Merge ElementContext into WindowContext (#10979)

The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra 2024-04-25 12:54:39 +02:00 committed by GitHub
parent 031580f4dc
commit 6a7761e620
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29 changed files with 2378 additions and 2367 deletions

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@ -2,9 +2,9 @@
pub use gpui::prelude::*;
pub use gpui::{
div, px, relative, rems, AbsoluteLength, DefiniteLength, Div, Element, ElementContext,
ElementId, InteractiveElement, ParentElement, Pixels, Rems, RenderOnce, SharedString, Styled,
ViewContext, WindowContext,
div, px, relative, rems, AbsoluteLength, DefiniteLength, Div, Element, ElementId,
InteractiveElement, ParentElement, Pixels, Rems, RenderOnce, SharedString, Styled, ViewContext,
WindowContext,
};
pub use crate::clickable::*;