Hide the mouse when the user is typing in the editor - take 2 (#27519)

Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
This commit is contained in:
Smit Barmase 2025-03-27 01:58:26 +05:30 committed by GitHub
parent 848a99c605
commit 77856bf017
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25 changed files with 172 additions and 52 deletions

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@ -667,7 +667,13 @@ impl LinuxClient for WaylandClient {
let serial = state.serial_tracker.get(SerialKind::MouseEnter);
state.cursor_style = Some(style);
if let Some(cursor_shape_device) = &state.cursor_shape_device {
if let CursorStyle::None = style {
let wl_pointer = state
.wl_pointer
.clone()
.expect("window is focused by pointer");
wl_pointer.set_cursor(serial, None, 0, 0);
} else if let Some(cursor_shape_device) = &state.cursor_shape_device {
cursor_shape_device.set_shape(serial, style.to_shape());
} else if let Some(focused_window) = &state.mouse_focused_window {
// cursor-shape-v1 isn't supported, set the cursor using a surface.