Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a few changes in the `call` crate, and so that code now has two variants. Closes #13714 Release Notes: - Added preliminary Linux support for voice chat and viewing screenshares. --------- Co-authored-by: Kirill Bulatov <mail4score@gmail.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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91 changed files with 7187 additions and 1028 deletions
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@ -71,6 +71,9 @@ pub(crate) use test::*;
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#[cfg(target_os = "windows")]
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pub(crate) use windows::*;
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#[cfg(any(test, feature = "test-support"))]
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pub use test::TestScreenCaptureSource;
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#[cfg(target_os = "macos")]
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pub(crate) fn current_platform(headless: bool) -> Rc<dyn Platform> {
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Rc::new(MacPlatform::new(headless))
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@ -150,6 +153,10 @@ pub(crate) trait Platform: 'static {
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None
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}
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fn screen_capture_sources(
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&self,
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) -> oneshot::Receiver<Result<Vec<Box<dyn ScreenCaptureSource>>>>;
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fn open_window(
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&self,
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handle: AnyWindowHandle,
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@ -229,6 +236,25 @@ pub trait PlatformDisplay: Send + Sync + Debug {
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}
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}
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/// A source of on-screen video content that can be captured.
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pub trait ScreenCaptureSource {
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/// Returns the video resolution of this source.
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fn resolution(&self) -> Result<Size<Pixels>>;
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/// Start capture video from this source, invoking the given callback
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/// with each frame.
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fn stream(
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&self,
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frame_callback: Box<dyn Fn(ScreenCaptureFrame)>,
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) -> oneshot::Receiver<Result<Box<dyn ScreenCaptureStream>>>;
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}
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/// A video stream captured from a screen.
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pub trait ScreenCaptureStream {}
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/// A frame of video captured from a screen.
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pub struct ScreenCaptureFrame(pub PlatformScreenCaptureFrame);
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/// An opaque identifier for a hardware display
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#[derive(PartialEq, Eq, Hash, Copy, Clone)]
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pub struct DisplayId(pub(crate) u32);
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