Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev>
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648 changed files with 36248 additions and 28208 deletions
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@ -33,7 +33,7 @@ pub trait ButtonCommon: Clickable + Disableable {
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///
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/// Nearly all interactable elements should have a tooltip. Some example
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/// exceptions might a scroll bar, or a slider.
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fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;
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fn tooltip(self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self;
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fn layer(self, elevation: ElevationIndex) -> Self;
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}
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@ -55,7 +55,7 @@ pub enum TintColor {
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}
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impl TintColor {
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fn button_like_style(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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fn button_like_style(self, cx: &mut App) -> ButtonLikeStyles {
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match self {
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TintColor::Accent => ButtonLikeStyles {
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background: cx.theme().status().info_background,
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@ -146,7 +146,7 @@ pub(crate) struct ButtonLikeStyles {
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pub icon_color: Hsla,
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}
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fn element_bg_from_elevation(elevation: Option<ElevationIndex>, cx: &mut WindowContext) -> Hsla {
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fn element_bg_from_elevation(elevation: Option<ElevationIndex>, cx: &mut App) -> Hsla {
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match elevation {
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Some(ElevationIndex::Background) => cx.theme().colors().element_background,
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Some(ElevationIndex::ElevatedSurface) => cx.theme().colors().elevated_surface_background,
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@ -160,7 +160,8 @@ impl ButtonStyle {
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pub(crate) fn enabled(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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@ -188,7 +189,8 @@ impl ButtonStyle {
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pub(crate) fn hovered(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => {
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@ -225,7 +227,7 @@ impl ButtonStyle {
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}
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}
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pub(crate) fn active(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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pub(crate) fn active(self, cx: &mut App) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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background: cx.theme().colors().element_active,
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@ -252,7 +254,7 @@ impl ButtonStyle {
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}
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#[allow(unused)]
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pub(crate) fn focused(self, cx: &mut WindowContext) -> ButtonLikeStyles {
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pub(crate) fn focused(self, window: &mut Window, cx: &mut App) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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background: cx.theme().colors().element_background,
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@ -280,7 +282,8 @@ impl ButtonStyle {
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pub(crate) fn disabled(
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self,
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elevation: Option<ElevationIndex>,
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cx: &mut WindowContext,
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window: &mut Window,
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cx: &mut App,
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) -> ButtonLikeStyles {
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match self {
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ButtonStyle::Filled => ButtonLikeStyles {
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@ -347,9 +350,9 @@ pub struct ButtonLike {
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pub(super) layer: Option<ElevationIndex>,
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size: ButtonSize,
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rounding: Option<ButtonLikeRounding>,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,
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tooltip: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyView>>,
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cursor_style: CursorStyle,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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}
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@ -415,7 +418,7 @@ impl SelectableButton for ButtonLike {
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}
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impl Clickable for ButtonLike {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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@ -453,7 +456,7 @@ impl ButtonCommon for ButtonLike {
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self
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}
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fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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@ -478,7 +481,7 @@ impl ParentElement for ButtonLike {
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}
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impl RenderOnce for ButtonLike {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let style = self
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.selected_style
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.filter(|_| self.selected)
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@ -515,15 +518,15 @@ impl RenderOnce for ButtonLike {
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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this.on_mouse_down(MouseButton::Left, |_, cx| cx.prevent_default())
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.on_click(move |event, cx| {
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this.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
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.on_click(move |event, window, cx| {
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cx.stop_propagation();
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(on_click)(event, cx)
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(on_click)(event, window, cx)
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})
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},
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)
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.when_some(self.tooltip, |this, tooltip| {
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this.tooltip(move |cx| tooltip(cx))
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this.tooltip(move |window, cx| tooltip(window, cx))
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})
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.children(self.children)
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}
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