ui2: Reorganize components (#3228)

This PR reorganizes the components in the `ui2` crate.

The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.

The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-03 22:34:11 +01:00 committed by GitHub
parent 287ea0a6e4
commit 76db100d11
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39 changed files with 99 additions and 130 deletions

View file

@ -1,93 +0,0 @@
use crate::prelude::*;
use crate::{Icon, IconButton, Label, Panel, PanelSide};
use gpui2::{rems, AbsoluteLength};
#[derive(Component)]
pub struct AssistantPanel {
id: ElementId,
current_side: PanelSide,
}
impl AssistantPanel {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
current_side: PanelSide::default(),
}
}
pub fn side(mut self, side: PanelSide) -> Self {
self.current_side = side;
self
}
fn render<V: 'static>(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
Panel::new(self.id.clone(), cx)
.children(vec![div()
.flex()
.flex_col()
.h_full()
.px_2()
.gap_2()
// Header
.child(
div()
.flex()
.justify_between()
.gap_2()
.child(
div()
.flex()
.child(IconButton::new("menu", Icon::Menu))
.child(Label::new("New Conversation")),
)
.child(
div()
.flex()
.items_center()
.gap_px()
.child(IconButton::new("split_message", Icon::SplitMessage))
.child(IconButton::new("quote", Icon::Quote))
.child(IconButton::new("magic_wand", Icon::MagicWand))
.child(IconButton::new("plus", Icon::Plus))
.child(IconButton::new("maximize", Icon::Maximize)),
),
)
// Chat Body
.child(
div()
.id("chat-body")
.w_full()
.flex()
.flex_col()
.gap_3()
.overflow_y_scroll()
.child(Label::new("Is this thing on?")),
)
.render()])
.side(self.current_side)
.width(AbsoluteLength::Rems(rems(32.)))
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui2::{Div, Render};
pub struct AssistantPanelStory;
impl Render for AssistantPanelStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, AssistantPanel>(cx))
.child(Story::label(cx, "Default"))
.child(AssistantPanel::new("assistant-panel"))
}
}
}