More fixes to the semantic index's chunking (#11376)
This fixes a tricky intermittent issue I was seeing, where failed to chunk certain files correctly because of the way we reuse Tree-sitter `Parser` instances across parses. I've also accounted for leading comments in chunk boundaries, so that items are grouped with their leading comments whenever possible when chunking. Finally, we've changed the `debug project index` action so that it opens a simple debug view in a pane, instead of printing paths to the console. This lets you click into a path and see how it was chunked. Release Notes: - N/A --------- Co-authored-by: Marshall <marshall@zed.dev>
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11 changed files with 532 additions and 171 deletions
300
crates/semantic_index/src/project_index_debug_view.rs
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300
crates/semantic_index/src/project_index_debug_view.rs
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@ -0,0 +1,300 @@
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use crate::ProjectIndex;
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use gpui::{
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canvas, div, list, uniform_list, AnyElement, AppContext, CursorStyle, EventEmitter,
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FocusHandle, FocusableView, IntoElement, ListOffset, ListState, Model, MouseMoveEvent, Render,
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UniformListScrollHandle, View,
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};
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use project::WorktreeId;
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use settings::Settings;
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use std::{path::Path, sync::Arc};
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use theme::ThemeSettings;
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use ui::prelude::*;
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use workspace::item::{Item, TabContentParams};
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pub struct ProjectIndexDebugView {
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index: Model<ProjectIndex>,
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rows: Vec<Row>,
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selected_path: Option<PathState>,
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hovered_row_ix: Option<usize>,
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focus_handle: FocusHandle,
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list_scroll_handle: UniformListScrollHandle,
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_subscription: gpui::Subscription,
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}
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struct PathState {
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path: Arc<Path>,
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chunks: Vec<SharedString>,
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list_state: ListState,
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}
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enum Row {
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Worktree(Arc<Path>),
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Entry(WorktreeId, Arc<Path>),
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}
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impl ProjectIndexDebugView {
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pub fn new(index: Model<ProjectIndex>, cx: &mut ViewContext<Self>) -> Self {
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let mut this = Self {
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rows: Vec::new(),
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list_scroll_handle: UniformListScrollHandle::new(),
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selected_path: None,
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hovered_row_ix: None,
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focus_handle: cx.focus_handle(),
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_subscription: cx.subscribe(&index, |this, _, _, cx| this.update_rows(cx)),
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index,
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};
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this.update_rows(cx);
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this
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}
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fn update_rows(&mut self, cx: &mut ViewContext<Self>) {
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let worktree_indices = self.index.read(cx).worktree_indices(cx);
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cx.spawn(|this, mut cx| async move {
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let mut rows = Vec::new();
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for index in worktree_indices {
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let (root_path, worktree_id, worktree_paths) =
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index.read_with(&cx, |index, cx| {
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let worktree = index.worktree.read(cx);
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(worktree.abs_path(), worktree.id(), index.paths(cx))
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})?;
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rows.push(Row::Worktree(root_path));
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rows.extend(
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worktree_paths
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.await?
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.into_iter()
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.map(|path| Row::Entry(worktree_id, path)),
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);
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}
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this.update(&mut cx, |this, cx| {
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this.rows = rows;
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cx.notify();
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})
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})
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.detach();
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}
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fn handle_path_click(
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&mut self,
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worktree_id: WorktreeId,
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file_path: Arc<Path>,
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cx: &mut ViewContext<Self>,
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) -> Option<()> {
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let project_index = self.index.read(cx);
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let fs = project_index.fs.clone();
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let worktree_index = project_index.worktree_index(worktree_id, cx)?.read(cx);
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let root_path = worktree_index.worktree.read(cx).abs_path();
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let chunks = worktree_index.chunks_for_path(file_path.clone(), cx);
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cx.spawn(|this, mut cx| async move {
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let chunks = chunks.await?;
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let content = fs.load(&root_path.join(&file_path)).await?;
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let chunks = chunks
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.into_iter()
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.map(|chunk| {
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let mut start = chunk.chunk.range.start.min(content.len());
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let mut end = chunk.chunk.range.end.min(content.len());
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while !content.is_char_boundary(start) {
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start += 1;
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}
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while !content.is_char_boundary(end) {
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end -= 1;
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}
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content[start..end].to_string().into()
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})
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.collect::<Vec<_>>();
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this.update(&mut cx, |this, cx| {
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let view = cx.view().downgrade();
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this.selected_path = Some(PathState {
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path: file_path,
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list_state: ListState::new(
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chunks.len(),
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gpui::ListAlignment::Top,
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px(100.),
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move |ix, cx| {
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if let Some(view) = view.upgrade() {
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view.update(cx, |view, cx| view.render_chunk(ix, cx))
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} else {
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div().into_any()
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}
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},
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),
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chunks,
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});
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cx.notify();
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})
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})
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.detach();
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None
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}
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fn render_chunk(&mut self, ix: usize, cx: &mut ViewContext<Self>) -> AnyElement {
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let buffer_font = ThemeSettings::get_global(cx).buffer_font.family.clone();
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let Some(state) = &self.selected_path else {
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return div().into_any();
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};
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let colors = cx.theme().colors();
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let chunk = &state.chunks[ix];
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div()
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.text_ui(cx)
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.w_full()
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.font_family(buffer_font)
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.child(
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h_flex()
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.justify_between()
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.child(format!(
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"chunk {} of {}. length: {}",
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ix + 1,
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state.chunks.len(),
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chunk.len(),
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))
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.child(
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h_flex()
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.child(
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Button::new(("prev", ix), "prev")
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.disabled(ix == 0)
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.on_click(cx.listener(move |this, _, _| {
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this.scroll_to_chunk(ix.saturating_sub(1))
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})),
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)
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.child(
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Button::new(("next", ix), "next")
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.disabled(ix + 1 == state.chunks.len())
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.on_click(
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cx.listener(move |this, _, _| this.scroll_to_chunk(ix + 1)),
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),
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),
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),
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)
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.child(
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div()
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.bg(colors.editor_background)
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.text_xs()
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.child(chunk.clone()),
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)
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.into_any_element()
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}
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fn scroll_to_chunk(&mut self, ix: usize) {
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if let Some(state) = self.selected_path.as_mut() {
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state.list_state.scroll_to(ListOffset {
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item_ix: ix,
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offset_in_item: px(0.),
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})
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}
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}
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}
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impl Render for ProjectIndexDebugView {
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fn render(&mut self, cx: &mut gpui::ViewContext<'_, Self>) -> impl IntoElement {
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if let Some(selected_path) = self.selected_path.as_ref() {
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v_flex()
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.child(
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div()
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.id("selected-path-name")
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.child(
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h_flex()
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.justify_between()
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.child(selected_path.path.to_string_lossy().to_string())
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.child("x"),
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)
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.border_b_1()
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.border_color(cx.theme().colors().border)
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.cursor(CursorStyle::PointingHand)
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.on_click(cx.listener(|this, _, cx| {
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this.selected_path.take();
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cx.notify();
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})),
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)
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.child(list(selected_path.list_state.clone()).size_full())
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.size_full()
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.into_any_element()
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} else {
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let mut list = uniform_list(
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cx.view().clone(),
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"ProjectIndexDebugView",
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self.rows.len(),
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move |this, range, cx| {
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this.rows[range]
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.iter()
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.enumerate()
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.map(|(ix, row)| match row {
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Row::Worktree(root_path) => div()
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.id(ix)
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.child(Label::new(root_path.to_string_lossy().to_string())),
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Row::Entry(worktree_id, file_path) => div()
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.id(ix)
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.pl_8()
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.child(Label::new(file_path.to_string_lossy().to_string()))
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.on_mouse_move(cx.listener(move |this, _: &MouseMoveEvent, cx| {
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if this.hovered_row_ix != Some(ix) {
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this.hovered_row_ix = Some(ix);
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cx.notify();
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}
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}))
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.cursor(CursorStyle::PointingHand)
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.on_click(cx.listener({
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let worktree_id = *worktree_id;
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let file_path = file_path.clone();
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move |this, _, cx| {
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this.handle_path_click(worktree_id, file_path.clone(), cx);
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}
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})),
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})
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.collect()
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},
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)
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.track_scroll(self.list_scroll_handle.clone())
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.size_full()
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.text_bg(cx.theme().colors().background)
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.into_any_element();
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canvas(
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move |bounds, cx| {
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list.prepaint_as_root(bounds.origin, bounds.size.into(), cx);
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list
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},
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|_, mut list, cx| list.paint(cx),
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)
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.size_full()
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.into_any_element()
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}
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}
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}
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impl EventEmitter<()> for ProjectIndexDebugView {}
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impl Item for ProjectIndexDebugView {
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type Event = ();
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fn tab_content(&self, params: TabContentParams, _: &WindowContext<'_>) -> AnyElement {
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Label::new("Project Index (Debug)")
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.color(if params.selected {
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Color::Default
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} else {
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Color::Muted
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})
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.into_any_element()
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}
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fn clone_on_split(
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&self,
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_: workspace::WorkspaceId,
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cx: &mut ViewContext<Self>,
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) -> Option<View<Self>>
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where
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Self: Sized,
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{
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Some(cx.new_view(|cx| Self::new(self.index.clone(), cx)))
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}
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}
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impl FocusableView for ProjectIndexDebugView {
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fn focus_handle(&self, _: &AppContext) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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