Clean up references in doc comments (#3983)

This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
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Marshall Bowers 2024-01-09 14:48:48 -05:00 committed by GitHub
parent 00c3afd330
commit 74dadd68d2
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9 changed files with 50 additions and 48 deletions

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@ -248,7 +248,7 @@ pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
/// Emitted by implementers of [ManagedView] to indicate the view should be dismissed, such as when a view is presented as a modal.
/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
pub struct DismissEvent;
// Holds the state for a specific window.
@ -464,8 +464,8 @@ impl ContentMask<Pixels> {
}
/// Provides access to application state in the context of a single window. Derefs
/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
/// an `AppContext` and call any `AppContext` methods.
/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
/// an [`AppContext`] and call any [`AppContext`] methods.
pub struct WindowContext<'a> {
pub(crate) app: &'a mut AppContext,
pub(crate) window: &'a mut Window,
@ -493,20 +493,20 @@ impl<'a> WindowContext<'a> {
self.window.removed = true;
}
/// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
/// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
/// for elements rendered within this window.
pub fn focus_handle(&mut self) -> FocusHandle {
FocusHandle::new(&self.window.focus_handles)
}
/// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
/// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
pub fn focused(&self) -> Option<FocusHandle> {
self.window
.focus
.and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
}
/// Move focus to the element associated with the given `FocusHandle`.
/// Move focus to the element associated with the given [`FocusHandle`].
pub fn focus(&mut self, handle: &FocusHandle) {
if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
return;
@ -605,8 +605,8 @@ impl<'a> WindowContext<'a> {
}
/// Subscribe to events emitted by a model or view.
/// The entity to which you're subscribing must implement the [EventEmitter] trait.
/// The callback will be invoked a handle to the emitting entity (either a [View] or [Model]), the event, and a window context for the current window.
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
/// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
pub fn subscribe<Emitter, E, Evt>(
&mut self,
entity: &E,
@ -2061,7 +2061,7 @@ impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
}
}
/// This trait contains functionality that is shared across [ViewContext] and [WindowContext]
/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
#[doc(hidden)]
fn app_mut(&mut self) -> &mut AppContext {
@ -2328,10 +2328,10 @@ impl BorrowMut<Window> for WindowContext<'_> {
impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
/// Provides access to application state that is specialized for a particular [View].
/// Provides access to application state that is specialized for a particular [`View`].
/// Allows you to interact with focus, emit events, etc.
/// ViewContext also derefs to [WindowContext], giving you access to all of its methods as well.
/// When you call [View::<V>::update], you're passed a `&mut V` and an `&mut ViewContext<V>`.
/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
pub struct ViewContext<'a, V> {
window_cx: WindowContext<'a>,
view: &'a View<V>,
@ -2407,7 +2407,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
});
}
/// Observe another model or view for changes to it's state, as tracked by the [AppContext::notify]
/// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
pub fn observe<V2, E>(
&mut self,
entity: &E,
@ -2442,8 +2442,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
}
/// Subscribe to events emitted by another model or view.
/// The entity to which you're subscribing must implement the [EventEmitter] trait.
/// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [View] or [Model]), the event, and a view context for the current view.
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
/// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
pub fn subscribe<V2, E, Evt>(
&mut self,
entity: &E,
@ -2687,8 +2687,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
}
/// Schedule a future to be run asynchronously.
/// The given callback is invoked with a [WeakView<V>] to avoid leaking the view for a long-running process.
/// It's also given an `AsyncWindowContext`, which can be used to access the state of the view across await points.
/// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
/// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
/// The returned future will be polled on the main thread.
pub fn spawn<Fut, R>(
&mut self,
@ -2789,7 +2789,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
});
}
/// Move focus to the current view, assuming it implements [FocusableView].
/// Move focus to the current view, assuming it implements [`FocusableView`].
pub fn focus_self(&mut self)
where
V: FocusableView,
@ -3119,21 +3119,21 @@ impl AnyWindowHandle {
// }
// }
/// An identifier for an [Element].
/// An identifier for an [`Element`](crate::Element).
///
/// Can be constructed with a string, a number, or both, as well
/// as other internal representations.
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub enum ElementId {
/// The id of a View element
/// The ID of a View element
View(EntityId),
/// An integer id
/// An integer ID.
Integer(usize),
/// A string based id
/// A string based ID.
Name(SharedString),
/// An id that's equated with a focus handle
/// An ID that's equated with a focus handle.
FocusHandle(FocusId),
/// A combination of a name and an integer
/// A combination of a name and an integer.
NamedInteger(SharedString, usize),
}
@ -3204,7 +3204,7 @@ impl From<(&'static str, u64)> for ElementId {
}
/// A rectangle to be rendered in the window at the given position and size.
/// Passed as an argument [WindowContext::paint_quad].
/// Passed as an argument [`WindowContext::paint_quad`].
#[derive(Clone)]
pub struct PaintQuad {
bounds: Bounds<Pixels>,