working f and t bindings
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37 changed files with 1143 additions and 860 deletions
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@ -33,6 +33,7 @@ use gpui::{
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actions,
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elements::*,
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impl_actions, impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::{CursorStyle, WindowOptions},
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AnyModelHandle, AnyViewHandle, AppContext, AsyncAppContext, Entity, ModelContext, ModelHandle,
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MouseButton, MutableAppContext, PathPromptOptions, PromptLevel, RenderContext, Task, View,
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@ -2588,7 +2589,7 @@ impl View for Workspace {
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}
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}
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fn keymap_context(&self, _: &AppContext) -> gpui::keymap::Context {
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fn keymap_context(&self, _: &AppContext) -> KeymapContext {
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let mut keymap = Self::default_keymap_context();
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if self.active_pane() == self.dock_pane() {
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keymap.set.insert("Dock".into());
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