Fix bug where Text element would wrap at the right glyph in the wrong run
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1bbcff543b
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2 changed files with 13 additions and 7 deletions
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@ -407,11 +407,14 @@ impl Line {
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let mut glyph_origin = origin;
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let mut prev_position = 0.;
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for run in &self.layout.runs {
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for (run_ix, run) in self.layout.runs.iter().enumerate() {
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for (glyph_ix, glyph) in run.glyphs.iter().enumerate() {
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glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
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if boundaries.peek().map_or(false, |b| b.glyph_ix == glyph_ix) {
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if boundaries
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.peek()
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.map_or(false, |b| b.run_ix == run_ix && b.glyph_ix == glyph_ix)
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{
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boundaries.next();
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if let Some((underline_origin, underline_style)) = underline {
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scene.push_underline(scene::Underline {
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