Always pass parent origin when painting elements
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parent
d311bd04ff
commit
7738867639
11 changed files with 79 additions and 62 deletions
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@ -10,6 +10,7 @@ use crate::{
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};
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use anyhow::Result;
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use gpui::{
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geometry::vector::Vector2F,
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platform::{MouseButton, MouseButtonEvent, MouseMovedEvent},
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scene::{self},
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LayoutId,
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@ -64,42 +65,45 @@ impl<V: 'static> Element<V> for Div<V> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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_: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized,
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{
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let order = layout.order;
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let bounds = layout.bounds + parent_origin;
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let style = self.computed_style();
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let pop_text_style = style.text_style(cx).map_or(false, |style| {
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cx.push_text_style(&style).log_err().is_some()
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});
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style.paint_background(layout.bounds, cx);
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self.interaction_handlers()
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.paint(layout.order, layout.bounds, cx);
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style.paint_background(bounds, cx);
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self.interaction_handlers().paint(order, bounds, cx);
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for child in &mut self.children {
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child.paint(view, layout.bounds.origin(), cx);
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child.paint(view, bounds.origin(), cx);
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}
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style.paint_foreground(layout.bounds, cx);
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style.paint_foreground(bounds, cx);
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if pop_text_style {
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cx.pop_text_style();
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}
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if cx.is_inspector_enabled() {
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self.paint_inspector(layout, cx);
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self.paint_inspector(parent_origin, layout, cx);
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}
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}
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}
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impl<V: 'static> Div<V> {
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fn paint_inspector(&self, layout: &Layout, cx: &mut PaintContext<V>) {
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fn paint_inspector(&self, parent_origin: Vector2F, layout: &Layout, cx: &mut PaintContext<V>) {
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let style = self.styles.merged();
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let bounds = layout.bounds + parent_origin;
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let hovered = layout.bounds.contains_point(cx.mouse_position());
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let hovered = bounds.contains_point(cx.mouse_position());
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if hovered {
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let rem_size = cx.rem_size();
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cx.scene.push_quad(scene::Quad {
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bounds: layout.bounds,
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bounds,
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background: Some(hsla(0., 0., 1., 0.05).into()),
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border: gpui::Border {
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color: hsla(0., 0., 1., 0.2).into(),
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@ -110,7 +114,7 @@ impl<V: 'static> Div<V> {
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},
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corner_radii: CornerRadii::default()
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.refined(&style.corner_radii)
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.to_gpui(layout.bounds.size(), rem_size),
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.to_gpui(bounds.size(), rem_size),
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})
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}
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