Always pass parent origin when painting elements
This commit is contained in:
parent
d311bd04ff
commit
7738867639
11 changed files with 79 additions and 62 deletions
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@ -19,6 +19,7 @@ pub trait Element<V: 'static>: 'static + IntoElement<V> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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state: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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@ -110,9 +111,9 @@ impl<V, E: Element<V>> AnyStatefulElement<V> for StatefulElement<V, E> {
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layout_id,
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mut paint_state,
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} => match cx.computed_layout(layout_id) {
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Ok(mut layout) => {
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layout.bounds = layout.bounds + parent_origin;
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self.element.paint(view, &layout, &mut paint_state, cx);
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Ok(layout) => {
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self.element
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.paint(view, parent_origin, &layout, &mut paint_state, cx);
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ElementPhase::PostPaint {
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layout,
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paint_state,
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@ -124,7 +125,8 @@ impl<V, E: Element<V>> AnyStatefulElement<V> for StatefulElement<V, E> {
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layout,
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mut paint_state,
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} => {
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self.element.paint(view, &layout, &mut paint_state, cx);
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self.element
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.paint(view, parent_origin, &layout, &mut paint_state, cx);
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ElementPhase::PostPaint {
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layout,
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paint_state,
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@ -10,6 +10,7 @@ use crate::{
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};
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use anyhow::Result;
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use gpui::{
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geometry::vector::Vector2F,
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platform::{MouseButton, MouseButtonEvent, MouseMovedEvent},
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scene::{self},
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LayoutId,
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@ -64,42 +65,45 @@ impl<V: 'static> Element<V> for Div<V> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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_: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized,
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{
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let order = layout.order;
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let bounds = layout.bounds + parent_origin;
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let style = self.computed_style();
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let pop_text_style = style.text_style(cx).map_or(false, |style| {
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cx.push_text_style(&style).log_err().is_some()
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});
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style.paint_background(layout.bounds, cx);
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self.interaction_handlers()
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.paint(layout.order, layout.bounds, cx);
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style.paint_background(bounds, cx);
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self.interaction_handlers().paint(order, bounds, cx);
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for child in &mut self.children {
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child.paint(view, layout.bounds.origin(), cx);
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child.paint(view, bounds.origin(), cx);
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}
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style.paint_foreground(layout.bounds, cx);
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style.paint_foreground(bounds, cx);
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if pop_text_style {
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cx.pop_text_style();
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}
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if cx.is_inspector_enabled() {
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self.paint_inspector(layout, cx);
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self.paint_inspector(parent_origin, layout, cx);
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}
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}
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}
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impl<V: 'static> Div<V> {
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fn paint_inspector(&self, layout: &Layout, cx: &mut PaintContext<V>) {
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fn paint_inspector(&self, parent_origin: Vector2F, layout: &Layout, cx: &mut PaintContext<V>) {
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let style = self.styles.merged();
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let bounds = layout.bounds + parent_origin;
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let hovered = layout.bounds.contains_point(cx.mouse_position());
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let hovered = bounds.contains_point(cx.mouse_position());
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if hovered {
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let rem_size = cx.rem_size();
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cx.scene.push_quad(scene::Quad {
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bounds: layout.bounds,
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bounds,
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background: Some(hsla(0., 0., 1., 0.05).into()),
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border: gpui::Border {
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color: hsla(0., 0., 1., 0.2).into(),
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@ -110,7 +114,7 @@ impl<V: 'static> Div<V> {
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},
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corner_radii: CornerRadii::default()
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.refined(&style.corner_radii)
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.to_gpui(layout.bounds.size(), rem_size),
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.to_gpui(bounds.size(), rem_size),
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})
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}
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@ -6,7 +6,7 @@ use crate::{
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style::{Style, StyleHelpers, Styleable},
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};
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use anyhow::Result;
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use gpui::{platform::MouseMovedEvent, LayoutId};
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use gpui::{geometry::vector::Vector2F, platform::MouseMovedEvent, LayoutId};
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use smallvec::SmallVec;
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use std::{cell::Cell, rc::Rc};
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@ -56,6 +56,7 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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paint_state: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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@ -78,7 +79,8 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
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}
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});
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self.child.paint(view, layout, paint_state, cx);
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self.child
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.paint(view, parent_origin, layout, paint_state, cx);
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}
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}
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@ -2,6 +2,7 @@ use crate as gpui2;
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use crate::style::{StyleHelpers, Styleable};
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use crate::{style::Style, Element};
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use futures::FutureExt;
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use gpui::geometry::vector::Vector2F;
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use gpui::scene;
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use gpui2_macros::IntoElement;
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use refineable::RefinementCascade;
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@ -47,6 +48,7 @@ impl<V: 'static> Element<V> for Img {
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fn paint(
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&mut self,
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_: &mut V,
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parent_origin: Vector2F,
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layout: &gpui::Layout,
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_: &mut Self::PaintState,
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cx: &mut crate::paint_context::PaintContext<V>,
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@ -54,8 +56,9 @@ impl<V: 'static> Element<V> for Img {
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Self: Sized,
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{
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let style = self.computed_style();
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let bounds = layout.bounds + parent_origin;
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style.paint_background(layout.bounds, cx);
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style.paint_background(bounds, cx);
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if let Some(uri) = &self.uri {
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let image_future = cx.image_cache.get(uri.clone());
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@ -66,7 +69,7 @@ impl<V: 'static> Element<V> for Img {
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{
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let rem_size = cx.rem_size();
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cx.scene.push_image(scene::Image {
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bounds: layout.bounds,
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bounds,
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border: gpui::Border {
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color: style.border_color.unwrap_or_default().into(),
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top: style.border_widths.top.to_pixels(rem_size),
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@ -74,7 +77,7 @@ impl<V: 'static> Element<V> for Img {
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bottom: style.border_widths.bottom.to_pixels(rem_size),
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left: style.border_widths.left.to_pixels(rem_size),
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},
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corner_radii: style.corner_radii.to_gpui(layout.bounds.size(), rem_size),
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corner_radii: style.corner_radii.to_gpui(bounds.size(), rem_size),
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grayscale: false,
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data,
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})
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@ -6,7 +6,7 @@ use crate::{
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style::{Style, StyleHelpers, Styleable},
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};
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use anyhow::Result;
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use gpui::{platform::MouseButtonEvent, LayoutId};
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use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use smallvec::SmallVec;
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use std::{cell::Cell, rc::Rc};
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@ -56,6 +56,7 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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paint_state: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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@ -80,7 +81,8 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
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}
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});
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self.child.paint(view, layout, paint_state, cx);
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self.child
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.paint(view, parent_origin, layout, paint_state, cx);
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}
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}
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@ -3,6 +3,7 @@ use crate::{
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style::{Style, StyleHelpers, Styleable},
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Element, IntoElement, Layout, LayoutId, Rgba,
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};
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use gpui::geometry::vector::Vector2F;
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use refineable::RefinementCascade;
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use std::borrow::Cow;
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use util::ResultExt;
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@ -45,6 +46,7 @@ impl<V: 'static> Element<V> for Svg {
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fn paint(
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&mut self,
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_: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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_: &mut Self::PaintState,
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cx: &mut crate::paint_context::PaintContext<V>,
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@ -55,7 +57,7 @@ impl<V: 'static> Element<V> for Svg {
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if let Some((path, fill_color)) = self.path.as_ref().zip(fill_color) {
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if let Some(svg_tree) = cx.asset_cache.svg(path).log_err() {
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let icon = scene::Icon {
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bounds: layout.bounds,
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bounds: layout.bounds + parent_origin,
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svg: svg_tree,
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path: path.clone(),
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color: Rgba::from(fill_color).into(),
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@ -4,7 +4,11 @@ use crate::{
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paint_context::PaintContext,
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};
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use anyhow::Result;
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use gpui::{geometry::Size, text_layout::LineLayout, LayoutId};
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use gpui::{
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geometry::{vector::Vector2F, Size},
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text_layout::LineLayout,
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LayoutId,
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};
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use parking_lot::Mutex;
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use std::sync::Arc;
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use util::arc_cow::ArcCow;
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@ -64,10 +68,13 @@ impl<V: 'static> Element<V> for Text {
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fn paint<'a>(
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&mut self,
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_view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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paint_state: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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) {
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let bounds = layout.bounds + parent_origin;
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let line_layout;
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let line_height;
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{
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@ -83,10 +90,15 @@ impl<V: 'static> Element<V> for Text {
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let line =
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gpui::text_layout::Line::new(line_layout, &[(self.text.len(), text_style.to_run())]);
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let origin = layout.bounds.origin();
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// TODO: We haven't added visible bounds to the new element system yet, so this is a placeholder.
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let visible_bounds = layout.bounds;
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line.paint(cx.scene, origin, visible_bounds, line_height, cx.legacy_cx);
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let visible_bounds = bounds;
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line.paint(
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cx.scene,
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bounds.origin(),
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visible_bounds,
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line_height,
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cx.legacy_cx,
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);
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}
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}
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@ -77,11 +77,12 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
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fn paint(
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&mut self,
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view: &mut V,
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layout: &gpui2::element::Layout,
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parent_origin: gpui2::Vector2F,
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_: &gpui2::element::Layout,
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rendered_element: &mut Self::PaintState,
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cx: &mut gpui2::element::PaintContext<V>,
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) {
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rendered_element.paint(view, layout.bounds.origin(), cx);
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rendered_element.paint(view, parent_origin, cx);
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}
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}
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@ -33,7 +33,7 @@ impl<V: 'static> CollabPanelElement<V> {
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.fill(theme.middle.base.default.background)
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.child(
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div()
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.full()
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.w_full()
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.flex()
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.flex_col()
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// List Container
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@ -2,7 +2,7 @@ use gpui2::{
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color::Hsla,
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element::{Element, PaintContext},
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layout_context::LayoutContext,
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serde_json, AppContext, IntoElement, WindowContext,
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serde_json, AppContext, IntoElement, Vector2F, WindowContext,
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};
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use serde::{de::Visitor, Deserialize, Deserializer};
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use std::{collections::HashMap, fmt, marker::PhantomData};
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@ -160,6 +160,7 @@ impl<V: 'static, E: Element<V>> Element<V> for Themed<V, E> {
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fn paint(
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&mut self,
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view: &mut V,
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parent_origin: Vector2F,
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layout: &gpui2::Layout,
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state: &mut Self::PaintState,
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cx: &mut PaintContext<V>,
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@ -167,7 +168,7 @@ impl<V: 'static, E: Element<V>> Element<V> for Themed<V, E> {
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Self: Sized,
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{
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cx.push_theme(self.theme.clone());
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self.child.paint(view, layout, state, cx);
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self.child.paint(view, parent_origin, layout, state, cx);
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cx.pop_theme();
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}
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}
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@ -410,37 +410,25 @@ impl WorkspaceElement {
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div()
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.size_full()
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.flex()
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.flex_col()
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.font("Zed Sans Extended")
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.gap_0()
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.justify_start()
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.items_start()
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.text_color(theme.lowest.base.default.foreground)
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// .fill(theme.middle.warning.default.background)
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.child(titlebar())
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.child(
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div()
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.flex_1()
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.flex()
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.flex_row()
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.w_full()
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.child(collab_panel())
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.child(collab_panel())
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// div()
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// .size_full()
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// .flex()
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// .flex_col()
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// .font("Zed Sans Extended")
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// .gap_0()
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// .justify_start()
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// .items_start()
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// .text_color(theme.lowest.base.default.foreground)
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// // .fill(theme.middle.warning.default.background)
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// .child(titlebar())
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// .child(
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// div()
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// .flex_1()
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// .w_full()
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// .flex()
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// .flex_row()
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// .child(collab_panel())
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// // .child(
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// // div()
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// // .h_full()
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// // .flex_1()
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// // .fill(theme.highest.accent.default.background),
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// // )
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// .child(collab_panel()),
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// )
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// .child(statusbar())
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.child(div().h_full().flex_1())
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.child(collab_panel()),
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)
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.child(statusbar())
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}
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}
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