Capture mouse events when rendering disconnected overlay
We do so by replacing `EventHandler::capture` with a new `::capture_all` method. After switching to mouse regions as part of zed-industries/zed#1081, overriding `dispatch_event` on `EventHandler` wasn't enough anymore because mouse interactions take place on a privileged code path that runs *before* dispatching any event. With this change, `EventHandler` will now push a mouse region that intercepts all mouse interactions, as well as pushing a cursor region that resets the cursor style to `Arrow`. One interesting change as part of this is that we've removed the ability to see which event we are capturing: we were not using this capability anyway and `capture_all` provides a simpler interface, so I went with that. In the future, we can opt into capturing specific events or mouse interactions if there's a code path that needs that.
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@ -1878,7 +1878,7 @@ impl Workspace {
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.with_style(theme.workspace.disconnected_overlay.container)
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.boxed(),
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)
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.capture(|_, _, _| true)
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.capture_all::<Self>(0)
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.boxed(),
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)
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} else {
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