working f and t bindings
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6a57bd2794
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73e7967a12
37 changed files with 1143 additions and 860 deletions
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@ -10,7 +10,8 @@ use gpui::{
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MouseEventHandler, ParentElement, ScrollTarget, Stack, Svg, UniformList, UniformListState,
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},
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geometry::vector::Vector2F,
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impl_internal_actions, keymap,
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impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::CursorStyle,
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AppContext, ClipboardItem, Element, ElementBox, Entity, ModelHandle, MouseButton,
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MutableAppContext, PromptLevel, RenderContext, Task, View, ViewContext, ViewHandle,
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@ -1301,7 +1302,7 @@ impl View for ProjectPanel {
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.boxed()
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}
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fn keymap_context(&self, _: &AppContext) -> keymap::Context {
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fn keymap_context(&self, _: &AppContext) -> KeymapContext {
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let mut cx = Self::default_keymap_context();
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cx.set.insert("menu".into());
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cx
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