, cx: &mut AppContext) -> Result<()> {
let content = asset_str::<SettingsAssets>(asset_path);