Clear breakpoints action (#27254)

This PR adds an action that clears all breakpoints and notifies any
active DAPs.

todo
- [x] Implement clear functionality
- [x] Write an integration test for this

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This commit is contained in:
Anthony Eid 2025-03-21 16:18:08 -04:00 committed by GitHub
parent 16ad7424d6
commit 739f45eb23
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GPG key ID: B5690EEEBB952194
5 changed files with 209 additions and 5 deletions

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@ -5,7 +5,7 @@ use anyhow::{anyhow, Result};
use breakpoints_in_file::BreakpointsInFile;
use collections::BTreeMap;
use dap::client::SessionId;
use gpui::{App, AppContext, AsyncApp, Context, Entity, EventEmitter, Task};
use gpui::{App, AppContext, AsyncApp, Context, Entity, EventEmitter, Subscription, Task};
use language::{proto::serialize_anchor as serialize_text_anchor, Buffer, BufferSnapshot};
use rpc::{
proto::{self},
@ -31,7 +31,7 @@ mod breakpoints_in_file {
pub(super) buffer: Entity<Buffer>,
// TODO: This is.. less than ideal, as it's O(n) and does not return entries in order. We'll have to change TreeMap to support passing in the context for comparisons
pub(super) breakpoints: Vec<(text::Anchor, Breakpoint)>,
_subscription: Arc<gpui::Subscription>,
_subscription: Arc<Subscription>,
}
impl BreakpointsInFile {
@ -341,6 +341,12 @@ impl BreakpointStore {
}
}
pub fn clear_breakpoints(&mut self, cx: &mut Context<Self>) {
let breakpoint_paths = self.breakpoints.keys().cloned().collect();
self.breakpoints.clear();
cx.emit(BreakpointStoreEvent::BreakpointsCleared(breakpoint_paths));
}
pub fn breakpoints<'a>(
&'a self,
buffer: &'a Entity<Buffer>,
@ -498,6 +504,11 @@ impl BreakpointStore {
Task::ready(Ok(()))
}
}
#[cfg(any(test, feature = "test-support"))]
pub(crate) fn breakpoint_paths(&self) -> Vec<Arc<Path>> {
self.breakpoints.keys().cloned().collect()
}
}
#[derive(Clone, Copy)]
@ -509,6 +520,7 @@ pub enum BreakpointUpdatedReason {
pub enum BreakpointStoreEvent {
ActiveDebugLineChanged,
BreakpointsUpdated(Arc<Path>, BreakpointUpdatedReason),
BreakpointsCleared(Vec<Arc<Path>>),
}
impl EventEmitter<BreakpointStoreEvent> for BreakpointStore {}