Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461 Take 2 on https://github.com/zed-industries/zed/pull/25040. Fixes panic caused due to using `setHiddenUntilMouseMoves` return type to `set` cursor on macOS. Release Notes: - Now cursor hides when the user is typing in editor. It will stay hidden until it is moved again. This behavior is `true` by default, and can be configured with `hide_mouse_while_typing` in settings. --------- Co-authored-by: Peter Tripp <peter@zed.dev> Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev> Co-authored-by: Agus <agus@zed.dev> Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: Agus Zubiaga <hi@aguz.me> Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
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25 changed files with 172 additions and 52 deletions
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@ -667,7 +667,13 @@ impl LinuxClient for WaylandClient {
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let serial = state.serial_tracker.get(SerialKind::MouseEnter);
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state.cursor_style = Some(style);
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if let Some(cursor_shape_device) = &state.cursor_shape_device {
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if let CursorStyle::None = style {
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let wl_pointer = state
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.wl_pointer
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.clone()
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.expect("window is focused by pointer");
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wl_pointer.set_cursor(serial, None, 0, 0);
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} else if let Some(cursor_shape_device) = &state.cursor_shape_device {
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cursor_shape_device.set_shape(serial, style.to_shape());
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} else if let Some(focused_window) = &state.mouse_focused_window {
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// cursor-shape-v1 isn't supported, set the cursor using a surface.
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