Show active buffer's language on the right in the status bar
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b3c7526fb5
commit
693172854c
5 changed files with 100 additions and 2 deletions
86
crates/language_selector/src/active_buffer_language.rs
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86
crates/language_selector/src/active_buffer_language.rs
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@ -0,0 +1,86 @@
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use editor::Editor;
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use gpui::{
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elements::*, CursorStyle, Entity, MouseButton, RenderContext, Subscription, View, ViewContext,
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ViewHandle,
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};
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use settings::Settings;
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use std::sync::Arc;
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use workspace::{item::ItemHandle, StatusItemView};
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pub struct ActiveBufferLanguage {
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active_language: Option<Arc<str>>,
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_observe_active_editor: Option<Subscription>,
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}
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impl Default for ActiveBufferLanguage {
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fn default() -> Self {
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Self::new()
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}
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}
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impl ActiveBufferLanguage {
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pub fn new() -> Self {
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Self {
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active_language: None,
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_observe_active_editor: None,
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}
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}
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fn update_language(&mut self, editor: ViewHandle<Editor>, cx: &mut ViewContext<Self>) {
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let editor = editor.read(cx);
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self.active_language.take();
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if let Some((_, buffer, _)) = editor.active_excerpt(cx) {
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if let Some(language) = buffer.read(cx).language() {
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self.active_language = Some(language.name());
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}
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}
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cx.notify();
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}
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}
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impl Entity for ActiveBufferLanguage {
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type Event = ();
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}
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impl View for ActiveBufferLanguage {
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fn ui_name() -> &'static str {
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"ActiveBufferLanguage"
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}
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fn render(&mut self, cx: &mut RenderContext<Self>) -> ElementBox {
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if let Some(active_language) = self.active_language.as_ref() {
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MouseEventHandler::<Self>::new(0, cx, |state, cx| {
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let theme = &cx.global::<Settings>().theme.workspace.status_bar;
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let style = theme.active_language.style_for(state, false);
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Label::new(active_language.to_string(), style.text.clone())
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.contained()
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.with_style(style.container)
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.boxed()
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_click(MouseButton::Left, |_, cx| cx.dispatch_action(crate::Toggle))
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.boxed()
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} else {
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Empty::new().boxed()
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}
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}
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}
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impl StatusItemView for ActiveBufferLanguage {
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fn set_active_pane_item(
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&mut self,
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active_pane_item: Option<&dyn ItemHandle>,
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cx: &mut ViewContext<Self>,
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) {
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if let Some(editor) = active_pane_item.and_then(|item| item.act_as::<Editor>(cx)) {
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self._observe_active_editor = Some(cx.observe(&editor, Self::update_language));
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self.update_language(editor, cx);
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} else {
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self.active_language = None;
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self._observe_active_editor = None;
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}
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cx.notify();
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}
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}
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@ -1,5 +1,6 @@
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use std::sync::Arc;
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mod active_buffer_language;
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pub use active_buffer_language::ActiveBufferLanguage;
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use editor::Editor;
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use fuzzy::{match_strings, StringMatch, StringMatchCandidate};
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use gpui::{
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@ -10,6 +11,7 @@ use language::{Buffer, LanguageRegistry};
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use picker::{Picker, PickerDelegate};
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use project::Project;
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use settings::Settings;
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use std::sync::Arc;
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use workspace::{AppState, Workspace};
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actions!(language_selector, [Toggle]);
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