ui2: Reorganize components (#3228)

This PR reorganizes the components in the `ui2` crate.

The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.

The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-03 22:34:11 +01:00 committed by GitHub
parent 287ea0a6e4
commit 76db100d11
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GPG key ID: 4AEE18F83AFDEB23
39 changed files with 99 additions and 130 deletions

View file

@ -0,0 +1,115 @@
use std::path::PathBuf;
use crate::prelude::*;
use crate::{h_stack, HighlightedText};
use gpui2::Div;
#[derive(Clone)]
pub struct Symbol(pub Vec<HighlightedText>);
#[derive(Component)]
pub struct Breadcrumb {
path: PathBuf,
symbols: Vec<Symbol>,
}
impl Breadcrumb {
pub fn new(path: PathBuf, symbols: Vec<Symbol>) -> Self {
Self { path, symbols }
}
fn render_separator<V: 'static>(&self, cx: &WindowContext) -> Div<V> {
div()
.child(" ")
.text_color(cx.theme().colors().text_muted)
}
fn render<V: 'static>(self, view_state: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
let symbols_len = self.symbols.len();
h_stack()
.id("breadcrumb")
.px_1()
.text_sm()
.text_color(cx.theme().colors().text_muted)
.rounded_md()
.hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
.active(|style| style.bg(cx.theme().colors().ghost_element_active))
.child(self.path.clone().to_str().unwrap().to_string())
.child(if !self.symbols.is_empty() {
self.render_separator(cx)
} else {
div()
})
.child(
div().flex().children(
self.symbols
.iter()
.enumerate()
// TODO: Could use something like `intersperse` here instead.
.flat_map(|(ix, symbol)| {
let mut items =
vec![div().flex().children(symbol.0.iter().map(|segment| {
div().child(segment.text.clone()).text_color(segment.color)
}))];
let is_last_segment = ix == symbols_len - 1;
if !is_last_segment {
items.push(self.render_separator(cx));
}
items
})
.collect::<Vec<_>>(),
),
)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui2::Render;
use std::str::FromStr;
pub struct BreadcrumbStory;
impl Render for BreadcrumbStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, Breadcrumb>(cx))
.child(Story::label(cx, "Default"))
.child(Breadcrumb::new(
PathBuf::from_str("crates/ui/src/components/toolbar.rs").unwrap(),
vec![
Symbol(vec![
HighlightedText {
text: "impl ".to_string(),
color: cx.theme().syntax_color("keyword"),
},
HighlightedText {
text: "BreadcrumbStory".to_string(),
color: cx.theme().syntax_color("function"),
},
]),
Symbol(vec![
HighlightedText {
text: "fn ".to_string(),
color: cx.theme().syntax_color("keyword"),
},
HighlightedText {
text: "render".to_string(),
color: cx.theme().syntax_color("function"),
},
]),
],
))
}
}
}