Space out sprites in atlas
This prevents us from accidentally sampling a neighboring sprite.
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1 changed files with 1 additions and 1 deletions
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@ -105,7 +105,7 @@ impl Atlas {
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fn try_insert(&mut self, size: Vector2I, mask: &[u8]) -> Option<RectI> {
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fn try_insert(&mut self, size: Vector2I, mask: &[u8]) -> Option<RectI> {
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let allocation = self
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let allocation = self
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.allocator
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.allocator
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.allocate(etagere::size2(size.x(), size.y()))?;
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.allocate(etagere::size2(size.x() + 1, size.y() + 1))?;
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let bounds = allocation.rectangle;
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let bounds = allocation.rectangle;
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let region = metal::MTLRegion::new_2d(
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let region = metal::MTLRegion::new_2d(
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