WIP compiling but failing with circular reference
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22 changed files with 664 additions and 515 deletions
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@ -13,9 +13,9 @@ use gpui::{
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},
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impl_actions, impl_internal_actions,
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platform::{CursorStyle, NavigationDirection},
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AppContext, AsyncAppContext, Entity, EventContext, ModelHandle, MouseButton, MouseButtonEvent,
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MutableAppContext, PromptLevel, Quad, RenderContext, Task, View, ViewContext, ViewHandle,
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WeakViewHandle,
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AnyViewHandle, AppContext, AsyncAppContext, Entity, EventContext, ModelHandle, MouseButton,
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MouseButtonEvent, MutableAppContext, PromptLevel, Quad, RenderContext, Task, View, ViewContext,
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ViewHandle, WeakViewHandle,
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};
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use project::{Project, ProjectEntryId, ProjectPath};
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use serde::Deserialize;
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@ -830,6 +830,7 @@ impl Pane {
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pub fn focus_active_item(&mut self, cx: &mut ViewContext<Self>) {
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if let Some(active_item) = self.active_item() {
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cx.focus(active_item);
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self.activate(cx);
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}
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}
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@ -1210,8 +1211,12 @@ impl View for Pane {
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.named("pane")
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}
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fn on_focus(&mut self, cx: &mut ViewContext<Self>) {
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self.focus_active_item(cx);
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fn on_focus_in(&mut self, focused: AnyViewHandle, cx: &mut ViewContext<Self>) {
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if cx.handle().id() == focused.id() {
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self.focus_active_item(cx);
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} else {
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self.activate(cx);
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}
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}
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}
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