git_ui: Start unifying panel style with other panels (#24296)
- Adds the `panel` crate for defining UI shared between panels, like common button and header designs, etc - Starts to update the git ui to be more consistent with other panels Release Notes: - N/A
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9 changed files with 230 additions and 30 deletions
21
crates/panel/Cargo.toml
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crates/panel/Cargo.toml
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[package]
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name = "panel"
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version = "0.1.0"
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edition.workspace = true
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publish.workspace = true
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license = "GPL-3.0-or-later"
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[lints]
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workspace = true
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[lib]
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name = "panel"
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path = "src/panel.rs"
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[dependencies]
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gpui.workspace = true
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ui.workspace = true
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workspace.workspace = true
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[features]
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default = []
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1
crates/panel/LICENSE-GPL
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crates/panel/LICENSE-GPL
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../../LICENSE-GPL
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66
crates/panel/src/panel.rs
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crates/panel/src/panel.rs
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//! # panel
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use gpui::actions;
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use ui::{prelude::*, Tab};
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actions!(panel, [NextPanelTab, PreviousPanelTab]);
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pub trait PanelHeader: workspace::Panel {
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fn header_height(&self, cx: &mut App) -> Pixels {
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Tab::container_height(cx)
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}
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fn panel_header_container(&self, _window: &mut Window, cx: &mut App) -> Div {
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h_flex()
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.h(self.header_height(cx))
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.w_full()
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.px_1()
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.flex_none()
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.border_b_1()
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.border_color(cx.theme().colors().border)
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}
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}
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/// Implement this trait to enable a panel to have tabs.
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pub trait PanelTabs: PanelHeader {
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/// Returns the index of the currently selected tab.
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fn selected_tab(&self, cx: &mut App) -> usize;
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/// Selects the tab at the given index.
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fn select_tab(&self, cx: &mut App, index: usize);
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/// Moves to the next tab.
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fn next_tab(&self, _: NextPanelTab, cx: &mut App) -> Self;
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/// Moves to the previous tab.
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fn previous_tab(&self, _: PreviousPanelTab, cx: &mut App) -> Self;
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}
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#[derive(IntoElement)]
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pub struct PanelTab {}
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impl RenderOnce for PanelTab {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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div()
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}
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}
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pub fn panel_button(label: impl Into<SharedString>) -> ui::Button {
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let label = label.into();
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let id = ElementId::Name(label.clone().to_lowercase().replace(' ', "_").into());
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ui::Button::new(id, label)
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.label_size(ui::LabelSize::Small)
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.layer(ui::ElevationIndex::Surface)
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.size(ui::ButtonSize::Compact)
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}
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pub fn panel_filled_button(label: impl Into<SharedString>) -> ui::Button {
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panel_button(label).style(ui::ButtonStyle::Filled)
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}
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pub fn panel_icon_button(id: impl Into<SharedString>, icon: IconName) -> ui::IconButton {
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let id = ElementId::Name(id.into());
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ui::IconButton::new(id, icon)
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.layer(ui::ElevationIndex::Surface)
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.size(ui::ButtonSize::Compact)
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}
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pub fn panel_filled_icon_button(id: impl Into<SharedString>, icon: IconName) -> ui::IconButton {
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panel_icon_button(id, icon).style(ui::ButtonStyle::Filled)
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}
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