Don't alpha blend when rasterizing paths

Co-Authored-By: Piotr <piotr@zed.dev>
This commit is contained in:
Antonio Scandurra 2023-11-08 12:04:25 +01:00
parent 8ac8a6f1d9
commit 6a0789c88e

View file

@ -87,7 +87,7 @@ impl MetalRenderer {
MTLResourceOptions::StorageModeManaged,
);
let paths_rasterization_pipeline_state = build_pipeline_state(
let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
&device,
&library,
"paths_rasterization",
@ -823,7 +823,40 @@ fn build_pipeline_state(
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::OneMinusSourceAlpha);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
descriptor.set_depth_attachment_pixel_format(MTLPixelFormat::Invalid);
device
.new_render_pipeline_state(&descriptor)
.expect("could not create render pipeline state")
}
fn build_path_rasterization_pipeline_state(
device: &metal::DeviceRef,
library: &metal::LibraryRef,
label: &str,
vertex_fn_name: &str,
fragment_fn_name: &str,
pixel_format: metal::MTLPixelFormat,
) -> metal::RenderPipelineState {
let vertex_fn = library
.get_function(vertex_fn_name, None)
.expect("error locating vertex function");
let fragment_fn = library
.get_function(fragment_fn_name, None)
.expect("error locating fragment function");
let descriptor = metal::RenderPipelineDescriptor::new();
descriptor.set_label(label);
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
color_attachment.set_pixel_format(pixel_format);
color_attachment.set_blending_enabled(true);
color_attachment.set_rgb_blend_operation(metal::MTLBlendOperation::Add);
color_attachment.set_alpha_blend_operation(metal::MTLBlendOperation::Add);
color_attachment.set_source_rgb_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::One);
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
device
.new_render_pipeline_state(&descriptor)