Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
This commit is contained in:
commit
740b105330
41 changed files with 536 additions and 113 deletions
155
crates/gpui/examples/corner_radii.rs
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155
crates/gpui/examples/corner_radii.rs
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use gpui::{
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color::Color, geometry::rect::RectF, scene::Shadow, AnyElement, App, Element, Entity, Quad,
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View,
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};
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use log::LevelFilter;
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use pathfinder_geometry::vector::vec2f;
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use simplelog::SimpleLogger;
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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App::new(()).unwrap().run(|cx| {
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cx.platform().activate(true);
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cx.add_window(Default::default(), |_| CornersView);
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});
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}
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struct CornersView;
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impl Entity for CornersView {
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type Event = ();
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}
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impl View for CornersView {
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fn ui_name() -> &'static str {
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"CornersView"
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}
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fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> AnyElement<CornersView> {
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CornersElement.into_any()
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}
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}
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struct CornersElement;
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impl<V: View> gpui::Element<V> for CornersElement {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut V,
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_: &mut gpui::LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: pathfinder_geometry::rect::RectF,
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_: pathfinder_geometry::rect::RectF,
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_: &mut Self::LayoutState,
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_: &mut V,
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_: &mut gpui::PaintContext<V>,
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) -> Self::PaintState {
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scene.push_quad(Quad {
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bounds,
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background: Some(Color::white()),
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..Default::default()
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});
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scene.push_layer(None);
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(100., 100.), vec2f(100., 100.)),
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background: Some(Color::red()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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top_left: 20.,
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..Default::default()
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},
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});
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(200., 100.), vec2f(100., 100.)),
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background: Some(Color::green()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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top_right: 20.,
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..Default::default()
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},
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});
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(100., 200.), vec2f(100., 100.)),
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background: Some(Color::blue()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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bottom_left: 20.,
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..Default::default()
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},
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});
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(200., 200.), vec2f(100., 100.)),
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background: Some(Color::yellow()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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bottom_right: 20.,
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..Default::default()
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},
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});
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scene.push_shadow(Shadow {
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bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
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corner_radii: gpui::scene::CornerRadii {
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bottom_right: 20.,
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..Default::default()
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},
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sigma: 20.0,
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color: Color::black(),
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});
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scene.push_layer(None);
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
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background: Some(Color::red()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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bottom_right: 20.,
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..Default::default()
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},
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});
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scene.pop_layer();
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scene.pop_layer();
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}
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fn rect_for_text_range(
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&self,
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_: std::ops::Range<usize>,
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_: pathfinder_geometry::rect::RectF,
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_: pathfinder_geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &gpui::ViewContext<V>,
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) -> Option<pathfinder_geometry::rect::RectF> {
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unimplemented!()
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}
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fn debug(
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&self,
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_: pathfinder_geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &gpui::ViewContext<V>,
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) -> serde_json::Value {
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unimplemented!()
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}
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}
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