Merge pull request #2417 from zed-industries/hover-markdown
Render markdown more correctly in the editor hover popover
This commit is contained in:
commit
7258db7a4e
14 changed files with 827 additions and 307 deletions
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@ -7,7 +7,8 @@ use crate::{
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},
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json::{ToJson, Value},
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text_layout::{Line, RunStyle, ShapedBoundary},
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Element, FontCache, SceneBuilder, SizeConstraint, TextLayoutCache, View, ViewContext,
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AppContext, Element, FontCache, SceneBuilder, SizeConstraint, TextLayoutCache, View,
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ViewContext,
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};
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use log::warn;
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use serde_json::json;
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@ -17,7 +18,11 @@ pub struct Text {
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text: Cow<'static, str>,
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style: TextStyle,
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soft_wrap: bool,
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highlights: Vec<(Range<usize>, HighlightStyle)>,
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highlights: Option<Box<[(Range<usize>, HighlightStyle)]>>,
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custom_runs: Option<(
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Box<[Range<usize>]>,
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Box<dyn FnMut(usize, RectF, &mut SceneBuilder, &mut AppContext)>,
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)>,
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}
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pub struct LayoutState {
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@ -32,7 +37,8 @@ impl Text {
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text: text.into(),
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style,
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soft_wrap: true,
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highlights: Vec::new(),
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highlights: None,
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custom_runs: None,
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}
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}
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@ -41,8 +47,20 @@ impl Text {
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self
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}
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pub fn with_highlights(mut self, runs: Vec<(Range<usize>, HighlightStyle)>) -> Self {
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self.highlights = runs;
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pub fn with_highlights(
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mut self,
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runs: impl Into<Box<[(Range<usize>, HighlightStyle)]>>,
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) -> Self {
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self.highlights = Some(runs.into());
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self
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}
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pub fn with_custom_runs(
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mut self,
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runs: impl Into<Box<[Range<usize>]>>,
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callback: impl 'static + FnMut(usize, RectF, &mut SceneBuilder, &mut AppContext),
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) -> Self {
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self.custom_runs = Some((runs.into(), Box::new(callback)));
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self
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}
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@ -65,7 +83,12 @@ impl<V: View> Element<V> for Text {
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// Convert the string and highlight ranges into an iterator of highlighted chunks.
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let mut offset = 0;
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let mut highlight_ranges = self.highlights.iter().peekable();
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let mut highlight_ranges = self
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.highlights
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.as_ref()
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.map_or(Default::default(), AsRef::as_ref)
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.iter()
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.peekable();
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let chunks = std::iter::from_fn(|| {
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let result;
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if let Some((range, highlight_style)) = highlight_ranges.peek() {
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@ -152,6 +175,20 @@ impl<V: View> Element<V> for Text {
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) -> Self::PaintState {
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let mut origin = bounds.origin();
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let empty = Vec::new();
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let mut callback = |_, _, _: &mut SceneBuilder, _: &mut AppContext| {};
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let mouse_runs;
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let custom_run_callback;
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if let Some((runs, build_region)) = &mut self.custom_runs {
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mouse_runs = runs.iter();
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custom_run_callback = build_region.as_mut();
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} else {
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mouse_runs = [].iter();
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custom_run_callback = &mut callback;
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}
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let mut custom_runs = mouse_runs.enumerate().peekable();
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let mut offset = 0;
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for (ix, line) in layout.shaped_lines.iter().enumerate() {
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let wrap_boundaries = layout.wrap_boundaries.get(ix).unwrap_or(&empty);
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let boundaries = RectF::new(
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@ -169,13 +206,103 @@ impl<V: View> Element<V> for Text {
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origin,
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visible_bounds,
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layout.line_height,
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wrap_boundaries.iter().copied(),
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wrap_boundaries,
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cx,
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);
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} else {
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line.paint(scene, origin, visible_bounds, layout.line_height, cx);
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}
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}
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// Paint any custom runs that intersect this line.
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let end_offset = offset + line.len();
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if let Some((custom_run_ix, custom_run_range)) = custom_runs.peek().cloned() {
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if custom_run_range.start < end_offset {
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let mut current_custom_run = None;
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if custom_run_range.start <= offset {
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current_custom_run = Some((custom_run_ix, custom_run_range.end, origin));
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}
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let mut glyph_origin = origin;
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let mut prev_position = 0.;
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let mut wrap_boundaries = wrap_boundaries.iter().copied().peekable();
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for (run_ix, glyph_ix, glyph) in
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line.runs().iter().enumerate().flat_map(|(run_ix, run)| {
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run.glyphs()
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.iter()
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.enumerate()
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.map(move |(ix, glyph)| (run_ix, ix, glyph))
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})
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{
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glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
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prev_position = glyph.position.x();
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// If we've reached a soft wrap position, move down one line. If there
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// is a custom run in-progress, paint it.
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if wrap_boundaries
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.peek()
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.map_or(false, |b| b.run_ix == run_ix && b.glyph_ix == glyph_ix)
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{
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if let Some((run_ix, _, run_origin)) = &mut current_custom_run {
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let bounds = RectF::from_points(
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*run_origin,
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glyph_origin + vec2f(0., layout.line_height),
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);
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custom_run_callback(*run_ix, bounds, scene, cx);
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*run_origin =
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vec2f(origin.x(), glyph_origin.y() + layout.line_height);
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}
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wrap_boundaries.next();
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glyph_origin = vec2f(origin.x(), glyph_origin.y() + layout.line_height);
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}
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// If we've reached the end of the current custom run, paint it.
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if let Some((run_ix, run_end_offset, run_origin)) = current_custom_run {
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if offset + glyph.index == run_end_offset {
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current_custom_run.take();
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let bounds = RectF::from_points(
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run_origin,
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glyph_origin + vec2f(0., layout.line_height),
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);
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custom_run_callback(run_ix, bounds, scene, cx);
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custom_runs.next();
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}
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if let Some((_, run_range)) = custom_runs.peek() {
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if run_range.start >= end_offset {
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break;
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}
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if run_range.start == offset + glyph.index {
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current_custom_run =
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Some((run_ix, run_range.end, glyph_origin));
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}
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}
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}
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// If we've reached the start of a new custom run, start tracking it.
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if let Some((run_ix, run_range)) = custom_runs.peek() {
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if offset + glyph.index == run_range.start {
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current_custom_run = Some((*run_ix, run_range.end, glyph_origin));
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}
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}
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}
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// If a custom run extends beyond the end of the line, paint it.
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if let Some((run_ix, run_end_offset, run_origin)) = current_custom_run {
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let line_end = glyph_origin + vec2f(line.width() - prev_position, 0.);
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let bounds = RectF::from_points(
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run_origin,
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line_end + vec2f(0., layout.line_height),
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);
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custom_run_callback(run_ix, bounds, scene, cx);
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if end_offset == run_end_offset {
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custom_runs.next();
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}
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}
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}
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}
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offset = end_offset + 1;
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origin.set_y(boundaries.max_y());
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}
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}
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