Merge ElementContext
into WindowContext
(#10979)
The new `ElementContext` was originally introduced to ensure the element APIs could only be used inside of elements. Unfortunately, there were many places where some of those APIs needed to be used, so `WindowContext::with_element_context` was introduced, which defeated the original safety purposes of having a specific context for elements. This pull request merges `ElementContext` into `WindowContext` and adds (debug) runtime checks to APIs that can only be used during certain phases of element drawing. Release Notes: - N/A --------- Co-authored-by: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
031580f4dc
commit
6a7761e620
29 changed files with 2378 additions and 2367 deletions
|
@ -2,9 +2,9 @@ use std::{cell::RefCell, rc::Rc};
|
|||
|
||||
use gpui::{
|
||||
anchored, deferred, div, point, prelude::FluentBuilder, px, AnchorCorner, AnyElement, Bounds,
|
||||
DismissEvent, DispatchPhase, Element, ElementContext, ElementId, HitboxId, InteractiveElement,
|
||||
IntoElement, LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View,
|
||||
VisualContext, WindowContext,
|
||||
DismissEvent, DispatchPhase, Element, ElementId, HitboxId, InteractiveElement, IntoElement,
|
||||
LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
|
||||
WindowContext,
|
||||
};
|
||||
|
||||
use crate::prelude::*;
|
||||
|
@ -112,8 +112,8 @@ impl<M: ManagedView> PopoverMenu<M> {
|
|||
|
||||
fn with_element_state<R>(
|
||||
&mut self,
|
||||
cx: &mut ElementContext,
|
||||
f: impl FnOnce(&mut Self, &mut PopoverMenuElementState<M>, &mut ElementContext) -> R,
|
||||
cx: &mut WindowContext,
|
||||
f: impl FnOnce(&mut Self, &mut PopoverMenuElementState<M>, &mut WindowContext) -> R,
|
||||
) -> R {
|
||||
cx.with_element_state::<PopoverMenuElementState<M>, _>(
|
||||
Some(self.id.clone()),
|
||||
|
@ -173,7 +173,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
|||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
cx: &mut ElementContext,
|
||||
cx: &mut WindowContext,
|
||||
) -> (gpui::LayoutId, Self::RequestLayoutState) {
|
||||
self.with_element_state(cx, |this, element_state, cx| {
|
||||
let mut menu_layout_id = None;
|
||||
|
@ -221,7 +221,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
|||
&mut self,
|
||||
_bounds: Bounds<Pixels>,
|
||||
request_layout: &mut Self::RequestLayoutState,
|
||||
cx: &mut ElementContext,
|
||||
cx: &mut WindowContext,
|
||||
) -> Option<HitboxId> {
|
||||
self.with_element_state(cx, |_this, element_state, cx| {
|
||||
if let Some(child) = request_layout.child_element.as_mut() {
|
||||
|
@ -245,7 +245,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
|||
_: Bounds<gpui::Pixels>,
|
||||
request_layout: &mut Self::RequestLayoutState,
|
||||
child_hitbox: &mut Option<HitboxId>,
|
||||
cx: &mut ElementContext,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
self.with_element_state(cx, |_this, _element_state, cx| {
|
||||
if let Some(mut child) = request_layout.child_element.take() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue