Merge branch 'main' into taffy

Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
This commit is contained in:
Nathan Sobo 2023-08-14 13:44:53 -06:00
commit 740b105330
41 changed files with 536 additions and 113 deletions

View file

@ -54,8 +54,8 @@ pub struct Window {
cursor_regions: Vec<CursorRegion>,
mouse_regions: Vec<(MouseRegion, usize)>,
last_mouse_moved_event: Option<Event>,
pub(crate) hovered_region_ids: HashSet<MouseRegionId>,
pub(crate) clicked_region_ids: HashSet<MouseRegionId>,
pub(crate) hovered_region_ids: Vec<MouseRegionId>,
pub(crate) clicked_region_ids: Vec<MouseRegionId>,
pub(crate) clicked_region: Option<(MouseRegionId, MouseButton)>,
mouse_position: Vector2F,
text_layout_cache: TextLayoutCache,
@ -690,6 +690,7 @@ impl<'a> WindowContext<'a> {
let mut highest_z_index = None;
let mouse_position = self.window.mouse_position.clone();
let window = &mut *self.window;
let prev_hovered_regions = mem::take(&mut window.hovered_region_ids);
for (region, z_index) in window.mouse_regions.iter().rev() {
// Allow mouse regions to appear transparent to hovers
if !region.hoverable {
@ -708,7 +709,11 @@ impl<'a> WindowContext<'a> {
// highest_z_index is set.
if contains_mouse && z_index == highest_z_index.unwrap() {
//Ensure that hover entrance events aren't sent twice
if window.hovered_region_ids.insert(region.id()) {
if let Err(ix) = window.hovered_region_ids.binary_search(&region.id()) {
window.hovered_region_ids.insert(ix, region.id());
}
// window.hovered_region_ids.insert(region.id());
if !prev_hovered_regions.contains(&region.id()) {
valid_regions.push(region.clone());
if region.notify_on_hover {
notified_views.insert(region.id().view_id());
@ -716,7 +721,7 @@ impl<'a> WindowContext<'a> {
}
} else {
// Ensure that hover exit events aren't sent twice
if window.hovered_region_ids.remove(&region.id()) {
if prev_hovered_regions.contains(&region.id()) {
valid_regions.push(region.clone());
if region.notify_on_hover {
notified_views.insert(region.id().view_id());

View file

@ -170,7 +170,7 @@ pub trait Element<V: 'static>: 'static {
fn with_tooltip<Tag: 'static>(
self,
id: usize,
text: String,
text: impl Into<Cow<'static, str>>,
action: Option<Box<dyn Action>>,
style: TooltipStyle,
cx: &mut ViewContext<V>,
@ -178,7 +178,7 @@ pub trait Element<V: 'static>: 'static {
where
Self: 'static + Sized,
{
Tooltip::new::<Tag, V>(id, text, action, style, self.into_any(), cx)
Tooltip::new::<Tag>(id, text, action, style, self.into_any(), cx)
}
fn resizable(

View file

@ -9,7 +9,7 @@ use crate::{
},
json::ToJson,
platform::CursorStyle,
scene::{self, Border, CursorRegion, Quad},
scene::{self, Border, CornerRadii, CursorRegion, Quad},
AnyElement, Element, LayoutContext, PaintContext, SceneBuilder, SizeConstraint, ViewContext,
};
use schemars::JsonSchema;
@ -29,7 +29,8 @@ pub struct ContainerStyle {
#[serde(default)]
pub border: Border,
#[serde(default)]
pub corner_radius: f32,
#[serde(alias = "corner_radius")]
pub corner_radii: CornerRadii,
#[serde(default)]
pub shadow: Option<Shadow>,
#[serde(default)]
@ -132,7 +133,10 @@ impl<V> Container<V> {
}
pub fn with_corner_radius(mut self, radius: f32) -> Self {
self.style.corner_radius = radius;
self.style.corner_radii.top_left = radius;
self.style.corner_radii.top_right = radius;
self.style.corner_radii.bottom_right = radius;
self.style.corner_radii.bottom_left = radius;
self
}
@ -224,7 +228,7 @@ impl<V: 'static> Element<V> for Container<V> {
if let Some(shadow) = self.style.shadow.as_ref() {
scene.push_shadow(scene::Shadow {
bounds: quad_bounds + shadow.offset,
corner_radius: self.style.corner_radius,
corner_radii: self.style.corner_radii,
sigma: shadow.blur,
color: shadow.color,
});
@ -247,7 +251,7 @@ impl<V: 'static> Element<V> for Container<V> {
bounds: quad_bounds,
background: self.style.background_color,
border: Default::default(),
corner_radius: self.style.corner_radius,
corner_radii: self.style.corner_radii.into(),
});
self.child
@ -258,7 +262,7 @@ impl<V: 'static> Element<V> for Container<V> {
bounds: quad_bounds,
background: self.style.overlay_color,
border: self.style.border,
corner_radius: self.style.corner_radius,
corner_radii: self.style.corner_radii.into(),
});
scene.pop_layer();
} else {
@ -266,7 +270,7 @@ impl<V: 'static> Element<V> for Container<V> {
bounds: quad_bounds,
background: self.style.background_color,
border: self.style.border,
corner_radius: self.style.corner_radius,
corner_radii: self.style.corner_radii.into(),
});
let child_origin = child_origin
@ -283,7 +287,7 @@ impl<V: 'static> Element<V> for Container<V> {
bounds: quad_bounds,
background: self.style.overlay_color,
border: Default::default(),
corner_radius: 0.,
corner_radii: self.style.corner_radii.into(),
});
scene.pop_layer();
}
@ -327,7 +331,7 @@ impl ToJson for ContainerStyle {
"padding": self.padding.to_json(),
"background_color": self.background_color.to_json(),
"border": self.border.to_json(),
"corner_radius": self.corner_radius,
"corner_radius": self.corner_radii,
"shadow": self.shadow.to_json(),
})
}

View file

@ -103,7 +103,7 @@ impl<V: 'static> Element<V> for Image {
scene.push_image(scene::Image {
bounds,
border: self.style.border,
corner_radius: self.style.corner_radius,
corner_radii: self.style.corner_radius.into(),
grayscale: self.style.grayscale,
data: data.clone(),
});

View file

@ -12,6 +12,7 @@ use crate::{
use schemars::JsonSchema;
use serde::Deserialize;
use std::{
borrow::Cow,
cell::{Cell, RefCell},
ops::Range,
rc::Rc,
@ -52,9 +53,9 @@ pub struct KeystrokeStyle {
}
impl<V: 'static> Tooltip<V> {
pub fn new<Tag: 'static, T: 'static>(
pub fn new<Tag: 'static>(
id: usize,
text: String,
text: impl Into<Cow<'static, str>>,
action: Option<Box<dyn Action>>,
style: TooltipStyle,
child: AnyElement<V>,
@ -66,6 +67,8 @@ impl<V: 'static> Tooltip<V> {
let state_handle = cx.default_element_state::<ElementState<Tag>, Rc<TooltipState>>(id);
let state = state_handle.read(cx).clone();
let text = text.into();
let tooltip = if state.visible.get() {
let mut collapsed_tooltip = Self::render_tooltip(
focused_view_id,
@ -127,7 +130,7 @@ impl<V: 'static> Tooltip<V> {
pub fn render_tooltip(
focused_view_id: Option<usize>,
text: String,
text: impl Into<Cow<'static, str>>,
style: TooltipStyle,
action: Option<Box<dyn Action>>,
measure: bool,

View file

@ -509,10 +509,14 @@ impl Renderer {
};
for (ix, shadow) in shadows.iter().enumerate() {
let shape_bounds = shadow.bounds * scale_factor;
let corner_radii = shadow.corner_radii * scale_factor;
let shader_shadow = shaders::GPUIShadow {
origin: shape_bounds.origin().to_float2(),
size: shape_bounds.size().to_float2(),
corner_radius: shadow.corner_radius * scale_factor,
corner_radius_top_left: corner_radii.top_left,
corner_radius_top_right: corner_radii.top_right,
corner_radius_bottom_right: corner_radii.bottom_right,
corner_radius_bottom_left: corner_radii.bottom_left,
sigma: shadow.sigma,
color: shadow.color.to_uchar4(),
};
@ -586,7 +590,10 @@ impl Renderer {
border_bottom: border_width * (quad.border.bottom as usize as f32),
border_left: border_width * (quad.border.left as usize as f32),
border_color: quad.border.color.to_uchar4(),
corner_radius: quad.corner_radius * scale_factor,
corner_radius_top_left: quad.corner_radii.top_left * scale_factor,
corner_radius_top_right: quad.corner_radii.top_right * scale_factor,
corner_radius_bottom_right: quad.corner_radii.bottom_right * scale_factor,
corner_radius_bottom_left: quad.corner_radii.bottom_left * scale_factor,
};
unsafe {
*(buffer_contents.add(ix)) = shader_quad;
@ -738,7 +745,7 @@ impl Renderer {
for image in images {
let origin = image.bounds.origin() * scale_factor;
let target_size = image.bounds.size() * scale_factor;
let corner_radius = image.corner_radius * scale_factor;
let corner_radii = image.corner_radii * scale_factor;
let border_width = image.border.width * scale_factor;
let (alloc_id, atlas_bounds) = self.image_cache.render(&image.data);
images_by_atlas
@ -754,7 +761,10 @@ impl Renderer {
border_bottom: border_width * (image.border.bottom as usize as f32),
border_left: border_width * (image.border.left as usize as f32),
border_color: image.border.color.to_uchar4(),
corner_radius,
corner_radius_top_left: corner_radii.top_left,
corner_radius_top_right: corner_radii.top_right,
corner_radius_bottom_right: corner_radii.bottom_right,
corner_radius_bottom_left: corner_radii.bottom_left,
grayscale: image.grayscale as u8,
});
}
@ -777,7 +787,10 @@ impl Renderer {
border_bottom: 0.,
border_left: 0.,
border_color: Default::default(),
corner_radius: 0.,
corner_radius_top_left: 0.,
corner_radius_top_right: 0.,
corner_radius_bottom_right: 0.,
corner_radius_bottom_left: 0.,
grayscale: false as u8,
});
} else {

View file

@ -19,7 +19,10 @@ typedef struct {
float border_bottom;
float border_left;
vector_uchar4 border_color;
float corner_radius;
float corner_radius_top_left;
float corner_radius_top_right;
float corner_radius_bottom_right;
float corner_radius_bottom_left;
} GPUIQuad;
typedef enum {
@ -31,7 +34,10 @@ typedef enum {
typedef struct {
vector_float2 origin;
vector_float2 size;
float corner_radius;
float corner_radius_top_left;
float corner_radius_top_right;
float corner_radius_bottom_right;
float corner_radius_bottom_left;
float sigma;
vector_uchar4 color;
} GPUIShadow;
@ -89,7 +95,10 @@ typedef struct {
float border_bottom;
float border_left;
vector_uchar4 border_color;
float corner_radius;
float corner_radius_top_left;
float corner_radius_top_right;
float corner_radius_bottom_right;
float corner_radius_bottom_left;
uint8_t grayscale;
} GPUIImage;

View file

@ -43,7 +43,10 @@ struct QuadFragmentInput {
float border_bottom;
float border_left;
float4 border_color;
float corner_radius;
float corner_radius_top_left;
float corner_radius_top_right;
float corner_radius_bottom_right;
float corner_radius_bottom_left;
uchar grayscale; // only used in image shader
};
@ -51,12 +54,27 @@ float4 quad_sdf(QuadFragmentInput input) {
float2 half_size = input.size / 2.;
float2 center = input.origin + half_size;
float2 center_to_point = input.position.xy - center;
float2 rounded_edge_to_point = abs(center_to_point) - half_size + input.corner_radius;
float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - input.corner_radius;
float corner_radius;
if (center_to_point.x < 0.) {
if (center_to_point.y < 0.) {
corner_radius = input.corner_radius_top_left;
} else {
corner_radius = input.corner_radius_bottom_left;
}
} else {
if (center_to_point.y < 0.) {
corner_radius = input.corner_radius_top_right;
} else {
corner_radius = input.corner_radius_bottom_right;
}
}
float2 rounded_edge_to_point = abs(center_to_point) - half_size + corner_radius;
float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - corner_radius;
float vertical_border = center_to_point.x <= 0. ? input.border_left : input.border_right;
float horizontal_border = center_to_point.y <= 0. ? input.border_top : input.border_bottom;
float2 inset_size = half_size - input.corner_radius - float2(vertical_border, horizontal_border);
float2 inset_size = half_size - corner_radius - float2(vertical_border, horizontal_border);
float2 point_to_inset_corner = abs(center_to_point) - inset_size;
float border_width;
if (point_to_inset_corner.x < 0. && point_to_inset_corner.y < 0.) {
@ -110,7 +128,10 @@ vertex QuadFragmentInput quad_vertex(
quad.border_bottom,
quad.border_left,
coloru_to_colorf(quad.border_color),
quad.corner_radius,
quad.corner_radius_top_left,
quad.corner_radius_top_right,
quad.corner_radius_bottom_right,
quad.corner_radius_bottom_left,
0,
};
}
@ -125,7 +146,10 @@ struct ShadowFragmentInput {
float4 position [[position]];
vector_float2 origin;
vector_float2 size;
float corner_radius;
float corner_radius_top_left;
float corner_radius_top_right;
float corner_radius_bottom_right;
float corner_radius_bottom_left;
float sigma;
vector_uchar4 color;
};
@ -148,7 +172,10 @@ vertex ShadowFragmentInput shadow_vertex(
device_position,
shadow.origin,
shadow.size,
shadow.corner_radius,
shadow.corner_radius_top_left,
shadow.corner_radius_top_right,
shadow.corner_radius_bottom_right,
shadow.corner_radius_bottom_left,
shadow.sigma,
shadow.color,
};
@ -158,10 +185,24 @@ fragment float4 shadow_fragment(
ShadowFragmentInput input [[stage_in]]
) {
float sigma = input.sigma;
float corner_radius = input.corner_radius;
float2 half_size = input.size / 2.;
float2 center = input.origin + half_size;
float2 point = input.position.xy - center;
float2 center_to_point = input.position.xy - center;
float corner_radius;
if (center_to_point.x < 0.) {
if (center_to_point.y < 0.) {
corner_radius = input.corner_radius_top_left;
} else {
corner_radius = input.corner_radius_bottom_left;
}
} else {
if (center_to_point.y < 0.) {
corner_radius = input.corner_radius_top_right;
} else {
corner_radius = input.corner_radius_bottom_right;
}
}
// The signal is only non-zero in a limited range, so don't waste samples
float low = point.y - half_size.y;
@ -252,7 +293,10 @@ vertex QuadFragmentInput image_vertex(
image.border_bottom,
image.border_left,
coloru_to_colorf(image.border_color),
image.corner_radius,
image.corner_radius_top_left,
image.corner_radius_top_right,
image.corner_radius_bottom_right,
image.corner_radius_bottom_left,
image.grayscale,
};
}
@ -266,7 +310,7 @@ fragment float4 image_fragment(
if (input.grayscale) {
float grayscale =
0.2126 * input.background_color.r +
0.7152 * input.background_color.g +
0.7152 * input.background_color.g +
0.0722 * input.background_color.b;
input.background_color = float4(grayscale, grayscale, grayscale, input.background_color.a);
}

View file

@ -1087,7 +1087,10 @@ extern "C" fn handle_view_event(this: &Object, _: Sel, native_event: id) {
button: MouseButton::Left,
modifiers: Modifiers { ctrl: true, .. },
..
}) => return,
}) => {
window_state_borrow.synthetic_drag_counter += 1;
return;
}
_ => None,
};

View file

@ -3,8 +3,10 @@ mod mouse_region;
#[cfg(debug_assertions)]
use collections::HashSet;
use derive_more::Mul;
use schemars::JsonSchema;
use serde::Deserialize;
use serde_derive::Serialize;
use serde_json::json;
use std::{borrow::Cow, sync::Arc};
@ -65,13 +67,73 @@ pub struct Quad {
pub bounds: RectF,
pub background: Option<Color>,
pub border: Border,
pub corner_radius: f32,
pub corner_radii: CornerRadii,
}
#[derive(Default, Debug, Mul, Clone, Copy, Serialize, JsonSchema)]
pub struct CornerRadii {
pub top_left: f32,
pub top_right: f32,
pub bottom_right: f32,
pub bottom_left: f32,
}
impl<'de> Deserialize<'de> for CornerRadii {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(Deserialize)]
pub struct CornerRadiiHelper {
pub top_left: Option<f32>,
pub top_right: Option<f32>,
pub bottom_right: Option<f32>,
pub bottom_left: Option<f32>,
}
#[derive(Deserialize)]
#[serde(untagged)]
enum RadiusOrRadii {
Radius(f32),
Radii(CornerRadiiHelper),
}
let json = RadiusOrRadii::deserialize(deserializer)?;
let result = match json {
RadiusOrRadii::Radius(radius) => CornerRadii::from(radius),
RadiusOrRadii::Radii(CornerRadiiHelper {
top_left,
top_right,
bottom_right,
bottom_left,
}) => CornerRadii {
top_left: top_left.unwrap_or(0.0),
top_right: top_right.unwrap_or(0.0),
bottom_right: bottom_right.unwrap_or(0.0),
bottom_left: bottom_left.unwrap_or(0.0),
},
};
Ok(result)
}
}
impl From<f32> for CornerRadii {
fn from(radius: f32) -> Self {
Self {
top_left: radius,
top_right: radius,
bottom_right: radius,
bottom_left: radius,
}
}
}
#[derive(Debug)]
pub struct Shadow {
pub bounds: RectF,
pub corner_radius: f32,
pub corner_radii: CornerRadii,
pub sigma: f32,
pub color: Color,
}
@ -177,7 +239,7 @@ pub struct PathVertex {
pub struct Image {
pub bounds: RectF,
pub border: Border,
pub corner_radius: f32,
pub corner_radii: CornerRadii,
pub grayscale: bool,
pub data: Arc<ImageData>,
}

View file

@ -177,7 +177,7 @@ impl MouseRegion {
}
}
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug, PartialOrd, Ord)]
pub struct MouseRegionId {
view_id: usize,
tag: TypeId,