Avoid generic parameter
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ use anyhow::{anyhow, Result};
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use cocoa::foundation::NSUInteger;
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use cocoa::foundation::NSUInteger;
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use metal::{MTLPixelFormat, MTLResourceOptions, NSRange};
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use metal::{MTLPixelFormat, MTLResourceOptions, NSRange};
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use shaders::{ToFloat2 as _, ToUchar4 as _};
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use shaders::{ToFloat2 as _, ToUchar4 as _};
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use std::{collections::HashMap, ffi::c_void, iter::Peekable, mem, sync::Arc};
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use std::{collections::HashMap, ffi::c_void, iter::Peekable, mem, sync::Arc, vec};
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const SHADERS_METALLIB: &'static [u8] =
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const SHADERS_METALLIB: &'static [u8] =
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include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
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include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
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@ -574,7 +574,7 @@ impl Renderer {
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fn render_path_sprites<'a>(
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fn render_path_sprites<'a>(
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&mut self,
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&mut self,
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layer_id: usize,
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layer_id: usize,
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sprites: &mut Peekable<impl Iterator<Item = PathSprite>>,
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sprites: &mut Peekable<vec::IntoIter<PathSprite>>,
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offset: &mut usize,
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offset: &mut usize,
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drawable_size: Vector2F,
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drawable_size: Vector2F,
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command_encoder: &metal::RenderCommandEncoderRef,
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command_encoder: &metal::RenderCommandEncoderRef,
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