Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a few changes in the `call` crate, and so that code now has two variants. Closes #13714 Release Notes: - Added preliminary Linux support for voice chat and viewing screenshares. --------- Co-authored-by: Kirill Bulatov <mail4score@gmail.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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91 changed files with 7187 additions and 1028 deletions
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@ -325,6 +325,14 @@ impl Platform for WindowsPlatform {
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WindowsDisplay::primary_monitor().map(|display| Rc::new(display) as Rc<dyn PlatformDisplay>)
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}
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fn screen_capture_sources(
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&self,
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) -> oneshot::Receiver<Result<Vec<Box<dyn ScreenCaptureSource>>>> {
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let (mut tx, rx) = oneshot::channel();
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tx.send(Err(anyhow!("screen capture not implemented"))).ok();
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rx
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}
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fn active_window(&self) -> Option<AnyWindowHandle> {
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let active_window_hwnd = unsafe { GetActiveWindow() };
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self.try_get_windows_inner_from_hwnd(active_window_hwnd)
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