ui2: Reorganize components (#3228)
This PR reorganizes the components in the `ui2` crate. The distinction between "elements" and "components" is now gone, with all of the reusable components living under `components/`. The components that we built while prototyping but will eventually live in other crates currently reside in the `to_extract/` module. Release Notes: - N/A
This commit is contained in:
parent
287ea0a6e4
commit
76db100d11
39 changed files with 99 additions and 130 deletions
128
crates/ui2/src/components/input.rs
Normal file
128
crates/ui2/src/components/input.rs
Normal file
|
@ -0,0 +1,128 @@
|
|||
use crate::prelude::*;
|
||||
use crate::Label;
|
||||
use crate::LabelColor;
|
||||
|
||||
#[derive(Default, PartialEq)]
|
||||
pub enum InputVariant {
|
||||
#[default]
|
||||
Ghost,
|
||||
Filled,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Input {
|
||||
placeholder: SharedString,
|
||||
value: String,
|
||||
state: InteractionState,
|
||||
variant: InputVariant,
|
||||
disabled: bool,
|
||||
is_active: bool,
|
||||
}
|
||||
|
||||
impl Input {
|
||||
pub fn new(placeholder: impl Into<SharedString>) -> Self {
|
||||
Self {
|
||||
placeholder: placeholder.into(),
|
||||
value: "".to_string(),
|
||||
state: InteractionState::default(),
|
||||
variant: InputVariant::default(),
|
||||
disabled: false,
|
||||
is_active: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn value(mut self, value: String) -> Self {
|
||||
self.value = value;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn state(mut self, state: InteractionState) -> Self {
|
||||
self.state = state;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn variant(mut self, variant: InputVariant) -> Self {
|
||||
self.variant = variant;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.disabled = disabled;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn is_active(mut self, is_active: bool) -> Self {
|
||||
self.is_active = is_active;
|
||||
self
|
||||
}
|
||||
|
||||
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
|
||||
let (input_bg, input_hover_bg, input_active_bg) = match self.variant {
|
||||
InputVariant::Ghost => (
|
||||
cx.theme().colors().ghost_element,
|
||||
cx.theme().colors().ghost_element_hover,
|
||||
cx.theme().colors().ghost_element_active,
|
||||
),
|
||||
InputVariant::Filled => (
|
||||
cx.theme().colors().element,
|
||||
cx.theme().colors().element_hover,
|
||||
cx.theme().colors().element_active,
|
||||
),
|
||||
};
|
||||
|
||||
let placeholder_label = Label::new(self.placeholder.clone()).color(if self.disabled {
|
||||
LabelColor::Disabled
|
||||
} else {
|
||||
LabelColor::Placeholder
|
||||
});
|
||||
|
||||
let label = Label::new(self.value.clone()).color(if self.disabled {
|
||||
LabelColor::Disabled
|
||||
} else {
|
||||
LabelColor::Default
|
||||
});
|
||||
|
||||
div()
|
||||
.id("input")
|
||||
.h_7()
|
||||
.w_full()
|
||||
.px_2()
|
||||
.border()
|
||||
.border_color(cx.theme().styles.system.transparent)
|
||||
.bg(input_bg)
|
||||
.hover(|style| style.bg(input_hover_bg))
|
||||
.active(|style| style.bg(input_active_bg))
|
||||
.flex()
|
||||
.items_center()
|
||||
.child(div().flex().items_center().text_sm().map(|this| {
|
||||
if self.value.is_empty() {
|
||||
this.child(placeholder_label)
|
||||
} else {
|
||||
this.child(label)
|
||||
}
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui2::{Div, Render};
|
||||
|
||||
pub struct InputStory;
|
||||
|
||||
impl Render for InputStory {
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, Input>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(div().flex().child(Input::new("Search")))
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue