Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features. Release Notes: - N/A --------- Co-authored-by: Ben Kunkle <ben@zed.dev> Co-authored-by: Anthony <anthony@zed.dev>
This commit is contained in:
parent
32906bfa7c
commit
7609ca7a8d
23 changed files with 1967 additions and 494 deletions
884
crates/settings_ui/src/ui_components/table.rs
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884
crates/settings_ui/src/ui_components/table.rs
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@ -0,0 +1,884 @@
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use std::{ops::Range, rc::Rc, time::Duration};
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use editor::{EditorSettings, ShowScrollbar, scroll::ScrollbarAutoHide};
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use gpui::{
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AppContext, Axis, Context, Entity, FocusHandle, FontWeight, Length,
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ListHorizontalSizingBehavior, ListSizingBehavior, MouseButton, Task, UniformListScrollHandle,
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WeakEntity, transparent_black, uniform_list,
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};
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use settings::Settings as _;
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use ui::{
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ActiveTheme as _, AnyElement, App, Button, ButtonCommon as _, ButtonStyle, Color, Component,
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ComponentScope, Div, ElementId, FixedWidth as _, FluentBuilder as _, Indicator,
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InteractiveElement as _, IntoElement, ParentElement, Pixels, RegisterComponent, RenderOnce,
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Scrollbar, ScrollbarState, StatefulInteractiveElement as _, Styled, StyledExt as _,
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StyledTypography, Window, div, example_group_with_title, h_flex, px, single_example, v_flex,
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};
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struct UniformListData<const COLS: usize> {
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render_item_fn: Box<dyn Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]>>,
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element_id: ElementId,
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row_count: usize,
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}
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enum TableContents<const COLS: usize> {
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Vec(Vec<[AnyElement; COLS]>),
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UniformList(UniformListData<COLS>),
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}
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impl<const COLS: usize> TableContents<COLS> {
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fn rows_mut(&mut self) -> Option<&mut Vec<[AnyElement; COLS]>> {
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match self {
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TableContents::Vec(rows) => Some(rows),
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TableContents::UniformList(_) => None,
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}
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}
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fn len(&self) -> usize {
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match self {
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TableContents::Vec(rows) => rows.len(),
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TableContents::UniformList(data) => data.row_count,
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}
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}
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}
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pub struct TableInteractionState {
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pub focus_handle: FocusHandle,
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pub scroll_handle: UniformListScrollHandle,
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pub horizontal_scrollbar: ScrollbarProperties,
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pub vertical_scrollbar: ScrollbarProperties,
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}
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impl TableInteractionState {
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pub fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| {
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let focus_handle = cx.focus_handle();
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cx.on_focus_out(&focus_handle, window, |this: &mut Self, _, window, cx| {
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this.hide_scrollbars(window, cx);
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})
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.detach();
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let scroll_handle = UniformListScrollHandle::new();
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let vertical_scrollbar = ScrollbarProperties {
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axis: Axis::Vertical,
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state: ScrollbarState::new(scroll_handle.clone()).parent_entity(&cx.entity()),
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show_scrollbar: false,
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show_track: false,
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auto_hide: false,
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hide_task: None,
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};
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let horizontal_scrollbar = ScrollbarProperties {
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axis: Axis::Horizontal,
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state: ScrollbarState::new(scroll_handle.clone()).parent_entity(&cx.entity()),
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show_scrollbar: false,
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show_track: false,
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auto_hide: false,
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hide_task: None,
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};
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let mut this = Self {
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focus_handle,
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scroll_handle,
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horizontal_scrollbar,
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vertical_scrollbar,
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};
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this.update_scrollbar_visibility(cx);
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this
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})
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}
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fn update_scrollbar_visibility(&mut self, cx: &mut Context<Self>) {
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let show_setting = EditorSettings::get_global(cx).scrollbar.show;
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let scroll_handle = self.scroll_handle.0.borrow();
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let autohide = |show: ShowScrollbar, cx: &mut Context<Self>| match show {
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ShowScrollbar::Auto => true,
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ShowScrollbar::System => cx
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.try_global::<ScrollbarAutoHide>()
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.map_or_else(|| cx.should_auto_hide_scrollbars(), |autohide| autohide.0),
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ShowScrollbar::Always => false,
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ShowScrollbar::Never => false,
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};
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let longest_item_width = scroll_handle.last_item_size.and_then(|size| {
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(size.contents.width > size.item.width).then_some(size.contents.width)
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});
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// is there an item long enough that we should show a horizontal scrollbar?
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let item_wider_than_container = if let Some(longest_item_width) = longest_item_width {
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longest_item_width > px(scroll_handle.base_handle.bounds().size.width.0)
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} else {
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true
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};
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let show_scrollbar = match show_setting {
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ShowScrollbar::Auto | ShowScrollbar::System | ShowScrollbar::Always => true,
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ShowScrollbar::Never => false,
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};
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let show_vertical = show_scrollbar;
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let show_horizontal = item_wider_than_container && show_scrollbar;
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let show_horizontal_track =
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show_horizontal && matches!(show_setting, ShowScrollbar::Always);
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// TODO: we probably should hide the scroll track when the list doesn't need to scroll
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let show_vertical_track = show_vertical && matches!(show_setting, ShowScrollbar::Always);
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self.vertical_scrollbar = ScrollbarProperties {
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axis: self.vertical_scrollbar.axis,
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state: self.vertical_scrollbar.state.clone(),
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show_scrollbar: show_vertical,
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show_track: show_vertical_track,
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auto_hide: autohide(show_setting, cx),
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hide_task: None,
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};
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self.horizontal_scrollbar = ScrollbarProperties {
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axis: self.horizontal_scrollbar.axis,
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state: self.horizontal_scrollbar.state.clone(),
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show_scrollbar: show_horizontal,
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show_track: show_horizontal_track,
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auto_hide: autohide(show_setting, cx),
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hide_task: None,
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};
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cx.notify();
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}
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fn hide_scrollbars(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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self.horizontal_scrollbar.hide(window, cx);
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self.vertical_scrollbar.hide(window, cx);
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}
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// fn listener(this: Entity<Self>, fn: F) ->
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pub fn listener<E: ?Sized>(
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this: &Entity<Self>,
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f: impl Fn(&mut Self, &E, &mut Window, &mut Context<Self>) + 'static,
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) -> impl Fn(&E, &mut Window, &mut App) + 'static {
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let view = this.downgrade();
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move |e: &E, window: &mut Window, cx: &mut App| {
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view.update(cx, |view, cx| f(view, e, window, cx)).ok();
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}
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}
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fn render_vertical_scrollbar_track(
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this: &Entity<Self>,
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parent: Div,
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scroll_track_size: Pixels,
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cx: &mut App,
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) -> Div {
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if !this.read(cx).vertical_scrollbar.show_track {
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return parent;
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}
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let child = v_flex()
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.h_full()
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.flex_none()
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.w(scroll_track_size)
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.bg(cx.theme().colors().background)
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.child(
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div()
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.size_full()
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.flex_1()
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.border_l_1()
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.border_color(cx.theme().colors().border),
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);
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parent.child(child)
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}
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fn render_vertical_scrollbar(this: &Entity<Self>, parent: Div, cx: &mut App) -> Div {
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if !this.read(cx).vertical_scrollbar.show_scrollbar {
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return parent;
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}
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let child = div()
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.id(("table-vertical-scrollbar", this.entity_id()))
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.occlude()
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.flex_none()
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.h_full()
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.cursor_default()
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.absolute()
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.right_0()
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.top_0()
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.bottom_0()
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.w(px(12.))
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.on_mouse_move(Self::listener(this, |_, _, _, cx| {
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cx.notify();
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cx.stop_propagation()
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}))
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.on_hover(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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Self::listener(this, |this, _, window, cx| {
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if !this.vertical_scrollbar.state.is_dragging()
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&& !this.focus_handle.contains_focused(window, cx)
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{
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this.vertical_scrollbar.hide(window, cx);
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cx.notify();
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}
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cx.stop_propagation();
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}),
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)
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_scroll_wheel(Self::listener(&this, |_, _, _, cx| {
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cx.notify();
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}))
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.children(Scrollbar::vertical(
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this.read(cx).vertical_scrollbar.state.clone(),
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));
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parent.child(child)
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}
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/// Renders the horizontal scrollbar.
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///
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/// The right offset is used to determine how far to the right the
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/// scrollbar should extend to, useful for ensuring it doesn't collide
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/// with the vertical scrollbar when visible.
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fn render_horizontal_scrollbar(
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this: &Entity<Self>,
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parent: Div,
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right_offset: Pixels,
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cx: &mut App,
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) -> Div {
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if !this.read(cx).horizontal_scrollbar.show_scrollbar {
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return parent;
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}
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let child = div()
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.id(("table-horizontal-scrollbar", this.entity_id()))
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.occlude()
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.flex_none()
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.w_full()
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.cursor_default()
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.absolute()
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.bottom_neg_px()
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.left_0()
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.right_0()
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.pr(right_offset)
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.on_mouse_move(Self::listener(this, |_, _, _, cx| {
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cx.notify();
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cx.stop_propagation()
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}))
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.on_hover(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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Self::listener(this, |this, _, window, cx| {
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if !this.horizontal_scrollbar.state.is_dragging()
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&& !this.focus_handle.contains_focused(window, cx)
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{
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this.horizontal_scrollbar.hide(window, cx);
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cx.notify();
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}
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cx.stop_propagation();
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}),
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)
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.on_scroll_wheel(Self::listener(this, |_, _, _, cx| {
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cx.notify();
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}))
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.children(Scrollbar::horizontal(
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// percentage as f32..end_offset as f32,
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this.read(cx).horizontal_scrollbar.state.clone(),
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));
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parent.child(child)
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}
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fn render_horizontal_scrollbar_track(
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this: &Entity<Self>,
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parent: Div,
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scroll_track_size: Pixels,
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cx: &mut App,
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) -> Div {
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if !this.read(cx).horizontal_scrollbar.show_track {
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return parent;
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}
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let child = h_flex()
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.w_full()
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.h(scroll_track_size)
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.flex_none()
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.relative()
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.child(
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div()
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.w_full()
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.flex_1()
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// for some reason the horizontal scrollbar is 1px
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// taller than the vertical scrollbar??
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.h(scroll_track_size - px(1.))
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.bg(cx.theme().colors().background)
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.border_t_1()
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.border_color(cx.theme().colors().border),
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)
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.when(this.read(cx).vertical_scrollbar.show_track, |parent| {
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parent
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.child(
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div()
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.flex_none()
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// -1px prevents a missing pixel between the two container borders
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.w(scroll_track_size - px(1.))
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.h_full(),
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)
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.child(
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// HACK: Fill the missing 1px 🥲
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div()
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.absolute()
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.right(scroll_track_size - px(1.))
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.bottom(scroll_track_size - px(1.))
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.size_px()
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.bg(cx.theme().colors().border),
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)
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});
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parent.child(child)
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}
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}
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/// A table component
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#[derive(RegisterComponent, IntoElement)]
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pub struct Table<const COLS: usize = 3> {
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striped: bool,
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width: Option<Length>,
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headers: Option<[AnyElement; COLS]>,
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rows: TableContents<COLS>,
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interaction_state: Option<WeakEntity<TableInteractionState>>,
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selected_item_index: Option<usize>,
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column_widths: Option<[Length; COLS]>,
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on_click_row: Option<Rc<dyn Fn(usize, &mut Window, &mut App)>>,
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}
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impl<const COLS: usize> Table<COLS> {
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/// number of headers provided.
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pub fn new() -> Self {
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Table {
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striped: false,
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width: None,
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headers: None,
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rows: TableContents::Vec(Vec::new()),
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interaction_state: None,
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selected_item_index: None,
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column_widths: None,
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on_click_row: None,
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}
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}
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/// Enables uniform list rendering.
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/// The provided function will be passed directly to the `uniform_list` element.
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/// Therefore, if this method is called, any calls to [`Table::row`] before or after
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/// this method is called will be ignored.
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pub fn uniform_list(
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mut self,
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id: impl Into<ElementId>,
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row_count: usize,
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render_item_fn: impl Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]>
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+ 'static,
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) -> Self {
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self.rows = TableContents::UniformList(UniformListData {
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element_id: id.into(),
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row_count: row_count,
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render_item_fn: Box::new(render_item_fn),
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});
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self
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}
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/// Enables row striping.
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pub fn striped(mut self) -> Self {
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self.striped = true;
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self
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}
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/// Sets the width of the table.
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/// Will enable horizontal scrolling if [`Self::interactable`] is also called.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = Some(width.into());
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self
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}
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/// Enables interaction (primarily scrolling) with the table.
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///
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/// Vertical scrolling will be enabled by default if the table is taller than its container.
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///
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/// Horizontal scrolling will only be enabled if [`Self::width`] is also called, otherwise
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/// the list will always shrink the table columns to fit their contents I.e. If [`Self::uniform_list`]
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/// is used without a width and with [`Self::interactable`], the [`ListHorizontalSizingBehavior`] will
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/// be set to [`ListHorizontalSizingBehavior::FitList`].
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pub fn interactable(mut self, interaction_state: &Entity<TableInteractionState>) -> Self {
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self.interaction_state = Some(interaction_state.downgrade());
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self
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}
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pub fn selected_item_index(mut self, selected_item_index: Option<usize>) -> Self {
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self.selected_item_index = selected_item_index;
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self
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}
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pub fn header(mut self, headers: [impl IntoElement; COLS]) -> Self {
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self.headers = Some(headers.map(IntoElement::into_any_element));
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self
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}
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pub fn row(mut self, items: [impl IntoElement; COLS]) -> Self {
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if let Some(rows) = self.rows.rows_mut() {
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rows.push(items.map(IntoElement::into_any_element));
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}
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self
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}
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pub fn column_widths(mut self, widths: [impl Into<Length>; COLS]) -> Self {
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self.column_widths = Some(widths.map(Into::into));
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self
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}
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pub fn on_click_row(
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mut self,
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callback: impl Fn(usize, &mut Window, &mut App) + 'static,
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) -> Self {
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self.on_click_row = Some(Rc::new(callback));
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self
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}
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}
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|
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fn base_cell_style(width: Option<Length>, cx: &App) -> Div {
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div()
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.px_1p5()
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.when_some(width, |this, width| this.w(width))
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.when(width.is_none(), |this| this.flex_1())
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.justify_start()
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.text_ui(cx)
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.whitespace_nowrap()
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.text_ellipsis()
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.overflow_hidden()
|
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}
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|
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pub fn render_row<const COLS: usize>(
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row_index: usize,
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items: [impl IntoElement; COLS],
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table_context: TableRenderContext<COLS>,
|
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cx: &App,
|
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) -> AnyElement {
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let is_striped = table_context.striped;
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let is_last = row_index == table_context.total_row_count - 1;
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let bg = if row_index % 2 == 1 && is_striped {
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Some(cx.theme().colors().text.opacity(0.05))
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} else {
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None
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};
|
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let column_widths = table_context
|
||||
.column_widths
|
||||
.map_or([None; COLS], |widths| widths.map(Some));
|
||||
let is_selected = table_context.selected_item_index == Some(row_index);
|
||||
|
||||
let row = div()
|
||||
.w_full()
|
||||
.border_2()
|
||||
.border_color(transparent_black())
|
||||
.when(is_selected, |row| {
|
||||
row.border_color(cx.theme().colors().panel_focused_border)
|
||||
})
|
||||
.child(
|
||||
div()
|
||||
.w_full()
|
||||
.flex()
|
||||
.flex_row()
|
||||
.items_center()
|
||||
.justify_between()
|
||||
.px_1p5()
|
||||
.py_1()
|
||||
.when_some(bg, |row, bg| row.bg(bg))
|
||||
.when(!is_striped, |row| {
|
||||
row.border_b_1()
|
||||
.border_color(transparent_black())
|
||||
.when(!is_last, |row| row.border_color(cx.theme().colors().border))
|
||||
})
|
||||
.children(
|
||||
items
|
||||
.map(IntoElement::into_any_element)
|
||||
.into_iter()
|
||||
.zip(column_widths)
|
||||
.map(|(cell, width)| base_cell_style(width, cx).child(cell)),
|
||||
),
|
||||
);
|
||||
|
||||
if let Some(on_click) = table_context.on_click_row {
|
||||
row.id(("table-row", row_index))
|
||||
.on_click(move |_, window, cx| on_click(row_index, window, cx))
|
||||
.into_any_element()
|
||||
} else {
|
||||
row.into_any_element()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_header<const COLS: usize>(
|
||||
headers: [impl IntoElement; COLS],
|
||||
table_context: TableRenderContext<COLS>,
|
||||
cx: &mut App,
|
||||
) -> impl IntoElement {
|
||||
let column_widths = table_context
|
||||
.column_widths
|
||||
.map_or([None; COLS], |widths| widths.map(Some));
|
||||
div()
|
||||
.flex()
|
||||
.flex_row()
|
||||
.items_center()
|
||||
.justify_between()
|
||||
.w_full()
|
||||
.p_2()
|
||||
.border_b_1()
|
||||
.border_color(cx.theme().colors().border)
|
||||
.children(headers.into_iter().zip(column_widths).map(|(h, width)| {
|
||||
base_cell_style(width, cx)
|
||||
.font_weight(FontWeight::SEMIBOLD)
|
||||
.child(h)
|
||||
}))
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct TableRenderContext<const COLS: usize> {
|
||||
pub striped: bool,
|
||||
pub total_row_count: usize,
|
||||
pub selected_item_index: Option<usize>,
|
||||
pub column_widths: Option<[Length; COLS]>,
|
||||
pub on_click_row: Option<Rc<dyn Fn(usize, &mut Window, &mut App)>>,
|
||||
}
|
||||
|
||||
impl<const COLS: usize> TableRenderContext<COLS> {
|
||||
fn new(table: &Table<COLS>) -> Self {
|
||||
Self {
|
||||
striped: table.striped,
|
||||
total_row_count: table.rows.len(),
|
||||
column_widths: table.column_widths,
|
||||
selected_item_index: table.selected_item_index,
|
||||
on_click_row: table.on_click_row.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<const COLS: usize> RenderOnce for Table<COLS> {
|
||||
fn render(mut self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
|
||||
let table_context = TableRenderContext::new(&self);
|
||||
let interaction_state = self.interaction_state.and_then(|state| state.upgrade());
|
||||
|
||||
let scroll_track_size = px(16.);
|
||||
let h_scroll_offset = if interaction_state
|
||||
.as_ref()
|
||||
.is_some_and(|state| state.read(cx).vertical_scrollbar.show_scrollbar)
|
||||
{
|
||||
// magic number
|
||||
px(3.)
|
||||
} else {
|
||||
px(0.)
|
||||
};
|
||||
|
||||
let width = self.width;
|
||||
|
||||
let table = div()
|
||||
.when_some(width, |this, width| this.w(width))
|
||||
.h_full()
|
||||
.v_flex()
|
||||
.when_some(self.headers.take(), |this, headers| {
|
||||
this.child(render_header(headers, table_context.clone(), cx))
|
||||
})
|
||||
.child(
|
||||
div()
|
||||
.flex_grow()
|
||||
.w_full()
|
||||
.relative()
|
||||
.overflow_hidden()
|
||||
.map(|parent| match self.rows {
|
||||
TableContents::Vec(items) => {
|
||||
parent.children(items.into_iter().enumerate().map(|(index, row)| {
|
||||
render_row(index, row, table_context.clone(), cx)
|
||||
}))
|
||||
}
|
||||
TableContents::UniformList(uniform_list_data) => parent.child(
|
||||
uniform_list(
|
||||
uniform_list_data.element_id,
|
||||
uniform_list_data.row_count,
|
||||
{
|
||||
let render_item_fn = uniform_list_data.render_item_fn;
|
||||
move |range: Range<usize>, window, cx| {
|
||||
let elements = render_item_fn(range.clone(), window, cx);
|
||||
elements
|
||||
.into_iter()
|
||||
.zip(range)
|
||||
.map(|(row, row_index)| {
|
||||
render_row(
|
||||
row_index,
|
||||
row,
|
||||
table_context.clone(),
|
||||
cx,
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
},
|
||||
)
|
||||
.size_full()
|
||||
.flex_grow()
|
||||
.with_sizing_behavior(ListSizingBehavior::Auto)
|
||||
.with_horizontal_sizing_behavior(if width.is_some() {
|
||||
ListHorizontalSizingBehavior::Unconstrained
|
||||
} else {
|
||||
ListHorizontalSizingBehavior::FitList
|
||||
})
|
||||
.when_some(
|
||||
interaction_state.as_ref(),
|
||||
|this, state| {
|
||||
this.track_scroll(
|
||||
state.read_with(cx, |s, _| s.scroll_handle.clone()),
|
||||
)
|
||||
},
|
||||
),
|
||||
),
|
||||
})
|
||||
.when_some(interaction_state.as_ref(), |this, interaction_state| {
|
||||
this.map(|this| {
|
||||
TableInteractionState::render_vertical_scrollbar_track(
|
||||
interaction_state,
|
||||
this,
|
||||
scroll_track_size,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
.map(|this| {
|
||||
TableInteractionState::render_vertical_scrollbar(
|
||||
interaction_state,
|
||||
this,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
}),
|
||||
)
|
||||
.when_some(
|
||||
width.and(interaction_state.as_ref()),
|
||||
|this, interaction_state| {
|
||||
this.map(|this| {
|
||||
TableInteractionState::render_horizontal_scrollbar_track(
|
||||
interaction_state,
|
||||
this,
|
||||
scroll_track_size,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
.map(|this| {
|
||||
TableInteractionState::render_horizontal_scrollbar(
|
||||
interaction_state,
|
||||
this,
|
||||
h_scroll_offset,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
},
|
||||
);
|
||||
|
||||
if let Some(interaction_state) = interaction_state.as_ref() {
|
||||
table
|
||||
.track_focus(&interaction_state.read(cx).focus_handle)
|
||||
.id(("table", interaction_state.entity_id()))
|
||||
.on_hover({
|
||||
let interaction_state = interaction_state.downgrade();
|
||||
move |hovered, window, cx| {
|
||||
interaction_state
|
||||
.update(cx, |interaction_state, cx| {
|
||||
if *hovered {
|
||||
interaction_state.horizontal_scrollbar.show(cx);
|
||||
interaction_state.vertical_scrollbar.show(cx);
|
||||
cx.notify();
|
||||
} else if !interaction_state
|
||||
.focus_handle
|
||||
.contains_focused(window, cx)
|
||||
{
|
||||
interaction_state.hide_scrollbars(window, cx);
|
||||
}
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
})
|
||||
.into_any_element()
|
||||
} else {
|
||||
table.into_any_element()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// computed state related to how to render scrollbars
|
||||
// one per axis
|
||||
// on render we just read this off the keymap editor
|
||||
// we update it when
|
||||
// - settings change
|
||||
// - on focus in, on focus out, on hover, etc.
|
||||
#[derive(Debug)]
|
||||
pub struct ScrollbarProperties {
|
||||
axis: Axis,
|
||||
show_scrollbar: bool,
|
||||
show_track: bool,
|
||||
auto_hide: bool,
|
||||
hide_task: Option<Task<()>>,
|
||||
state: ScrollbarState,
|
||||
}
|
||||
|
||||
impl ScrollbarProperties {
|
||||
// Shows the scrollbar and cancels any pending hide task
|
||||
fn show(&mut self, cx: &mut Context<TableInteractionState>) {
|
||||
if !self.auto_hide {
|
||||
return;
|
||||
}
|
||||
self.show_scrollbar = true;
|
||||
self.hide_task.take();
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
fn hide(&mut self, window: &mut Window, cx: &mut Context<TableInteractionState>) {
|
||||
const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
|
||||
|
||||
if !self.auto_hide {
|
||||
return;
|
||||
}
|
||||
|
||||
let axis = self.axis;
|
||||
self.hide_task = Some(cx.spawn_in(window, async move |keymap_editor, cx| {
|
||||
cx.background_executor()
|
||||
.timer(SCROLLBAR_SHOW_INTERVAL)
|
||||
.await;
|
||||
|
||||
if let Some(keymap_editor) = keymap_editor.upgrade() {
|
||||
keymap_editor
|
||||
.update(cx, |keymap_editor, cx| {
|
||||
match axis {
|
||||
Axis::Vertical => {
|
||||
keymap_editor.vertical_scrollbar.show_scrollbar = false
|
||||
}
|
||||
Axis::Horizontal => {
|
||||
keymap_editor.horizontal_scrollbar.show_scrollbar = false
|
||||
}
|
||||
}
|
||||
cx.notify();
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
impl Component for Table<3> {
|
||||
fn scope() -> ComponentScope {
|
||||
ComponentScope::Layout
|
||||
}
|
||||
|
||||
fn description() -> Option<&'static str> {
|
||||
Some("A table component for displaying data in rows and columns with optional styling.")
|
||||
}
|
||||
|
||||
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
|
||||
Some(
|
||||
v_flex()
|
||||
.gap_6()
|
||||
.children(vec![
|
||||
example_group_with_title(
|
||||
"Basic Tables",
|
||||
vec![
|
||||
single_example(
|
||||
"Simple Table",
|
||||
Table::new()
|
||||
.width(px(400.))
|
||||
.header(["Name", "Age", "City"])
|
||||
.row(["Alice", "28", "New York"])
|
||||
.row(["Bob", "32", "San Francisco"])
|
||||
.row(["Charlie", "25", "London"])
|
||||
.into_any_element(),
|
||||
),
|
||||
single_example(
|
||||
"Two Column Table",
|
||||
Table::new()
|
||||
.header(["Category", "Value"])
|
||||
.width(px(300.))
|
||||
.row(["Revenue", "$100,000"])
|
||||
.row(["Expenses", "$75,000"])
|
||||
.row(["Profit", "$25,000"])
|
||||
.into_any_element(),
|
||||
),
|
||||
],
|
||||
),
|
||||
example_group_with_title(
|
||||
"Styled Tables",
|
||||
vec![
|
||||
single_example(
|
||||
"Default",
|
||||
Table::new()
|
||||
.width(px(400.))
|
||||
.header(["Product", "Price", "Stock"])
|
||||
.row(["Laptop", "$999", "In Stock"])
|
||||
.row(["Phone", "$599", "Low Stock"])
|
||||
.row(["Tablet", "$399", "Out of Stock"])
|
||||
.into_any_element(),
|
||||
),
|
||||
single_example(
|
||||
"Striped",
|
||||
Table::new()
|
||||
.width(px(400.))
|
||||
.striped()
|
||||
.header(["Product", "Price", "Stock"])
|
||||
.row(["Laptop", "$999", "In Stock"])
|
||||
.row(["Phone", "$599", "Low Stock"])
|
||||
.row(["Tablet", "$399", "Out of Stock"])
|
||||
.row(["Headphones", "$199", "In Stock"])
|
||||
.into_any_element(),
|
||||
),
|
||||
],
|
||||
),
|
||||
example_group_with_title(
|
||||
"Mixed Content Table",
|
||||
vec![single_example(
|
||||
"Table with Elements",
|
||||
Table::new()
|
||||
.width(px(840.))
|
||||
.header(["Status", "Name", "Priority", "Deadline", "Action"])
|
||||
.row([
|
||||
Indicator::dot().color(Color::Success).into_any_element(),
|
||||
"Project A".into_any_element(),
|
||||
"High".into_any_element(),
|
||||
"2023-12-31".into_any_element(),
|
||||
Button::new("view_a", "View")
|
||||
.style(ButtonStyle::Filled)
|
||||
.full_width()
|
||||
.into_any_element(),
|
||||
])
|
||||
.row([
|
||||
Indicator::dot().color(Color::Warning).into_any_element(),
|
||||
"Project B".into_any_element(),
|
||||
"Medium".into_any_element(),
|
||||
"2024-03-15".into_any_element(),
|
||||
Button::new("view_b", "View")
|
||||
.style(ButtonStyle::Filled)
|
||||
.full_width()
|
||||
.into_any_element(),
|
||||
])
|
||||
.row([
|
||||
Indicator::dot().color(Color::Error).into_any_element(),
|
||||
"Project C".into_any_element(),
|
||||
"Low".into_any_element(),
|
||||
"2024-06-30".into_any_element(),
|
||||
Button::new("view_c", "View")
|
||||
.style(ButtonStyle::Filled)
|
||||
.full_width()
|
||||
.into_any_element(),
|
||||
])
|
||||
.into_any_element(),
|
||||
)],
|
||||
),
|
||||
])
|
||||
.into_any_element(),
|
||||
)
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue