Add a DispatchTree which will replace the existing key dispatch strategy
Instead of freezing a stack, we will record the entire dispatch tree so we can change focus. Co-Authored-By: Antonio Scandurra <me@as-cii.com>
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14 changed files with 724 additions and 491 deletions
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@ -16,11 +16,12 @@ use anyhow::Result;
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use collections::{BTreeMap, HashMap};
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use gpui::{
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black, hsla, point, px, relative, size, transparent_black, Action, AnyElement, AvailableSpace,
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BorrowAppContext, BorrowWindow, Bounds, ContentMask, Corners, DispatchContext, DispatchPhase,
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Edges, Element, ElementId, ElementInputHandler, Entity, FocusHandle, GlobalElementId, Hsla,
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InputHandler, KeyDownEvent, KeyListener, KeyMatch, Line, LineLayout, Modifiers, MouseButton,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, ScrollWheelEvent, ShapedGlyph, Size,
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Style, TextRun, TextStyle, TextSystem, ViewContext, WindowContext, WrappedLineLayout,
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BorrowAppContext, BorrowWindow, Bounds, ContentMask, Corners, DispatchPhase, Edges, Element,
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ElementId, ElementInputHandler, Entity, FocusHandle, GlobalElementId, Hsla, InputHandler,
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KeyBindingContext, KeyDownEvent, KeyListener, KeyMatch, Line, LineLayout, Modifiers,
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MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, ScrollWheelEvent,
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ShapedGlyph, Size, Style, TextRun, TextStyle, TextSystem, ViewContext, WindowContext,
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WrappedLineLayout,
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};
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use itertools::Itertools;
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use language::language_settings::ShowWhitespaceSetting;
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@ -4157,21 +4158,6 @@ fn build_key_listeners(
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build_action_listener(Editor::context_menu_prev),
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build_action_listener(Editor::context_menu_next),
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build_action_listener(Editor::context_menu_last),
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build_key_listener(
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move |editor, key_down: &KeyDownEvent, dispatch_context, phase, cx| {
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if phase == DispatchPhase::Bubble {
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if let KeyMatch::Some(action) = cx.match_keystroke(
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&global_element_id,
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&key_down.keystroke,
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dispatch_context,
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) {
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return Some(action);
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}
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}
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None
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},
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),
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]
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}
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@ -4179,7 +4165,7 @@ fn build_key_listener<T: 'static>(
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listener: impl Fn(
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&mut Editor,
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&T,
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&[&DispatchContext],
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&[&KeyBindingContext],
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DispatchPhase,
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&mut ViewContext<Editor>,
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) -> Option<Box<dyn Action>>
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