Unsandbox Lua scripts (#26365)
Per a conversation with @nathansobo, have the Lua scripts run unsandboxed for now (while this feature is behind the staff feature flag). Release Notes: - N/A
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2 changed files with 19 additions and 2 deletions
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@ -3,6 +3,16 @@
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-- Create a sandbox environment
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local sandbox = {}
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-- For now, add all globals to `sandbox` (so there effectively is no sandbox).
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-- We still need the logic below so that we can do things like overriding print() to write
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-- to our in-memory log rather than to stdout, we will delete this loop (and re-enable
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-- the I/O module being sandboxed below) to have things be sandboxed again.
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for k, v in pairs(_G) do
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if sandbox[k] == nil then
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sandbox[k] = v
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end
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end
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-- Allow access to standard libraries (safe subset)
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sandbox.string = string
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sandbox.table = table
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@ -25,8 +35,7 @@ local io = {}
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io.open = sb_io_open
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-- Add the sandboxed io library to the sandbox environment
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sandbox.io = io
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-- sandbox.io = io -- Uncomment this line to re-enable sandboxed file I/O.
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-- Load the script with the sandbox environment
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local user_script_fn, err = load(user_script, nil, "t", sandbox)
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@ -119,6 +119,14 @@ impl ScriptSession {
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let lua = Lua::new();
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lua.set_memory_limit(2 * 1024 * 1024 * 1024)?; // 2 GB
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let globals = lua.globals();
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// Use the project root dir as the script's current working dir.
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if let Some(root_dir) = &root_dir {
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if let Some(root_dir) = root_dir.to_str() {
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globals.set("cwd", root_dir)?;
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}
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}
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globals.set(
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"sb_print",
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lua.create_function({
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