Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev>
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648 changed files with 36248 additions and 28208 deletions
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@ -271,7 +271,7 @@ impl Clickable for Button {
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/// Sets the click event handler for the button.
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fn on_click(
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mut self,
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handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
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handler: impl Fn(&gpui::ClickEvent, &mut Window, &mut App) + 'static,
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) -> Self {
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self.base = self.base.on_click(handler);
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self
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@ -359,16 +359,14 @@ impl ButtonCommon for Button {
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/// use ui::Tooltip;
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///
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/// Button::new("button_id", "Click me!")
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/// .tooltip(move |cx| {
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/// Tooltip::text("This is a tooltip", cx)
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/// })
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/// .tooltip(Tooltip::text_f("This is a tooltip", cx))
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// This will create a button with a tooltip that displays "This is a tooltip" when hovered over.
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
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self.base = self.base.tooltip(tooltip);
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self
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}
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@ -381,7 +379,7 @@ impl ButtonCommon for Button {
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impl RenderOnce for Button {
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#[allow(refining_impl_trait)]
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fn render(self, cx: &mut WindowContext) -> ButtonLike {
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fn render(self, _window: &mut Window, cx: &mut App) -> ButtonLike {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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@ -445,7 +443,7 @@ impl ComponentPreview for Button {
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"A button allows users to take actions, and make choices, with a single tap."
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}
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fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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fn examples(_window: &mut Window, _: &mut App) -> Vec<ComponentExampleGroup<Self>> {
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vec![
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example_group_with_title(
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"Styles",
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@ -80,7 +80,7 @@ impl SelectableButton for ButtonIcon {
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}
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impl RenderOnce for ButtonIcon {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let icon = self
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.selected_icon
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.filter(|_| self.selected)
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@ -33,7 +33,7 @@ pub trait ButtonCommon: Clickable + Disableable {
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///
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/// Nearly all interactable elements should have a tooltip. Some example
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/// exceptions might a scroll bar, or a slider.
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fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;
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fn tooltip(self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self;
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fn layer(self, elevation: ElevationIndex) -> Self;
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}
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@ -55,7 +55,7 @@ pub enum TintColor {
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}
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impl TintColor {
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fn button_like_style(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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fn button_like_style(self, cx: &mut App) -> ButtonLikeStyles {
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match self {
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TintColor::Accent => ButtonLikeStyles {
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background: cx.theme().status().info_background,
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@ -146,7 +146,7 @@ pub(crate) struct ButtonLikeStyles {
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pub icon_color: Hsla,
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}
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fn element_bg_from_elevation(elevation: Option<ElevationIndex>, cx: &mut WindowContext) -> Hsla {
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fn element_bg_from_elevation(elevation: Option<ElevationIndex>, cx: &mut App) -> Hsla {
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match elevation {
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Some(ElevationIndex::Background) => cx.theme().colors().element_background,
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Some(ElevationIndex::ElevatedSurface) => cx.theme().colors().elevated_surface_background,
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@ -160,7 +160,8 @@ impl ButtonStyle {
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pub(crate) fn enabled(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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@ -188,7 +189,8 @@ impl ButtonStyle {
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pub(crate) fn hovered(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => {
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@ -225,7 +227,7 @@ impl ButtonStyle {
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}
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}
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pub(crate) fn active(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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pub(crate) fn active(self, cx: &mut App) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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background: cx.theme().colors().element_active,
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@ -252,7 +254,7 @@ impl ButtonStyle {
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}
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#[allow(unused)]
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pub(crate) fn focused(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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pub(crate) fn focused(self, window: &mut Window, cx: &mut App) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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background: cx.theme().colors().element_background,
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@ -280,7 +282,8 @@ impl ButtonStyle {
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pub(crate) fn disabled(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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window: &mut Window,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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@ -347,9 +350,9 @@ pub struct ButtonLike {
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pub(super) layer: Option<ElevationIndex>,
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size: ButtonSize,
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rounding: Option<ButtonLikeRounding>,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,
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tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>,
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cursor_style: CursorStyle,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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}
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@ -415,7 +418,7 @@ impl SelectableButton for ButtonLike {
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}
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impl Clickable for ButtonLike {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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@ -453,7 +456,7 @@ impl ButtonCommon for ButtonLike {
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self
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}
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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@ -478,7 +481,7 @@ impl ParentElement for ButtonLike {
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}
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impl RenderOnce for ButtonLike {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let style = self
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.selected_style
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.filter(|_| self.selected)
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@ -515,15 +518,15 @@ impl RenderOnce for ButtonLike {
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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this.on_mouse_down(MouseButton::Left, |_, cx| cx.prevent_default())
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.on_click(move |event, cx| {
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this.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
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.on_click(move |event, window, cx| {
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cx.stop_propagation();
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(on_click)(event, cx)
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(on_click)(event, window, cx)
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})
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},
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)
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.when_some(self.tooltip, |this, tooltip| {
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this.tooltip(move |cx| tooltip(cx))
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this.tooltip(move |window, cx| tooltip(window, cx))
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})
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.children(self.children)
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}
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@ -90,7 +90,7 @@ impl SelectableButton for IconButton {
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impl Clickable for IconButton {
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fn on_click(
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mut self,
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handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
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handler: impl Fn(&gpui::ClickEvent, &mut Window, &mut App) + 'static,
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) -> Self {
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self.base = self.base.on_click(handler);
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self
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@ -129,7 +129,7 @@ impl ButtonCommon for IconButton {
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self
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}
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
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self.base = self.base.tooltip(tooltip);
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self
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}
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@ -148,7 +148,7 @@ impl VisibleOnHover for IconButton {
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}
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impl RenderOnce for IconButton {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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let selected_style = self.base.selected_style;
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@ -157,7 +157,7 @@ impl RenderOnce for IconButton {
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self.base
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.map(|this| match self.shape {
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IconButtonShape::Square => {
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let size = self.icon_size.square(cx);
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let size = self.icon_size.square(window, cx);
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this.width(size.into()).height(size.into())
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}
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IconButtonShape::Wide => this,
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@ -79,7 +79,7 @@ impl Disableable for ToggleButton {
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}
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impl Clickable for ToggleButton {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
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self.base = self.base.on_click(handler);
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self
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}
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@ -105,7 +105,7 @@ impl ButtonCommon for ToggleButton {
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self
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}
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
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self.base = self.base.tooltip(tooltip);
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self
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}
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@ -117,7 +117,7 @@ impl ButtonCommon for ToggleButton {
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}
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impl RenderOnce for ToggleButton {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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