Account for element's bounds in Editor::bounds_for_range
Co-authored-by: Marshall <marshall@zed.dev>
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1a37d9edc6
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7a8f219251
4 changed files with 46 additions and 23 deletions
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@ -39,10 +39,10 @@ use futures::FutureExt;
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use fuzzy::{StringMatch, StringMatchCandidate};
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use git::diff_hunk_to_display;
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use gpui::{
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action, actions, div, px, relative, AnyElement, AppContext, BackgroundExecutor, ClipboardItem,
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Context, DispatchContext, Div, Element, Entity, EventEmitter, FocusHandle, FontStyle,
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FontWeight, HighlightStyle, Hsla, InputHandler, Model, Pixels, PlatformInputHandler, Render,
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Styled, Subscription, Task, TextStyle, View, ViewContext, VisualContext, WeakView,
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action, actions, div, point, px, relative, AnyElement, AppContext, BackgroundExecutor, Bounds,
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ClipboardItem, Context, DispatchContext, Div, Element, Entity, EventEmitter, FocusHandle,
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FontStyle, FontWeight, HighlightStyle, Hsla, InputHandler, Model, Pixels, PlatformInputHandler,
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Render, Styled, Subscription, Task, TextStyle, View, ViewContext, VisualContext, WeakView,
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WindowContext,
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};
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use highlight_matching_bracket::refresh_matching_bracket_highlights;
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@ -9750,14 +9750,38 @@ impl InputHandler for Editor {
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}
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fn bounds_for_range(
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&self,
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&mut self,
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range_utf16: Range<usize>,
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element_bounds: gpui::Bounds<Pixels>,
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cx: &mut ViewContext<Self>,
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) -> Option<gpui::Bounds<Pixels>> {
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// todo!()
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// See how we did it before: `rect_for_range`
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None
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let text_layout_details = self.text_layout_details(cx);
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let style = &text_layout_details.editor_style;
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let font_id = cx.text_system().font_id(&style.text.font()).unwrap();
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let font_size = style.text.font_size.to_pixels(cx.rem_size());
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let line_height = style.text.line_height_in_pixels(cx.rem_size());
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let em_width = cx
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.text_system()
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.typographic_bounds(font_id, font_size, 'm')
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.unwrap()
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.size
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.width;
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let snapshot = self.snapshot(cx);
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let scroll_position = snapshot.scroll_position();
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let scroll_left = scroll_position.x * em_width;
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let start = OffsetUtf16(range_utf16.start).to_display_point(&snapshot);
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let end = OffsetUtf16(range_utf16.end).to_display_point(&snapshot);
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let start_y = line_height * (start.row() as f32 - scroll_position.y);
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let end_y = line_height * (end.row() as f32 - scroll_position.y);
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let start_x = snapshot.x_for_point(start, &text_layout_details) - scroll_left;
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let end_x = snapshot.x_for_point(end, &text_layout_details) - scroll_left;
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Some(Bounds::from_corners(
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element_bounds.origin + point(start_x, start_y),
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element_bounds.origin + point(end_x, end_y),
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))
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}
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}
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@ -8,8 +8,7 @@ use crate::{
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PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render,
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RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow,
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SharedString, Size, Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task, Underline,
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UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowInputHandler, WindowOptions,
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SUBPIXEL_VARIANTS,
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UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Result};
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use collections::HashMap;
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@ -159,7 +159,7 @@ pub trait InputHandler: Sized {
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cx: &mut ViewContext<Self>,
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);
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fn bounds_for_range(
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&self,
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&mut self,
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range_utf16: std::ops::Range<usize>,
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element_bounds: crate::Bounds<Pixels>,
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cx: &mut ViewContext<Self>,
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24
test.rs
24
test.rs
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@ -10,49 +10,49 @@ use element::Element;
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use frame::frame;
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use gpui::{
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geometry::{rect::RectF, vector::vec2f},
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platform::WindowOptions,
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platform::WindowOptions,aa
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};
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use log::LevelFilter;
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use log::LevelFilter;a
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use simplelog::SimpleLogger;
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use themes::{rose_pine, ThemeColors};
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use view::view;
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use view::view;a
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mod adapter {
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use crate::element::AnyElement;
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use crate::element::{LayoutContext, PaintContext};
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use gpui::{geometry::rect::RectF, LayoutEngine};
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use gpui::{geometry::rect::RectF, LayoutEngine};aaaa
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use util::ResultExt;
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pub struct Adapter<V>(pub(crate) AnyElement<V>);
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impl<V: 'static> gpui::Element<V> for Adapter<V> {
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type LayoutState = Option<LayoutEngine>;
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impl<V: 'static> gpui::Element<V> for Adapter<V> {aa
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type LayoutState = Option<LayaoutEngine>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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cx: &mut LayoutContext<V>,aa
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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cx.push_layout_engine(LayoutEngine::new());
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let node = self.0.layout(view, cx).log_err();
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let node = self.0.layout(view, cx).log_err();a
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if let Some(node) = node {
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let layout_engine = cx.layout_engine().unwrap();
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layout_engine.compute_layout(node, constraint.max).log_err();
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}
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let layout_engine = cx.pop_layout_engine();
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if true {
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if true {a
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if !layout_engine.is_some() {
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::core::panicking::panic("assertion failed: layout_engine.is_some()")
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}
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}
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(constraint.max, layout_engine)
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(constraint.max, layout_engine)a
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}
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fn paint(
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fn paint(a
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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layout_engine: &mut Option<LayoutEngine>,
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view: &mut V,
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legacy_cx: &mut gpui::PaintContext<V>,
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legacy_cx: &mut gpui::PaintContext<V>,aaa
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) -> Self::PaintState {
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legacy_cx.push_layout_engine(layout_engine.take().unwrap());
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let mut cx = PaintContext::new(legacy_cx, scene);
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