Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features. Release Notes: - N/A --------- Co-authored-by: Ben Kunkle <ben@zed.dev> Co-authored-by: Anthony <anthony@zed.dev>
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23 changed files with 1967 additions and 494 deletions
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@ -32,7 +32,6 @@ mod settings_group;
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mod stack;
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mod tab;
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mod tab_bar;
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mod table;
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mod toggle;
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mod tooltip;
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@ -73,7 +72,6 @@ pub use settings_group::*;
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pub use stack::*;
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pub use tab::*;
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pub use tab_bar::*;
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pub use table::*;
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pub use toggle::*;
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pub use tooltip::*;
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@ -8,11 +8,12 @@ use itertools::Itertools;
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#[derive(Debug, IntoElement, Clone, RegisterComponent)]
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pub struct KeyBinding {
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/// A keybinding consists of a key and a set of modifier keys.
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/// More then one keybinding produces a chord.
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/// A keybinding consists of a set of keystrokes,
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/// where each keystroke is a key and a set of modifier keys.
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/// More than one keystroke produces a chord.
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///
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/// This should always contain at least one element.
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key_binding: gpui::KeyBinding,
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/// This should always contain at least one keystroke.
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pub key_binding: gpui::KeyBinding,
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/// The [`PlatformStyle`] to use when displaying this keybinding.
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platform_style: PlatformStyle,
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@ -1,271 +0,0 @@
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use crate::{Indicator, prelude::*};
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use gpui::{AnyElement, FontWeight, IntoElement, Length, div};
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/// A table component
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#[derive(IntoElement, RegisterComponent)]
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pub struct Table {
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column_headers: Vec<SharedString>,
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rows: Vec<Vec<TableCell>>,
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column_count: usize,
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striped: bool,
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width: Length,
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}
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impl Table {
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/// Create a new table with a column count equal to the
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/// number of headers provided.
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pub fn new(headers: Vec<impl Into<SharedString>>) -> Self {
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let column_count = headers.len();
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Table {
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column_headers: headers.into_iter().map(Into::into).collect(),
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column_count,
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rows: Vec::new(),
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striped: false,
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width: Length::Auto,
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}
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}
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/// Adds a row to the table.
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///
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/// The row must have the same number of columns as the table.
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pub fn row(mut self, items: Vec<impl Into<TableCell>>) -> Self {
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if items.len() == self.column_count {
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self.rows.push(items.into_iter().map(Into::into).collect());
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} else {
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// TODO: Log error: Row length mismatch
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}
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self
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}
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/// Adds multiple rows to the table.
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///
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/// Each row must have the same number of columns as the table.
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/// Rows that don't match the column count are ignored.
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pub fn rows(mut self, rows: Vec<Vec<impl Into<TableCell>>>) -> Self {
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for row in rows {
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self = self.row(row);
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}
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self
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}
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fn base_cell_style(cx: &mut App) -> Div {
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div()
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.px_1p5()
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.flex_1()
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.justify_start()
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.text_ui(cx)
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.whitespace_nowrap()
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.text_ellipsis()
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.overflow_hidden()
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}
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/// Enables row striping.
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pub fn striped(mut self) -> Self {
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self.striped = true;
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self
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}
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/// Sets the width of the table.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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}
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impl RenderOnce for Table {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let header = div()
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.flex()
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.flex_row()
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.items_center()
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.justify_between()
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.w_full()
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.p_2()
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.border_b_1()
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.border_color(cx.theme().colors().border)
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.children(self.column_headers.into_iter().map(|h| {
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Self::base_cell_style(cx)
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.font_weight(FontWeight::SEMIBOLD)
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.child(h)
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}));
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let row_count = self.rows.len();
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let rows = self.rows.into_iter().enumerate().map(|(ix, row)| {
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let is_last = ix == row_count - 1;
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let bg = if ix % 2 == 1 && self.striped {
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Some(cx.theme().colors().text.opacity(0.05))
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} else {
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None
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};
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div()
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.w_full()
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.flex()
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.flex_row()
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.items_center()
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.justify_between()
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.px_1p5()
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.py_1()
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.when_some(bg, |row, bg| row.bg(bg))
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.when(!is_last, |row| {
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row.border_b_1().border_color(cx.theme().colors().border)
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})
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.children(row.into_iter().map(|cell| match cell {
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TableCell::String(s) => Self::base_cell_style(cx).child(s),
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TableCell::Element(e) => Self::base_cell_style(cx).child(e),
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}))
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});
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div()
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.w(self.width)
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.overflow_hidden()
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.child(header)
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.children(rows)
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}
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}
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/// Represents a cell in a table.
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pub enum TableCell {
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/// A cell containing a string value.
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String(SharedString),
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/// A cell containing a UI element.
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Element(AnyElement),
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}
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/// Creates a `TableCell` containing a string value.
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pub fn string_cell(s: impl Into<SharedString>) -> TableCell {
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TableCell::String(s.into())
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}
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/// Creates a `TableCell` containing an element.
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pub fn element_cell(e: impl Into<AnyElement>) -> TableCell {
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TableCell::Element(e.into())
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}
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impl<E> From<E> for TableCell
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where
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E: Into<SharedString>,
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{
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fn from(e: E) -> Self {
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TableCell::String(e.into())
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}
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}
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impl Component for Table {
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fn scope() -> ComponentScope {
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ComponentScope::Layout
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}
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fn description() -> Option<&'static str> {
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Some("A table component for displaying data in rows and columns with optional styling.")
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}
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fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
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Some(
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v_flex()
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.gap_6()
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.children(vec![
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example_group_with_title(
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"Basic Tables",
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vec![
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single_example(
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"Simple Table",
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Table::new(vec!["Name", "Age", "City"])
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.width(px(400.))
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.row(vec!["Alice", "28", "New York"])
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.row(vec!["Bob", "32", "San Francisco"])
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.row(vec!["Charlie", "25", "London"])
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.into_any_element(),
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),
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single_example(
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"Two Column Table",
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Table::new(vec!["Category", "Value"])
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.width(px(300.))
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.row(vec!["Revenue", "$100,000"])
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.row(vec!["Expenses", "$75,000"])
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.row(vec!["Profit", "$25,000"])
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.into_any_element(),
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),
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],
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),
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example_group_with_title(
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"Styled Tables",
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vec![
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single_example(
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"Default",
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Table::new(vec!["Product", "Price", "Stock"])
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.width(px(400.))
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.row(vec!["Laptop", "$999", "In Stock"])
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.row(vec!["Phone", "$599", "Low Stock"])
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.row(vec!["Tablet", "$399", "Out of Stock"])
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.into_any_element(),
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),
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single_example(
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"Striped",
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Table::new(vec!["Product", "Price", "Stock"])
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.width(px(400.))
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.striped()
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.row(vec!["Laptop", "$999", "In Stock"])
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.row(vec!["Phone", "$599", "Low Stock"])
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.row(vec!["Tablet", "$399", "Out of Stock"])
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.row(vec!["Headphones", "$199", "In Stock"])
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.into_any_element(),
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),
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],
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),
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example_group_with_title(
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"Mixed Content Table",
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vec![single_example(
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"Table with Elements",
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Table::new(vec!["Status", "Name", "Priority", "Deadline", "Action"])
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.width(px(840.))
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.row(vec![
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element_cell(
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Indicator::dot().color(Color::Success).into_any_element(),
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),
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string_cell("Project A"),
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string_cell("High"),
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string_cell("2023-12-31"),
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element_cell(
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Button::new("view_a", "View")
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.style(ButtonStyle::Filled)
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.full_width()
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.into_any_element(),
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),
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])
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.row(vec![
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element_cell(
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Indicator::dot().color(Color::Warning).into_any_element(),
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),
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string_cell("Project B"),
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string_cell("Medium"),
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string_cell("2024-03-15"),
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element_cell(
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Button::new("view_b", "View")
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.style(ButtonStyle::Filled)
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.full_width()
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.into_any_element(),
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),
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])
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.row(vec![
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element_cell(
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Indicator::dot().color(Color::Error).into_any_element(),
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),
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string_cell("Project C"),
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string_cell("Low"),
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string_cell("2024-06-30"),
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element_cell(
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Button::new("view_c", "View")
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.style(ButtonStyle::Filled)
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.full_width()
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.into_any_element(),
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),
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])
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.into_any_element(),
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)],
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),
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])
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.into_any_element(),
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)
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}
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}
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