diff --git a/gpui/src/platform/mac/shaders/shaders.metal b/gpui/src/platform/mac/shaders/shaders.metal index 9efe409768..8250a87836 100644 --- a/gpui/src/platform/mac/shaders/shaders.metal +++ b/gpui/src/platform/mac/shaders/shaders.metal @@ -77,7 +77,6 @@ fragment float4 quad_fragment( float2 half_size = input.size / 2.; float2 center = input.origin + half_size; float2 center_to_point = input.position.xy - center; - float2 edge_to_point = abs(center_to_point) - half_size; float2 rounded_edge_to_point = abs(center_to_point) - half_size + input.corner_radius; float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - input.corner_radius;