Merge branch 'main' into zed2-breadcrumbs

This commit is contained in:
Julia 2023-12-01 12:24:23 -05:00
commit 6f9e08ceea
10 changed files with 746 additions and 326 deletions

View file

@ -35,16 +35,19 @@ use gpui::{
ParentElement, Render, RenderOnce, Stateful, StatefulInteractiveElement, Styled, Subscription,
ViewContext, VisualContext, WeakView, WindowBounds,
};
use project::Project;
use project::{Project, RepositoryEntry};
use theme::ActiveTheme;
use ui::{h_stack, prelude::*, Avatar, Button, ButtonStyle, IconButton, KeyBinding, Tooltip};
use ui::{
h_stack, popover_menu, prelude::*, Avatar, Button, ButtonLike, ButtonStyle, ContextMenu, Icon,
IconButton, IconElement, KeyBinding, Tooltip,
};
use util::ResultExt;
use workspace::{notifications::NotifyResultExt, Workspace};
use crate::face_pile::FacePile;
// const MAX_PROJECT_NAME_LENGTH: usize = 40;
// const MAX_BRANCH_NAME_LENGTH: usize = 40;
const MAX_PROJECT_NAME_LENGTH: usize = 40;
const MAX_BRANCH_NAME_LENGTH: usize = 40;
// actions!(
// collab,
@ -100,17 +103,18 @@ impl Render for CollabTitlebarItem {
.update(cx, |this, cx| this.call_state().remote_participants(cx))
.log_err()
.flatten();
let mic_icon = if self
let is_muted = self
.workspace
.update(cx, |this, cx| this.call_state().is_muted(cx))
.log_err()
.flatten()
.unwrap_or_default()
{
ui::Icon::MicMute
} else {
ui::Icon::Mic
};
.unwrap_or_default();
let is_deafened = self
.workspace
.update(cx, |this, cx| this.call_state().is_deafened(cx))
.log_err()
.flatten()
.unwrap_or_default();
let speakers_icon = if self
.workspace
.update(cx, |this, cx| this.call_state().is_deafened(cx))
@ -146,56 +150,11 @@ impl Render for CollabTitlebarItem {
.child(
h_stack()
.gap_1()
// TODO - Add player menu
.child(
div()
.border()
.border_color(gpui::red())
.id("project_owner_indicator")
.child(
Button::new("player", "player")
.style(ButtonStyle::Subtle)
.color(Some(Color::Player(0))),
)
.tooltip(move |cx| Tooltip::text("Toggle following", cx)),
)
// TODO - Add project menu
.child(
div()
.border()
.border_color(gpui::red())
.id("titlebar_project_menu_button")
.child(
Button::new("project_name", "project_name")
.style(ButtonStyle::Subtle),
)
.tooltip(move |cx| Tooltip::text("Recent Projects", cx)),
)
// TODO - Add git menu
.child(
div()
.border()
.border_color(gpui::red())
.id("titlebar_git_menu_button")
.child(
Button::new("branch_name", "branch_name")
.style(ButtonStyle::Subtle)
.color(Some(Color::Muted)),
)
.tooltip(move |cx| {
cx.build_view(|_| {
Tooltip::new("Recent Branches")
.key_binding(KeyBinding::new(gpui::KeyBinding::new(
"cmd-b",
// todo!() Replace with real action.
gpui::NoAction,
None,
)))
.meta("Only local branches shown")
})
.into()
}),
),
.when(is_in_room, |this| {
this.children(self.render_project_owner(cx))
})
.child(self.render_project_name(cx))
.children(self.render_project_branch(cx)),
)
.when_some(
users.zip(current_user.clone()),
@ -236,62 +195,126 @@ impl Render for CollabTitlebarItem {
.when(is_in_room, |this| {
this.child(
h_stack()
.gap_1()
.child(
h_stack()
.child(Button::new(
"toggle_sharing",
if is_shared { "Unshare" } else { "Share" },
))
.child(IconButton::new("leave-call", ui::Icon::Exit).on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().hang_up(cx).detach();
})
.log_err();
}
})),
.gap_1()
.child(
Button::new(
"toggle_sharing",
if is_shared { "Unshare" } else { "Share" },
)
.style(ButtonStyle::Subtle),
)
.child(
IconButton::new("leave-call", ui::Icon::Exit)
.style(ButtonStyle::Subtle)
.on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().hang_up(cx).detach();
})
.log_err();
}
}),
),
)
.child(
h_stack()
.child(IconButton::new("mute-microphone", mic_icon).on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_mute(cx);
})
.log_err();
}
}))
.child(IconButton::new("mute-sound", speakers_icon).on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_deafen(cx);
})
.log_err();
}
}))
.child(IconButton::new("screen-share", ui::Icon::Screen).on_click(
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_screen_share(cx);
})
.log_err();
},
))
.gap_1()
.child(
IconButton::new(
"mute-microphone",
if is_muted {
ui::Icon::MicMute
} else {
ui::Icon::Mic
},
)
.style(ButtonStyle::Subtle)
.selected(is_muted)
.on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_mute(cx);
})
.log_err();
}
}),
)
.child(
IconButton::new("mute-sound", speakers_icon)
.style(ButtonStyle::Subtle)
.selected(is_deafened.clone())
.tooltip(move |cx| {
Tooltip::with_meta(
"Deafen Audio",
None,
"Mic will be muted",
cx,
)
})
.on_click({
let workspace = workspace.clone();
move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_deafen(cx);
})
.log_err();
}
}),
)
.child(
IconButton::new("screen-share", ui::Icon::Screen)
.style(ButtonStyle::Subtle)
.on_click(move |_, cx| {
workspace
.update(cx, |this, cx| {
this.call_state().toggle_screen_share(cx);
})
.log_err();
}),
)
.pl_2(),
),
)
})
.map(|this| {
.child(h_stack().px_1p5().map(|this| {
if let Some(user) = current_user {
this.when_some(user.avatar.clone(), |this, avatar| {
this.child(ui::Avatar::data(avatar))
// TODO: Finish implementing user menu popover
//
this.child(
popover_menu("user-menu")
.menu(|cx| ContextMenu::build(cx, |menu, _| menu.header("ADADA")))
.trigger(
ButtonLike::new("user-menu")
.child(
h_stack().gap_0p5().child(Avatar::data(avatar)).child(
IconElement::new(Icon::ChevronDown)
.color(Color::Muted),
),
)
.style(ButtonStyle::Subtle)
.tooltip(move |cx| Tooltip::text("Toggle User Menu", cx)),
)
.anchor(gpui::AnchorCorner::TopRight),
)
// this.child(
// ButtonLike::new("user-menu")
// .child(
// h_stack().gap_0p5().child(Avatar::data(avatar)).child(
// IconElement::new(Icon::ChevronDown).color(Color::Muted),
// ),
// )
// .style(ButtonStyle::Subtle)
// .tooltip(move |cx| Tooltip::text("Toggle User Menu", cx)),
// )
})
} else {
this.child(Button::new("sign_in", "Sign in").on_click(move |_, cx| {
@ -305,7 +328,7 @@ impl Render for CollabTitlebarItem {
.detach();
}))
}
})
}))
}
}
@ -424,6 +447,110 @@ impl CollabTitlebarItem {
}
}
// resolve if you are in a room -> render_project_owner
// render_project_owner -> resolve if you are in a room -> Option<foo>
pub fn render_project_owner(&self, cx: &mut ViewContext<Self>) -> Option<impl Element> {
// TODO: We can't finish implementing this until project sharing works
// - [ ] Show the project owner when the project is remote (maybe done)
// - [x] Show the project owner when the project is local
// - [ ] Show the project owner with a lock icon when the project is local and unshared
let remote_id = self.project.read(cx).remote_id();
let is_local = remote_id.is_none();
let is_shared = self.project.read(cx).is_shared();
let (user_name, participant_index) = {
if let Some(host) = self.project.read(cx).host() {
debug_assert!(!is_local);
let (Some(host_user), Some(participant_index)) = (
self.user_store.read(cx).get_cached_user(host.user_id),
self.user_store
.read(cx)
.participant_indices()
.get(&host.user_id),
) else {
return None;
};
(host_user.github_login.clone(), participant_index.0)
} else {
debug_assert!(is_local);
let name = self
.user_store
.read(cx)
.current_user()
.map(|user| user.github_login.clone())?;
(name, 0)
}
};
Some(
div().border().border_color(gpui::red()).child(
Button::new(
"project_owner_trigger",
format!("{user_name} ({})", !is_shared),
)
.color(Color::Player(participant_index))
.style(ButtonStyle::Subtle)
.tooltip(move |cx| Tooltip::text("Toggle following", cx)),
),
)
}
pub fn render_project_name(&self, cx: &mut ViewContext<Self>) -> impl Element {
let name = {
let mut names = self.project.read(cx).visible_worktrees(cx).map(|worktree| {
let worktree = worktree.read(cx);
worktree.root_name()
});
names.next().unwrap_or("")
};
let name = util::truncate_and_trailoff(name, MAX_PROJECT_NAME_LENGTH);
div().border().border_color(gpui::red()).child(
Button::new("project_name_trigger", name)
.style(ButtonStyle::Subtle)
.tooltip(move |cx| Tooltip::text("Recent Projects", cx)),
)
}
pub fn render_project_branch(&self, cx: &mut ViewContext<Self>) -> Option<impl Element> {
let entry = {
let mut names_and_branches =
self.project.read(cx).visible_worktrees(cx).map(|worktree| {
let worktree = worktree.read(cx);
worktree.root_git_entry()
});
names_and_branches.next().flatten()
};
let branch_name = entry
.as_ref()
.and_then(RepositoryEntry::branch)
.map(|branch| util::truncate_and_trailoff(&branch, MAX_BRANCH_NAME_LENGTH))?;
Some(
div().border().border_color(gpui::red()).child(
Button::new("project_branch_trigger", branch_name)
.style(ButtonStyle::Subtle)
.tooltip(move |cx| {
cx.build_view(|_| {
Tooltip::new("Recent Branches")
.key_binding(KeyBinding::new(gpui::KeyBinding::new(
"cmd-b",
// todo!() Replace with real action.
gpui::NoAction,
None,
)))
.meta("Local branches only")
})
.into()
}),
),
)
}
// fn collect_title_root_names(
// &self,
// theme: Arc<Theme>,

View file

@ -9,6 +9,8 @@ mod keybinding;
mod label;
mod list;
mod popover;
mod popover_menu;
mod right_click_menu;
mod stack;
mod tooltip;
@ -26,6 +28,8 @@ pub use keybinding::*;
pub use label::*;
pub use list::*;
pub use popover::*;
pub use popover_menu::*;
pub use right_click_menu::*;
pub use stack::*;
pub use tooltip::*;

View file

@ -5,18 +5,44 @@ use crate::h_stack;
use crate::prelude::*;
pub trait ButtonCommon: Clickable + Disableable {
/// A unique element id to help identify the button.
fn id(&self) -> &ElementId;
/// The visual style of the button.
///
/// Mosty commonly will be `ButtonStyle::Subtle`, or `ButtonStyle::Filled`
/// for an emphasized button.
fn style(self, style: ButtonStyle) -> Self;
/// The size of the button.
///
/// Most buttons will use the default size.
///
/// ButtonSize can also be used to help build non-button elements
/// that are consistently sized with buttons.
fn size(self, size: ButtonSize) -> Self;
/// The tooltip that shows when a user hovers over the button.
///
/// Nearly all interactable elements should have a tooltip. Some example
/// exceptions might a scroll bar, or a slider.
fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Default)]
pub enum ButtonStyle {
#[default]
/// A filled button with a solid background color. Provides emphasis versus
/// the more common subtle button.
Filled,
// Tinted,
/// 🚧 Under construction 🚧
///
/// Used to emphasize a button in some way, like a selected state, or a semantic
/// coloring like an error or success button.
Tinted,
/// The default button style, used for most buttons. Has a transparent background,
/// but has a background color to indicate states like hover and active.
#[default]
Subtle,
/// Used for buttons that only change forground color on hover and active states.
///
/// TODO: Better docs for this.
Transparent,
}
@ -40,6 +66,12 @@ impl ButtonStyle {
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle::Tinted => ButtonLikeStyles {
background: gpui::red(),
border_color: gpui::red(),
label_color: gpui::red(),
icon_color: gpui::red(),
},
ButtonStyle::Subtle => ButtonLikeStyles {
background: cx.theme().colors().ghost_element_background,
border_color: transparent_black(),
@ -63,6 +95,12 @@ impl ButtonStyle {
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle::Tinted => ButtonLikeStyles {
background: gpui::red(),
border_color: gpui::red(),
label_color: gpui::red(),
icon_color: gpui::red(),
},
ButtonStyle::Subtle => ButtonLikeStyles {
background: cx.theme().colors().ghost_element_hover,
border_color: transparent_black(),
@ -88,6 +126,12 @@ impl ButtonStyle {
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle::Tinted => ButtonLikeStyles {
background: gpui::red(),
border_color: gpui::red(),
label_color: gpui::red(),
icon_color: gpui::red(),
},
ButtonStyle::Subtle => ButtonLikeStyles {
background: cx.theme().colors().ghost_element_active,
border_color: transparent_black(),
@ -114,6 +158,12 @@ impl ButtonStyle {
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle::Tinted => ButtonLikeStyles {
background: gpui::red(),
border_color: gpui::red(),
label_color: gpui::red(),
icon_color: gpui::red(),
},
ButtonStyle::Subtle => ButtonLikeStyles {
background: cx.theme().colors().ghost_element_background,
border_color: cx.theme().colors().border_focused,
@ -137,6 +187,12 @@ impl ButtonStyle {
label_color: Color::Disabled.color(cx),
icon_color: Color::Disabled.color(cx),
},
ButtonStyle::Tinted => ButtonLikeStyles {
background: gpui::red(),
border_color: gpui::red(),
label_color: gpui::red(),
icon_color: gpui::red(),
},
ButtonStyle::Subtle => ButtonLikeStyles {
background: cx.theme().colors().ghost_element_disabled,
border_color: cx.theme().colors().border_disabled,
@ -153,6 +209,8 @@ impl ButtonStyle {
}
}
/// ButtonSize can also be used to help build non-button elements
/// that are consistently sized with buttons.
#[derive(Default, PartialEq, Clone, Copy)]
pub enum ButtonSize {
#[default]
@ -171,6 +229,11 @@ impl ButtonSize {
}
}
/// A button-like element that can be used to create a custom button when
/// prebuilt buttons are not sufficient. Use this sparingly, as it is
/// unconstrained and may make the UI feel less consistent.
///
/// This is also used to build the prebuilt buttons.
#[derive(IntoElement)]
pub struct ButtonLike {
id: ElementId,
@ -270,7 +333,11 @@ impl RenderOnce for ButtonLike {
},
)
.when_some(self.tooltip, |this, tooltip| {
this.tooltip(move |cx| tooltip(cx))
if !self.selected {
this.tooltip(move |cx| tooltip(cx))
} else {
this
}
})
.children(self.children)
}

View file

@ -2,12 +2,11 @@ use crate::{
h_stack, prelude::*, v_stack, KeyBinding, Label, List, ListItem, ListSeparator, ListSubHeader,
};
use gpui::{
overlay, px, Action, AnchorCorner, AnyElement, AppContext, Bounds, DismissEvent, DispatchPhase,
Div, EventEmitter, FocusHandle, FocusableView, IntoElement, LayoutId, ManagedView, MouseButton,
MouseDownEvent, Pixels, Point, Render, View, VisualContext,
px, Action, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, FocusableView,
IntoElement, Render, View, VisualContext,
};
use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev};
use std::{cell::RefCell, rc::Rc};
use std::rc::Rc;
pub enum ContextMenuItem {
Separator,
@ -208,174 +207,3 @@ impl Render for ContextMenu {
)
}
}
pub struct MenuHandle<M: ManagedView> {
id: ElementId,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<M: ManagedView> MenuHandle<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn child<R: IntoElement>(mut self, f: impl FnOnce(bool) -> R + 'static) -> Self {
self.child_builder = Some(Box::new(|b| f(b).into_element().into_any()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
}
pub fn menu_handle<M: ManagedView>(id: impl Into<ElementId>) -> MenuHandle<M> {
MenuHandle {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleState<M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
menu_element: Option<AnyElement>,
}
impl<M: ManagedView> Element for MenuHandle<M> {
type State = MenuHandleState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
(Rc::default(), Rc::default())
};
let mut menu_layout_id = None;
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window();
if let Some(anchor) = self.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*position.borrow());
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleState {
menu,
position,
child_element,
child_layout_id,
menu_element,
},
)
}
fn paint(
self,
bounds: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
return;
}
let Some(builder) = self.menu_builder else {
return;
};
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let attach = self.attach.clone();
let child_layout_id = element_state.child_layout_id.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(cx);
let menu2 = menu.clone();
cx.subscribe(&new_menu, move |_modal, _: &DismissEvent, cx| {
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
attach
.unwrap()
.corner(cx.layout_bounds(child_layout_id.unwrap()))
} else {
cx.mouse_position()
};
cx.notify();
}
});
}
}
impl<M: ManagedView> IntoElement for MenuHandle<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
}
}

View file

@ -0,0 +1,231 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
overlay, point, px, rems, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
Element, ElementId, InteractiveBounds, IntoElement, LayoutId, ManagedView, MouseDownEvent,
ParentElement, Pixels, Point, View, VisualContext, WindowContext,
};
use crate::{Clickable, Selectable};
pub trait PopoverTrigger: IntoElement + Clickable + Selectable + 'static {}
impl<T: IntoElement + Clickable + Selectable + 'static> PopoverTrigger for T {}
pub struct PopoverMenu<M: ManagedView> {
id: ElementId,
child_builder: Option<
Box<
dyn FnOnce(
Rc<RefCell<Option<View<M>>>>,
Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
) -> AnyElement
+ 'static,
>,
>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: AnchorCorner,
attach: Option<AnchorCorner>,
offset: Option<Point<Pixels>>,
}
impl<M: ManagedView> PopoverMenu<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn trigger<T: PopoverTrigger>(mut self, t: T) -> Self {
self.child_builder = Some(Box::new(|menu, builder| {
let open = menu.borrow().is_some();
t.selected(open)
.when_some(builder, |el, builder| {
el.on_click({
move |_, cx| {
let new_menu = (builder)(cx);
let menu2 = menu.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if previous_focus_handle.is_some() {
cx.focus(&previous_focus_handle.as_ref().unwrap())
}
}
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
}
})
})
.into_any_element()
}));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = anchor;
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
/// offset offsets the position of the content by that many pixels.
pub fn offset(mut self, offset: Point<Pixels>) -> Self {
self.offset = Some(offset);
self
}
fn resolved_attach(&self) -> AnchorCorner {
self.attach.unwrap_or_else(|| match self.anchor {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
})
}
fn resolved_offset(&self, cx: &WindowContext) -> Point<Pixels> {
self.offset.unwrap_or_else(|| {
// Default offset = 4px padding + 1px border
let offset = rems(5. / 16.) * cx.rem_size();
match self.anchor {
AnchorCorner::TopRight | AnchorCorner::BottomRight => point(offset, px(0.)),
AnchorCorner::TopLeft | AnchorCorner::BottomLeft => point(-offset, px(0.)),
}
})
}
}
pub fn popover_menu<M: ManagedView>(id: impl Into<ElementId>) -> PopoverMenu<M> {
PopoverMenu {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: AnchorCorner::TopLeft,
attach: None,
offset: None,
}
}
pub struct PopoverMenuState<M> {
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
child_bounds: Option<Bounds<Pixels>>,
menu_element: Option<AnyElement>,
menu: Rc<RefCell<Option<View<M>>>>,
}
impl<M: ManagedView> Element for PopoverMenu<M> {
type State = PopoverMenuState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let mut menu_layout_id = None;
let (menu, child_bounds) = if let Some(element_state) = element_state {
(element_state.menu, element_state.child_bounds)
} else {
(Rc::default(), None)
};
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window().anchor(self.anchor);
if let Some(child_bounds) = child_bounds {
overlay = overlay.position(
self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
);
}
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.clone(), self.menu_builder.clone()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
PopoverMenuState {
menu,
child_element,
child_layout_id,
menu_element,
child_bounds,
},
)
}
fn paint(
self,
_: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(child_layout_id) = element_state.child_layout_id.take() {
element_state.child_bounds = Some(cx.layout_bounds(child_layout_id));
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
if let Some(child_bounds) = element_state.child_bounds {
let interactive_bounds = InteractiveBounds {
bounds: child_bounds,
stacking_order: cx.stacking_order().clone(),
};
// Mouse-downing outside the menu dismisses it, so we don't
// want a click on the toggle to re-open it.
cx.on_mouse_event(move |e: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& interactive_bounds.visibly_contains(&e.position, cx)
{
cx.stop_propagation()
}
})
}
}
}
}
impl<M: ManagedView> IntoElement for PopoverMenu<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
}
}

View file

@ -0,0 +1,185 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element, ElementId,
IntoElement, LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
View, VisualContext, WindowContext,
};
pub struct RightClickMenu<M: ManagedView> {
id: ElementId,
child_builder: Option<Box<dyn FnOnce(bool) -> AnyElement + 'static>>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: Option<AnchorCorner>,
attach: Option<AnchorCorner>,
}
impl<M: ManagedView> RightClickMenu<M> {
pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
self
}
pub fn trigger<E: IntoElement + 'static>(mut self, e: E) -> Self {
self.child_builder = Some(Box::new(move |_| e.into_any_element()));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = Some(anchor);
self
}
/// attach defines which corner of the handle to attach the menu's anchor to
pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self
}
}
pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickMenu<M> {
RightClickMenu {
id: id.into(),
child_builder: None,
menu_builder: None,
anchor: None,
attach: None,
}
}
pub struct MenuHandleState<M> {
menu: Rc<RefCell<Option<View<M>>>>,
position: Rc<RefCell<Point<Pixels>>>,
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
menu_element: Option<AnyElement>,
}
impl<M: ManagedView> Element for RightClickMenu<M> {
type State = MenuHandleState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let (menu, position) = if let Some(element_state) = element_state {
(element_state.menu, element_state.position)
} else {
(Rc::default(), Rc::default())
};
let mut menu_layout_id = None;
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window();
if let Some(anchor) = self.anchor {
overlay = overlay.anchor(anchor);
}
overlay = overlay.position(*position.borrow());
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
MenuHandleState {
menu,
position,
child_element,
child_layout_id,
menu_element,
},
)
}
fn paint(
self,
bounds: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
return;
}
let Some(builder) = self.menu_builder else {
return;
};
let menu = element_state.menu.clone();
let position = element_state.position.clone();
let attach = self.attach.clone();
let child_layout_id = element_state.child_layout_id.clone();
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains_point(&event.position)
{
cx.stop_propagation();
cx.prevent_default();
let new_menu = (builder)(cx);
let menu2 = menu.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if previous_focus_handle.is_some() {
cx.focus(&previous_focus_handle.as_ref().unwrap())
}
}
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
*position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() {
attach
.unwrap()
.corner(cx.layout_bounds(child_layout_id.unwrap()))
} else {
cx.mouse_position()
};
cx.notify();
}
});
}
}
impl<M: ManagedView> IntoElement for RightClickMenu<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
}
}

View file

@ -2,7 +2,7 @@ use gpui::{actions, Action, AnchorCorner, Div, Render, View};
use story::Story;
use crate::prelude::*;
use crate::{menu_handle, ContextMenu, Label};
use crate::{right_click_menu, ContextMenu, Label};
actions!(PrintCurrentDate, PrintBestFood);
@ -45,25 +45,13 @@ impl Render for ContextMenuStory {
.flex_col()
.justify_between()
.child(
menu_handle("test2")
.child(|is_open| {
Label::new(if is_open {
"TOP LEFT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test2")
.trigger(Label::new("TOP LEFT"))
.menu(move |cx| build_menu(cx, "top left")),
)
.child(
menu_handle("test1")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM LEFT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test1")
.trigger(Label::new("BOTTOM LEFT"))
.anchor(AnchorCorner::BottomLeft)
.attach(AnchorCorner::TopLeft)
.menu(move |cx| build_menu(cx, "bottom left")),
@ -75,26 +63,14 @@ impl Render for ContextMenuStory {
.flex_col()
.justify_between()
.child(
menu_handle("test3")
.child(|is_open| {
Label::new(if is_open {
"TOP RIGHT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test3")
.trigger(Label::new("TOP RIGHT"))
.anchor(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "top right")),
)
.child(
menu_handle("test4")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM RIGHT"
} else {
"RIGHT CLICK ME"
})
})
right_click_menu("test4")
.trigger(Label::new("BOTTOM RIGHT"))
.anchor(AnchorCorner::BottomRight)
.attach(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "bottom right")),

View file

@ -7,8 +7,8 @@ use gpui::{
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use ui::prelude::*;
use ui::{h_stack, menu_handle, ContextMenu, IconButton, Tooltip};
use ui::{h_stack, ContextMenu, IconButton, Tooltip};
use ui::{prelude::*, right_click_menu};
pub enum PanelEvent {
ChangePosition,
@ -702,7 +702,7 @@ impl Render for PanelButtons {
};
Some(
menu_handle(name)
right_click_menu(name)
.menu(move |cx| {
const POSITIONS: [DockPosition; 3] = [
DockPosition::Left,
@ -726,14 +726,14 @@ impl Render for PanelButtons {
})
.anchor(menu_anchor)
.attach(menu_attach)
.child(move |_is_open| {
.trigger(
IconButton::new(name, icon)
.selected(is_active_button)
.action(action.boxed_clone())
.tooltip(move |cx| {
Tooltip::for_action(tooltip.clone(), &*action, cx)
})
}),
}),
),
)
});

View file

@ -26,7 +26,7 @@ use std::{
},
};
use ui::{menu_handle, prelude::*, Color, Icon, IconButton, IconElement, Tooltip};
use ui::{prelude::*, right_click_menu, Color, Icon, IconButton, IconElement, Tooltip};
use ui::{v_stack, ContextMenu};
use util::truncate_and_remove_front;
@ -1524,7 +1524,7 @@ impl Pane {
.children(close_right.then(|| close_icon())),
);
menu_handle(ix).child(|_| tab).menu(|cx| {
right_click_menu(ix).trigger(tab).menu(|cx| {
ContextMenu::build(cx, |menu, cx| {
menu.action(
"Close Active Item",

View file

@ -3638,6 +3638,8 @@ impl Render for Workspace {
.items_start()
.text_color(cx.theme().colors().text)
.bg(cx.theme().colors().background)
.border()
.border_color(cx.theme().colors().border)
.children(self.titlebar_item.clone())
.child(
div()