Fix hover tooltips appearing after related element is pressed (#24540)
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This commit is contained in:
parent
1a133ab9d8
commit
6f7f0f30e2
21 changed files with 218 additions and 180 deletions
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use feature_flags::ZedPro;
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use gpui::{
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Action, AnyElement, App, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
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Action, AnyElement, AnyView, App, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
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Subscription, Task, WeakEntity,
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};
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use language_model::{LanguageModel, LanguageModelAvailability, LanguageModelRegistry};
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@ -115,20 +115,31 @@ impl Render for LanguageModelSelector {
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}
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#[derive(IntoElement)]
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pub struct LanguageModelSelectorPopoverMenu<T>
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pub struct LanguageModelSelectorPopoverMenu<T, TT>
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where
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T: PopoverTrigger,
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T: PopoverTrigger + ButtonCommon,
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TT: Fn(&mut Window, &mut App) -> AnyView + 'static,
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{
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language_model_selector: Entity<LanguageModelSelector>,
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trigger: T,
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tooltip: TT,
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handle: Option<PopoverMenuHandle<LanguageModelSelector>>,
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}
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impl<T: PopoverTrigger> LanguageModelSelectorPopoverMenu<T> {
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pub fn new(language_model_selector: Entity<LanguageModelSelector>, trigger: T) -> Self {
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impl<T, TT> LanguageModelSelectorPopoverMenu<T, TT>
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where
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T: PopoverTrigger + ButtonCommon,
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TT: Fn(&mut Window, &mut App) -> AnyView + 'static,
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{
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pub fn new(
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language_model_selector: Entity<LanguageModelSelector>,
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trigger: T,
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tooltip: TT,
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) -> Self {
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Self {
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language_model_selector,
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trigger,
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tooltip,
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handle: None,
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}
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}
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@ -139,13 +150,17 @@ impl<T: PopoverTrigger> LanguageModelSelectorPopoverMenu<T> {
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}
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}
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impl<T: PopoverTrigger> RenderOnce for LanguageModelSelectorPopoverMenu<T> {
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impl<T, TT> RenderOnce for LanguageModelSelectorPopoverMenu<T, TT>
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where
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T: PopoverTrigger + ButtonCommon,
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TT: Fn(&mut Window, &mut App) -> AnyView + 'static,
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{
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let language_model_selector = self.language_model_selector.clone();
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PopoverMenu::new("model-switcher")
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.menu(move |_window, _cx| Some(language_model_selector.clone()))
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.trigger(self.trigger)
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.trigger_with_tooltip(self.trigger, self.tooltip)
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.anchor(gpui::Corner::BottomRight)
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.when_some(self.handle.clone(), |menu, handle| menu.with_handle(handle))
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.offset(gpui::Point {
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