Rename zed2 -> zed
Co-authored-by: Mikayla <mikayla@zed.dev>
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b594e59134
commit
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237 changed files with 2971 additions and 18447 deletions
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@ -1,5 +1,6 @@
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use anyhow::{anyhow, Result};
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use gpui::AssetSource;
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use anyhow::anyhow;
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use gpui::{AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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@ -7,6 +8,7 @@ use rust_embed::RustEmbed;
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#[include = "fonts/**/*"]
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#[include = "icons/**/*"]
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#[include = "themes/**/*"]
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#[exclude = "themes/src/*"]
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#[include = "sounds/**/*"]
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#[include = "*.md"]
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#[exclude = "*.DS_Store"]
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@ -19,7 +21,15 @@ impl AssetSource for Assets {
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.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
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}
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fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
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Self::iter().filter(|p| p.starts_with(path)).collect()
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| {
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if p.starts_with(path) {
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Some(p.into())
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} else {
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None
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}
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})
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.collect())
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}
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}
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