ui2: Reorganize components (#3228)

This PR reorganizes the components in the `ui2` crate.

The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.

The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-03 22:34:11 +01:00 committed by GitHub
parent 287ea0a6e4
commit 76db100d11
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39 changed files with 99 additions and 130 deletions

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@ -0,0 +1,156 @@
use gpui2::{Hsla, ViewContext};
use crate::prelude::*;
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum PlayerStatus {
#[default]
Offline,
Online,
InCall,
Away,
DoNotDisturb,
Invisible,
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum MicStatus {
Muted,
#[default]
Unmuted,
}
impl MicStatus {
pub fn inverse(&self) -> Self {
match self {
Self::Muted => Self::Unmuted,
Self::Unmuted => Self::Muted,
}
}
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum VideoStatus {
On,
#[default]
Off,
}
impl VideoStatus {
pub fn inverse(&self) -> Self {
match self {
Self::On => Self::Off,
Self::Off => Self::On,
}
}
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum ScreenShareStatus {
Shared,
#[default]
NotShared,
}
impl ScreenShareStatus {
pub fn inverse(&self) -> Self {
match self {
Self::Shared => Self::NotShared,
Self::NotShared => Self::Shared,
}
}
}
#[derive(Clone)]
pub struct PlayerCallStatus {
pub mic_status: MicStatus,
/// Indicates if the player is currently speaking
/// And the intensity of the volume coming through
///
/// 0.0 - 1.0
pub voice_activity: f32,
pub video_status: VideoStatus,
pub screen_share_status: ScreenShareStatus,
pub in_current_project: bool,
pub disconnected: bool,
pub following: Option<Vec<Player>>,
pub followers: Option<Vec<Player>>,
}
impl PlayerCallStatus {
pub fn new() -> Self {
Self {
mic_status: MicStatus::default(),
voice_activity: 0.,
video_status: VideoStatus::default(),
screen_share_status: ScreenShareStatus::default(),
in_current_project: true,
disconnected: false,
following: None,
followers: None,
}
}
}
#[derive(PartialEq, Clone)]
pub struct Player {
index: usize,
avatar_src: String,
username: String,
status: PlayerStatus,
}
#[derive(Clone)]
pub struct PlayerWithCallStatus {
player: Player,
call_status: PlayerCallStatus,
}
impl PlayerWithCallStatus {
pub fn new(player: Player, call_status: PlayerCallStatus) -> Self {
Self {
player,
call_status,
}
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_call_status(&self) -> &PlayerCallStatus {
&self.call_status
}
}
impl Player {
pub fn new(index: usize, avatar_src: String, username: String) -> Self {
Self {
index,
avatar_src,
username,
status: Default::default(),
}
}
pub fn set_status(mut self, status: PlayerStatus) -> Self {
self.status = status;
self
}
pub fn cursor_color<V: 'static>(&self, cx: &mut ViewContext<V>) -> Hsla {
cx.theme().styles.player.0[self.index % cx.theme().styles.player.0.len()].cursor
}
pub fn selection_color<V: 'static>(&self, cx: &mut ViewContext<V>) -> Hsla {
cx.theme().styles.player.0[self.index % cx.theme().styles.player.0.len()].selection
}
pub fn avatar_src(&self) -> &str {
&self.avatar_src
}
pub fn index(&self) -> usize {
self.index
}
}