Checkpoint

Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
This commit is contained in:
Nathan Sobo 2023-08-22 10:42:26 -06:00
parent 3921278319
commit 733df38f9b
10 changed files with 199 additions and 211 deletions

View file

@ -47,7 +47,7 @@ impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
let (layout_engine, layout_id) = layout_data.take().unwrap();
legacy_cx.push_layout_engine(layout_engine);
let mut cx = PaintContext::new(legacy_cx, scene);
self.0.paint(view, layout_id, &mut cx);
self.0.paint(view, &mut cx);
*layout_data = legacy_cx.pop_layout_engine().zip(Some(layout_id));
debug_assert!(layout_data.is_some());
}

View file

@ -1,22 +1,24 @@
use crate::{
element::{AnyElement, Element, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
layout_context::LayoutContext,
paint_context::PaintContext,
style::{Style, StyleHelpers, StyleRefinement, Styleable},
};
use anyhow::Result;
use gpui::{platform::MouseMovedEvent, EventContext, LayoutId};
use gpui::LayoutId;
use smallvec::SmallVec;
use std::rc::Rc;
pub struct Div<V> {
pub struct Div<V: 'static> {
style: StyleRefinement,
handlers: InteractionHandlers<V>,
children: SmallVec<[AnyElement<V>; 2]>,
}
pub fn div<V>() -> Div<V> {
Div {
style: Default::default(),
handlers: Default::default(),
children: Default::default(),
}
}
@ -44,45 +46,34 @@ impl<V: 'static> Element<V> for Div<V> {
let style = self.style();
style.paint_background::<V, Self>(layout, cx);
for child in &mut self.children {
child.paint(view, cx);
}
}
}
impl<V> Styleable for Div<V> {
type Style = Style;
fn declared_style(&mut self) -> &mut crate::style::StyleRefinement {
fn declared_style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl<V> StyleHelpers for Div<V> {}
impl<V> Interactive<V> for Div<V> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
&mut self.handlers
}
}
impl<V: 'static> ParentElement<V> for Div<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
pub trait Interactive<V> {
fn declared_interactions(&mut self) -> &mut Interactions<V>;
fn on_mouse_move<H>(mut self, handler: H) -> Self
where
H: 'static + Fn(&mut V, &MouseMovedEvent, &mut EventContext<V>),
Self: Sized,
{
self.declared_interactions().mouse_moved = Some(Rc::new(move |view, event, cx| {
handler(view, event, cx);
cx.bubble
}));
self
}
}
pub struct Interactions<V> {
mouse_moved: Option<Rc<dyn Fn(&mut V, &MouseMovedEvent, &mut EventContext<V>) -> bool>>,
}
#[test]
fn test() {
// let elt = div().w_auto();

View file

@ -10,6 +10,79 @@ pub use crate::paint_context::PaintContext;
type LayoutId = gpui::LayoutId;
pub trait Element<V: 'static>: 'static {
type Layout;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<Layout<V, Self::Layout>>
where
Self: Sized;
fn paint(
&mut self,
view: &mut V,
layout: &mut Layout<V, Self::Layout>,
cx: &mut PaintContext<V>,
) where
Self: Sized;
fn into_any(self) -> AnyElement<V>
where
Self: 'static + Sized,
{
AnyElement(Box::new(ElementState {
element: self,
layout: None,
}))
}
}
/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
trait ElementStateObject<V> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId>;
fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>);
}
/// A wrapper around an element that stores its layout state.
struct ElementState<V: 'static, E: Element<V>> {
element: E,
layout: Option<Layout<V, E::Layout>>,
}
/// We blanket-implement the object-safe ElementStateObject interface to make ElementStates into trait objects
impl<V, E: Element<V>> ElementStateObject<V> for ElementState<V, E> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
let layout = self.element.layout(view, cx)?;
let layout_id = layout.id;
self.layout = Some(layout);
Ok(layout_id)
}
fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
let layout = self.layout.as_mut().expect("paint called before layout");
if layout.engine_layout.is_none() {
layout.engine_layout = cx.computed_layout(layout.id).log_err()
}
self.element.paint(view, layout, cx)
}
}
/// A dynamic element.
pub struct AnyElement<V>(Box<dyn ElementStateObject<V>>);
impl<V> AnyElement<V> {
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
self.0.layout(view, cx)
}
pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
self.0.paint(view, cx)
}
}
#[derive(Deref, DerefMut)]
pub struct Layout<V, D> {
id: LayoutId,
@ -47,84 +120,11 @@ impl<V: 'static, D> Layout<V, D> {
impl<V: 'static> Layout<V, Option<AnyElement<V>>> {
pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
let mut element = self.element_data.take().unwrap();
element.paint(view, self.id, cx);
element.paint(view, cx);
self.element_data = Some(element);
}
}
pub trait Element<V: 'static>: 'static {
type Layout;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<Layout<V, Self::Layout>>
where
Self: Sized;
fn paint(
&mut self,
view: &mut V,
layout: &mut Layout<V, Self::Layout>,
cx: &mut PaintContext<V>,
) where
Self: Sized;
fn into_any(self) -> AnyElement<V>
where
Self: 'static + Sized,
{
AnyElement(Box::new(ElementState {
element: self,
layout: None,
}))
}
}
/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
trait ElementStateObject<V> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId>;
fn paint(&mut self, view: &mut V, layout_id: LayoutId, cx: &mut PaintContext<V>);
}
/// A wrapper around an element that stores its layout state.
struct ElementState<V: 'static, E: Element<V>> {
element: E,
layout: Option<Layout<V, E::Layout>>,
}
/// We blanket-implement the object-safe ElementStateObject interface to make ElementStates into trait objects
impl<V, E: Element<V>> ElementStateObject<V> for ElementState<V, E> {
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
let layout = self.element.layout(view, cx)?;
let layout_id = layout.id;
self.layout = Some(layout);
Ok(layout_id)
}
fn paint(&mut self, view: &mut V, layout_id: LayoutId, cx: &mut PaintContext<V>) {
let layout = self.layout.as_mut().expect("paint called before layout");
if layout.engine_layout.is_none() {
layout.engine_layout = cx.computed_layout(layout_id).log_err()
}
self.element.paint(view, layout, cx)
}
}
/// A dynamic element.
pub struct AnyElement<V>(Box<dyn ElementStateObject<V>>);
impl<V> AnyElement<V> {
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId> {
self.0.layout(view, cx)
}
pub fn paint(&mut self, view: &mut V, layout_id: LayoutId, cx: &mut PaintContext<V>) {
self.0.paint(view, layout_id, cx)
}
}
pub trait ParentElement<V: 'static> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;

View file

@ -42,14 +42,6 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<V, E> {
where
Self: Sized,
{
if self.hovered.get() {
// If hovered, refine the child's style with this element's style.
self.child.declared_style().refine(&self.hovered_style);
} else {
// Otherwise, set the child's style back to its original style.
*self.child.declared_style() = self.child_style.clone();
}
self.child.layout(view, cx)
}
@ -61,10 +53,24 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<V, E> {
) where
Self: Sized,
{
if self.hovered.get() {
// If hovered, refine the child's style with this element's style.
self.child.declared_style().refine(&self.hovered_style);
} else {
// Otherwise, set the child's style back to its original style.
*self.child.declared_style() = self.child_style.clone();
}
let bounds = layout.bounds(cx);
let order = layout.order(cx);
self.hovered.set(bounds.contains_point(cx.mouse_position()));
let hovered = self.hovered.clone();
cx.on_event(order, move |view, event: &MouseMovedEvent, cx| {});
let was_hovered = self.hovered.clone();
cx.on_event(order, move |view, event: &MouseMovedEvent, cx| {
let is_hovered = bounds.contains_point(event.position);
if is_hovered != was_hovered.get() {
was_hovered.set(is_hovered);
cx.repaint();
}
});
}
}

View file

@ -0,0 +1,34 @@
use gpui::{platform::MouseMovedEvent, EventContext};
use smallvec::SmallVec;
use std::rc::Rc;
pub trait Interactive<V: 'static> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V>;
fn on_mouse_move<H>(mut self, handler: H) -> Self
where
H: 'static + Fn(&mut V, &MouseMovedEvent, bool, &mut EventContext<V>),
Self: Sized,
{
self.interaction_handlers()
.mouse_moved
.push(Rc::new(move |view, event, hit_test, cx| {
handler(view, event, hit_test, cx);
cx.bubble
}));
self
}
}
pub struct InteractionHandlers<V: 'static> {
mouse_moved:
SmallVec<[Rc<dyn Fn(&mut V, &MouseMovedEvent, bool, &mut EventContext<V>) -> bool>; 2]>,
}
impl<V> Default for InteractionHandlers<V> {
fn default() -> Self {
Self {
mouse_moved: Default::default(),
}
}
}

View file

@ -1,9 +1,6 @@
use anyhow::{anyhow, Result};
use derive_more::{Deref, DerefMut};
use gpui::{
geometry::rect::RectF, scene::EventHandler, EngineLayout, EventContext, LayoutId,
RenderContext, ViewContext,
};
use gpui::{scene::EventHandler, EngineLayout, EventContext, LayoutId, RenderContext, ViewContext};
pub use gpui::{LayoutContext, PaintContext as LegacyPaintContext};
use std::{any::TypeId, rc::Rc};
pub use taffy::tree::NodeId;
@ -47,48 +44,25 @@ impl<'a, 'b, 'c, 'd, V: 'static> PaintContext<'a, 'b, 'c, 'd, V> {
order: u32,
handler: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
) {
let view = self.weak_handle();
self.scene.event_handlers.push(EventHandler {
order,
handler: Rc::new(move |view, event, window_cx, view_id| {
let mut view_context = ViewContext::mutable(window_cx, view_id);
handler(
view.downcast_mut().unwrap(),
event.downcast_ref().unwrap(),
&mut view_context,
);
handler: Rc::new(move |event, window_cx| {
if let Some(view) = view.upgrade(window_cx) {
view.update(window_cx, |view, view_cx| {
let mut event_cx = EventContext::new(view_cx);
handler(view, event.downcast_ref().unwrap(), &mut event_cx);
event_cx.bubble
})
} else {
true
}
}),
event_type: TypeId::of::<E>(),
})
}
pub fn draw_interactive_region<E: 'static>(
&mut self,
order: u32,
bounds: RectF,
outside_bounds: bool,
event_handler: impl Fn(&mut V, &E, &mut EventContext<V>) + 'static,
) {
// We'll sort these later when `take_interactive_regions` is called.
self.scene
.interactive_regions
.push(gpui::scene::InteractiveRegion {
order,
bounds,
outside_bounds,
event_handler: Rc::new(move |view, event, window_cx, view_id| {
let mut view_context = ViewContext::mutable(window_cx, view_id);
let mut event_context = EventContext::new(&mut view_context);
event_handler(
view.downcast_mut().unwrap(),
event.downcast_ref().unwrap(),
&mut event_context,
);
}),
event_type: TypeId::of::<E>(),
view_id: self.view_id(),
});
}
pub(crate) fn computed_layout(&mut self, layout_id: LayoutId) -> Result<EngineLayout> {
self.layout_engine()
.ok_or_else(|| anyhow!("no layout engine present"))?

View file

@ -16,6 +16,7 @@ mod components;
mod div;
mod element;
mod hoverable;
mod interactive;
mod layout_context;
mod paint_context;
mod style;

View file

@ -4680,18 +4680,37 @@ impl<V: 'static> WeakViewHandle<V> {
})
}
pub fn update<T>(
pub fn update<T, B>(
&self,
cx: &mut AsyncAppContext,
cx: &mut B,
update: impl FnOnce(&mut V, &mut ViewContext<V>) -> T,
) -> Result<T> {
cx.update(|cx| {
let handle = cx
.upgrade_view_handle(self)
.ok_or_else(|| anyhow!("view was dropped"))?;
cx.update_window(self.window, |cx| handle.update(cx, update))
.ok_or_else(|| anyhow!("window was removed"))
) -> Result<T>
where
B: BorrowWindowContext,
B::Result<Option<T>>: Flatten<T>,
{
cx.update_window(self.window(), |cx| {
cx.upgrade_view_handle(self)
.map(|handle| handle.update(cx, update))
})
.flatten()
.ok_or_else(|| anyhow!("window was removed"))
}
}
pub trait Flatten<T> {
fn flatten(self) -> Option<T>;
}
impl<T> Flatten<T> for Option<Option<T>> {
fn flatten(self) -> Option<T> {
self.flatten()
}
}
impl<T> Flatten<T> for Option<T> {
fn flatten(self) -> Option<T> {
self
}
}

View file

@ -8,9 +8,9 @@ use crate::{
MouseButton, MouseMovedEvent, PromptLevel, WindowBounds,
},
scene::{
CursorRegion, InteractiveRegion, MouseClick, MouseClickOut, MouseDown, MouseDownOut,
MouseDrag, MouseEvent, MouseHover, MouseMove, MouseMoveOut, MouseScrollWheel, MouseUp,
MouseUpOut, Scene,
CursorRegion, EventHandler, MouseClick, MouseClickOut, MouseDown, MouseDownOut, MouseDrag,
MouseEvent, MouseHover, MouseMove, MouseMoveOut, MouseScrollWheel, MouseUp, MouseUpOut,
Scene,
},
text_layout::TextLayoutCache,
util::post_inc,
@ -57,7 +57,7 @@ pub struct Window {
appearance: Appearance,
cursor_regions: Vec<CursorRegion>,
mouse_regions: Vec<(MouseRegion, usize)>,
interactive_regions: Vec<InteractiveRegion>,
event_handlers: Vec<EventHandler>,
last_mouse_moved_event: Option<Event>,
pub(crate) hovered_region_ids: Vec<MouseRegionId>,
pub(crate) clicked_region_ids: Vec<MouseRegionId>,
@ -91,7 +91,7 @@ impl Window {
rendered_views: Default::default(),
cursor_regions: Default::default(),
mouse_regions: Default::default(),
interactive_regions: Vec::new(),
event_handlers: Default::default(),
text_layout_cache: TextLayoutCache::new(cx.font_system.clone()),
last_mouse_moved_event: None,
hovered_region_ids: Default::default(),
@ -119,8 +119,8 @@ impl Window {
.expect("root_view called during window construction")
}
pub fn take_interactive_regions(&mut self) -> Vec<InteractiveRegion> {
mem::take(&mut self.interactive_regions)
pub fn take_event_handlers(&mut self) -> Vec<EventHandler> {
mem::take(&mut self.event_handlers)
}
}
@ -889,26 +889,13 @@ impl<'a> WindowContext<'a> {
fn dispatch_to_interactive_regions(&mut self, event: &Event) {
if let Some(mouse_event) = event.mouse_event() {
let mouse_position = event.position().expect("mouse events must have a position");
let interactive_regions = self.window.take_interactive_regions();
for region in interactive_regions.iter().rev() {
if region.event_type == mouse_event.type_id() {
let in_bounds = region.bounds.contains_point(mouse_position);
if in_bounds == !region.outside_bounds {
self.update_any_view(region.view_id, |view, window_cx| {
(region.event_handler)(
view.as_any_mut(),
mouse_event,
window_cx,
region.view_id,
);
});
let event_handlers = self.window.take_event_handlers();
for event_handler in event_handlers.iter().rev() {
if event_handler.event_type == mouse_event.type_id() {
(event_handler.handler)(mouse_event, self);
}
}
}
self.window.interactive_regions = interactive_regions;
self.window.event_handlers = event_handlers;
}
}
@ -1066,7 +1053,7 @@ impl<'a> WindowContext<'a> {
let mut scene = scene_builder.build();
self.window.cursor_regions = scene.cursor_regions();
self.window.mouse_regions = scene.mouse_regions();
self.window.interactive_regions = scene.take_interactive_regions();
self.window.event_handlers = scene.take_event_handlers();
if self.window_is_active() {
if let Some(event) = self.window.last_mouse_moved_event.clone() {

View file

@ -31,8 +31,6 @@ pub struct SceneBuilder {
scale_factor: f32,
stacking_contexts: Vec<StackingContext>,
active_stacking_context_stack: Vec<usize>,
/// Used by the playground crate. I hope to replace it with event_handlers.
pub interactive_regions: Vec<InteractiveRegion>,
/// Used by the playground crate.
pub event_handlers: Vec<EventHandler>,
#[cfg(debug_assertions)]
@ -42,7 +40,6 @@ pub struct SceneBuilder {
pub struct Scene {
scale_factor: f32,
stacking_contexts: Vec<StackingContext>,
interactive_regions: Vec<InteractiveRegion>,
event_handlers: Vec<EventHandler>,
}
@ -285,15 +282,9 @@ impl Scene {
.collect()
}
/// TODO: Hoping to replace this with take_event_handlers
pub fn take_interactive_regions(&mut self) -> Vec<InteractiveRegion> {
self.interactive_regions
.sort_by(|a, b| a.order.cmp(&b.order));
std::mem::take(&mut self.interactive_regions)
}
pub fn take_event_handlers(&mut self) -> Vec<EventHandler> {
self.event_handlers.sort_by(|a, b| a.order.cmp(&b.order));
self.event_handlers
.sort_by(|a, b| a.order.cmp(&b.order).reverse());
std::mem::take(&mut self.event_handlers)
}
}
@ -307,7 +298,6 @@ impl SceneBuilder {
active_stacking_context_stack: vec![0],
#[cfg(debug_assertions)]
mouse_region_ids: Default::default(),
interactive_regions: Vec::new(),
event_handlers: Vec::new(),
}
}
@ -318,7 +308,6 @@ impl SceneBuilder {
Scene {
scale_factor: self.scale_factor,
stacking_contexts: self.stacking_contexts,
interactive_regions: self.interactive_regions,
event_handlers: self.event_handlers,
}
}
@ -716,23 +705,10 @@ impl MouseRegion {
}
}
/// This is currently only used in the playground crate. It represents a region
/// with which the user can interact via a pointing device. It aims to replace
/// MouseRegion and CursorRegion.
pub struct InteractiveRegion {
pub order: u32,
pub bounds: RectF,
pub outside_bounds: bool,
pub event_handler: Rc<dyn Fn(&mut dyn Any, &dyn Any, &mut WindowContext, usize)>,
pub event_type: TypeId,
pub view_id: usize,
}
pub struct EventHandler {
pub order: u32,
// First param is a dynamic view reference
// Second param is a dynamic event reference
pub handler: Rc<dyn Fn(&mut dyn Any, &dyn Any, &mut WindowContext, usize)>,
// The &dyn Any parameter below expects an event.
pub handler: Rc<dyn Fn(&dyn Any, &mut WindowContext) -> bool>,
pub event_type: TypeId,
}