ui2: Reorganize components (#3228)
This PR reorganizes the components in the `ui2` crate. The distinction between "elements" and "components" is now gone, with all of the reusable components living under `components/`. The components that we built while prototyping but will eventually live in other crates currently reside in the `to_extract/` module. Release Notes: - N/A
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287ea0a6e4
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39 changed files with 99 additions and 130 deletions
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@ -1,7 +1,4 @@
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use crate::{
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story::Story,
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story_selector::{ComponentStory, ElementStory},
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};
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use crate::{story::Story, story_selector::ComponentStory};
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use gpui2::{Div, Render, StatefulInteraction, View, VisualContext};
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use strum::IntoEnumIterator;
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use ui::prelude::*;
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@ -18,9 +15,6 @@ impl Render for KitchenSinkStory {
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type Element = Div<Self, StatefulInteraction<Self>>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let element_stories = ElementStory::iter()
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.map(|selector| selector.story(cx))
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.collect::<Vec<_>>();
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let component_stories = ComponentStory::iter()
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.map(|selector| selector.story(cx))
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.collect::<Vec<_>>();
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@ -29,8 +23,6 @@ impl Render for KitchenSinkStory {
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.id("kitchen-sink")
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.overflow_y_scroll()
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.child(Story::title(cx, "Kitchen Sink"))
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.child(Story::label(cx, "Elements"))
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.child(div().flex().flex_col().children(element_stories))
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.child(Story::label(cx, "Components"))
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.child(div().flex().flex_col().children(component_stories))
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// Add a bit of space at the bottom of the kitchen sink so elements
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@ -7,55 +7,30 @@ use clap::builder::PossibleValue;
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use clap::ValueEnum;
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use gpui2::{AnyView, VisualContext};
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use strum::{EnumIter, EnumString, IntoEnumIterator};
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use ui::{prelude::*, AvatarStory, ButtonStory, DetailsStory, IconStory, InputStory, LabelStory};
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#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
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#[strum(serialize_all = "snake_case")]
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pub enum ElementStory {
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Avatar,
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Button,
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Colors,
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Details,
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Focus,
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Icon,
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Input,
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Label,
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Scroll,
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Text,
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ZIndex,
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}
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impl ElementStory {
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pub fn story(&self, cx: &mut WindowContext) -> AnyView {
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match self {
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Self::Colors => cx.build_view(|_| ColorsStory).into(),
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Self::Avatar => cx.build_view(|_| AvatarStory).into(),
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Self::Button => cx.build_view(|_| ButtonStory).into(),
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Self::Details => cx.build_view(|_| DetailsStory).into(),
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Self::Focus => FocusStory::view(cx).into(),
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Self::Icon => cx.build_view(|_| IconStory).into(),
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Self::Input => cx.build_view(|_| InputStory).into(),
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Self::Label => cx.build_view(|_| LabelStory).into(),
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Self::Scroll => ScrollStory::view(cx).into(),
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Self::Text => TextStory::view(cx).into(),
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Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
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}
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}
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}
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use ui::prelude::*;
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use ui::{AvatarStory, ButtonStory, DetailsStory, IconStory, InputStory, LabelStory};
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#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
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#[strum(serialize_all = "snake_case")]
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pub enum ComponentStory {
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AssistantPanel,
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Avatar,
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Breadcrumb,
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Buffer,
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Button,
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ChatPanel,
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CollabPanel,
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Colors,
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CommandPalette,
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Copilot,
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ContextMenu,
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Copilot,
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Details,
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Facepile,
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Focus,
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Icon,
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Input,
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Keybinding,
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Label,
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LanguageSelector,
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MultiBuffer,
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NotificationsPanel,
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@ -63,29 +38,41 @@ pub enum ComponentStory {
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Panel,
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ProjectPanel,
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RecentProjects,
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Scroll,
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Tab,
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TabBar,
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Terminal,
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Text,
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ThemeSelector,
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TitleBar,
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Toast,
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Toolbar,
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TrafficLights,
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Workspace,
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ZIndex,
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}
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impl ComponentStory {
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pub fn story(&self, cx: &mut WindowContext) -> AnyView {
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match self {
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Self::AssistantPanel => cx.build_view(|_| ui::AssistantPanelStory).into(),
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Self::Buffer => cx.build_view(|_| ui::BufferStory).into(),
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Self::Avatar => cx.build_view(|_| AvatarStory).into(),
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Self::Breadcrumb => cx.build_view(|_| ui::BreadcrumbStory).into(),
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Self::Buffer => cx.build_view(|_| ui::BufferStory).into(),
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Self::Button => cx.build_view(|_| ButtonStory).into(),
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Self::ChatPanel => cx.build_view(|_| ui::ChatPanelStory).into(),
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Self::CollabPanel => cx.build_view(|_| ui::CollabPanelStory).into(),
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Self::Colors => cx.build_view(|_| ColorsStory).into(),
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Self::CommandPalette => cx.build_view(|_| ui::CommandPaletteStory).into(),
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Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
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Self::Copilot => cx.build_view(|_| ui::CopilotModalStory).into(),
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Self::Details => cx.build_view(|_| DetailsStory).into(),
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Self::Facepile => cx.build_view(|_| ui::FacepileStory).into(),
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Self::Focus => FocusStory::view(cx).into(),
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Self::Icon => cx.build_view(|_| IconStory).into(),
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Self::Input => cx.build_view(|_| InputStory).into(),
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Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
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Self::Label => cx.build_view(|_| LabelStory).into(),
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Self::LanguageSelector => cx.build_view(|_| ui::LanguageSelectorStory).into(),
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Self::MultiBuffer => cx.build_view(|_| ui::MultiBufferStory).into(),
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Self::NotificationsPanel => cx.build_view(|cx| ui::NotificationsPanelStory).into(),
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@ -93,23 +80,24 @@ impl ComponentStory {
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Self::Panel => cx.build_view(|cx| ui::PanelStory).into(),
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Self::ProjectPanel => cx.build_view(|_| ui::ProjectPanelStory).into(),
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Self::RecentProjects => cx.build_view(|_| ui::RecentProjectsStory).into(),
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Self::Scroll => ScrollStory::view(cx).into(),
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Self::Tab => cx.build_view(|_| ui::TabStory).into(),
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Self::TabBar => cx.build_view(|_| ui::TabBarStory).into(),
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Self::Terminal => cx.build_view(|_| ui::TerminalStory).into(),
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Self::Text => TextStory::view(cx).into(),
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Self::ThemeSelector => cx.build_view(|_| ui::ThemeSelectorStory).into(),
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Self::TitleBar => ui::TitleBarStory::view(cx).into(),
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Self::Toast => cx.build_view(|_| ui::ToastStory).into(),
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Self::Toolbar => cx.build_view(|_| ui::ToolbarStory).into(),
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Self::TrafficLights => cx.build_view(|_| ui::TrafficLightsStory).into(),
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Self::Copilot => cx.build_view(|_| ui::CopilotModalStory).into(),
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Self::TitleBar => ui::TitleBarStory::view(cx).into(),
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Self::Workspace => ui::WorkspaceStory::view(cx).into(),
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Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum StorySelector {
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Element(ElementStory),
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Component(ComponentStory),
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KitchenSink,
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}
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@ -126,13 +114,6 @@ impl FromStr for StorySelector {
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return Ok(Self::KitchenSink);
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}
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if let Some((_, story)) = story.split_once("elements/") {
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let element_story = ElementStory::from_str(story)
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.with_context(|| format!("story not found for element '{story}'"))?;
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return Ok(Self::Element(element_story));
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}
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if let Some((_, story)) = story.split_once("components/") {
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let component_story = ComponentStory::from_str(story)
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.with_context(|| format!("story not found for component '{story}'"))?;
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@ -147,7 +128,6 @@ impl FromStr for StorySelector {
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impl StorySelector {
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pub fn story(&self, cx: &mut WindowContext) -> AnyView {
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match self {
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Self::Element(element_story) => element_story.story(cx),
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Self::Component(component_story) => component_story.story(cx),
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Self::KitchenSink => KitchenSinkStory::view(cx).into(),
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}
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@ -160,11 +140,9 @@ static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
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impl ValueEnum for StorySelector {
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fn value_variants<'a>() -> &'a [Self] {
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let stories = ALL_STORY_SELECTORS.get_or_init(|| {
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let element_stories = ElementStory::iter().map(StorySelector::Element);
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let component_stories = ComponentStory::iter().map(StorySelector::Component);
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element_stories
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.chain(component_stories)
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component_stories
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.chain(std::iter::once(StorySelector::KitchenSink))
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.collect::<Vec<_>>()
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});
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@ -174,7 +152,6 @@ impl ValueEnum for StorySelector {
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fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
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let value = match self {
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Self::Element(story) => format!("elements/{story}"),
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Self::Component(story) => format!("components/{story}"),
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Self::KitchenSink => "kitchen_sink".to_string(),
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};
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@ -1,71 +1,45 @@
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mod assistant_panel;
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mod breadcrumb;
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mod buffer;
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mod buffer_search;
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mod chat_panel;
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mod collab_panel;
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mod command_palette;
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mod avatar;
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mod button;
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mod context_menu;
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mod copilot;
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mod editor_pane;
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mod details;
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mod facepile;
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mod icon;
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mod icon_button;
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mod indicator;
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mod input;
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mod keybinding;
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mod language_selector;
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mod label;
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mod list;
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mod modal;
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mod multi_buffer;
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mod notification_toast;
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mod notifications_panel;
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mod palette;
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mod panel;
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mod panes;
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mod player;
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mod player_stack;
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mod project_panel;
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mod recent_projects;
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mod status_bar;
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mod stack;
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mod tab;
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mod tab_bar;
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mod terminal;
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mod theme_selector;
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mod title_bar;
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mod toast;
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mod toolbar;
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mod traffic_lights;
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mod workspace;
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mod tool_divider;
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pub use assistant_panel::*;
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pub use breadcrumb::*;
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pub use buffer::*;
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pub use buffer_search::*;
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pub use chat_panel::*;
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pub use collab_panel::*;
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pub use command_palette::*;
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pub use avatar::*;
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pub use button::*;
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pub use context_menu::*;
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pub use copilot::*;
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pub use editor_pane::*;
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pub use details::*;
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pub use facepile::*;
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pub use icon::*;
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pub use icon_button::*;
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pub use indicator::*;
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pub use input::*;
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pub use keybinding::*;
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pub use language_selector::*;
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pub use label::*;
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pub use list::*;
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pub use modal::*;
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pub use multi_buffer::*;
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pub use notification_toast::*;
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pub use notifications_panel::*;
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pub use palette::*;
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pub use panel::*;
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pub use panes::*;
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pub use player::*;
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pub use player_stack::*;
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pub use project_panel::*;
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pub use recent_projects::*;
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pub use status_bar::*;
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pub use stack::*;
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pub use tab::*;
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pub use tab_bar::*;
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pub use terminal::*;
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pub use theme_selector::*;
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pub use title_bar::*;
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pub use toast::*;
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pub use toolbar::*;
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pub use traffic_lights::*;
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pub use workspace::*;
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pub use tool_divider::*;
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@ -1,21 +0,0 @@
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mod avatar;
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mod button;
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mod details;
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mod icon;
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mod indicator;
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mod input;
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mod label;
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mod player;
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mod stack;
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mod tool_divider;
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pub use avatar::*;
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pub use button::*;
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pub use details::*;
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pub use icon::*;
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pub use indicator::*;
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pub use input::*;
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pub use label::*;
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pub use player::*;
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pub use stack::*;
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pub use tool_divider::*;
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@ -18,17 +18,17 @@
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#![allow(dead_code, unused_variables)]
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mod components;
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mod elements;
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mod elevation;
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pub mod prelude;
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pub mod settings;
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mod static_data;
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mod to_extract;
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pub mod utils;
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pub use components::*;
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pub use elements::*;
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pub use prelude::*;
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pub use static_data::*;
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pub use to_extract::*;
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// This needs to be fully qualified with `crate::` otherwise we get a panic
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// at:
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47
crates/ui2/src/to_extract.rs
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47
crates/ui2/src/to_extract.rs
Normal file
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mod assistant_panel;
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mod breadcrumb;
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mod buffer;
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mod buffer_search;
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mod chat_panel;
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mod collab_panel;
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mod command_palette;
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mod copilot;
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mod editor_pane;
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mod language_selector;
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mod multi_buffer;
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mod notifications_panel;
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mod panes;
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mod project_panel;
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mod recent_projects;
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mod status_bar;
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mod tab_bar;
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mod terminal;
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mod theme_selector;
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mod title_bar;
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mod toolbar;
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mod traffic_lights;
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mod workspace;
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pub use assistant_panel::*;
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pub use breadcrumb::*;
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pub use buffer::*;
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pub use buffer_search::*;
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pub use chat_panel::*;
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pub use collab_panel::*;
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pub use command_palette::*;
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pub use copilot::*;
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pub use editor_pane::*;
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pub use language_selector::*;
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pub use multi_buffer::*;
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pub use notifications_panel::*;
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pub use panes::*;
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pub use project_panel::*;
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pub use recent_projects::*;
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pub use status_bar::*;
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pub use tab_bar::*;
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pub use terminal::*;
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pub use theme_selector::*;
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pub use title_bar::*;
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pub use toolbar::*;
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pub use traffic_lights::*;
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pub use workspace::*;
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