Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a few changes in the `call` crate, and so that code now has two variants. Closes #13714 Release Notes: - Added preliminary Linux support for voice chat and viewing screenshares. --------- Co-authored-by: Kirill Bulatov <mail4score@gmail.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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crates/livekit_client_macos/LiveKitBridge/Package.swift
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crates/livekit_client_macos/LiveKitBridge/Package.swift
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// swift-tools-version: 5.5
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import PackageDescription
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let package = Package(
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name: "LiveKitBridge",
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platforms: [
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.macOS(.v10_15)
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],
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products: [
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// Products define the executables and libraries a package produces, and make them visible to other packages.
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.library(
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name: "LiveKitBridge",
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type: .static,
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targets: ["LiveKitBridge"]),
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],
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dependencies: [
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.package(url: "https://github.com/livekit/client-sdk-swift.git", .exact("1.0.12")),
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],
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targets: [
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// Targets are the basic building blocks of a package. A target can define a module or a test suite.
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// Targets can depend on other targets in this package, and on products in packages this package depends on.
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.target(
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name: "LiveKitBridge",
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dependencies: [.product(name: "LiveKit", package: "client-sdk-swift")]),
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]
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)
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