linux: Fix blurry rendering on Wayland when using fractional scaling (#33087)

Closes #25195

In Wayland, To create buffer size (`renderer.update_drawable_size`), we
convert logical pixels to device pixels by taking the scale factor into
account. Later, we also let the compositor know the logical pixels we
want to use for our app (`viewport.set_destination`). Then, the
compositor takes our buffer and tries to scale it to fit the viewport
size we provided. If this is accurate, we see perfect rendering. If our
buffer size is not accurate (off by 1px in this case), the compositor
scales our buffer to fit the viewport size. This causes blur.

To make sure we set correct buffer size for renderer as same as what
compositor is going to use, we needs to use rounding instead of truncate
when converting logical pixels to device pixels. It's not super clear
from docs, what exact algorithm it uses but it says it uses rounding and
seems to fix issue for me if we follow that for our buffer.

From https://wayland.app/protocols/fractional-scale-v1:
> If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px
should be used and the wp_viewport destination rectangle should be 100
px by 50 px.
>
> For toplevel surfaces, the size is **rounded halfway away from zero**.
The rounding algorithm for subsurface position and size is not defined.

Tested on:
- [x] Gnome
- [x] KDE
- [ ] ~Sway~ (Need to investigate this more for Sway)

Release Notes:

- Fixed blurry rendering on Wayland when using fractional scaling for
Gnome and KDE.

Co-authored-by: Julia Ryan p1n3appl3@users.noreply.github.com
Co-authored-by: Antonio Scandurra me@as-cii.com
This commit is contained in:
Smit Barmase 2025-06-20 21:22:08 +05:30 committed by GitHub
parent b0f192ec2e
commit 7812985d3c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -1590,11 +1590,11 @@ impl Size<DevicePixels> {
}
impl Size<Pixels> {
/// Converts the size from physical to logical pixels.
/// Converts the size from logical to physical pixels.
pub(crate) fn to_device_pixels(self, scale_factor: f32) -> Size<DevicePixels> {
size(
DevicePixels((self.width.0 * scale_factor) as i32),
DevicePixels((self.height.0 * scale_factor) as i32),
DevicePixels((self.width.0 * scale_factor).round() as i32),
DevicePixels((self.height.0 * scale_factor).round() as i32),
)
}
}
@ -1641,8 +1641,8 @@ impl Bounds<Pixels> {
pub fn to_device_pixels(&self, factor: f32) -> Bounds<DevicePixels> {
Bounds {
origin: point(
DevicePixels((self.origin.x.0 * factor) as i32),
DevicePixels((self.origin.y.0 * factor) as i32),
DevicePixels((self.origin.x.0 * factor).round() as i32),
DevicePixels((self.origin.y.0 * factor).round() as i32),
),
size: self.size.to_device_pixels(factor),
}