Add ability to attach rules as context (#29109)

Release Notes:

- agent: Added support for adding rules as context.
This commit is contained in:
Michael Sloan 2025-04-21 14:16:51 -06:00 committed by GitHub
parent 3b31860d52
commit 7aa0fa1543
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18 changed files with 694 additions and 112 deletions

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@ -0,0 +1,248 @@
use std::sync::Arc;
use std::sync::atomic::AtomicBool;
use anyhow::anyhow;
use gpui::{App, DismissEvent, Entity, FocusHandle, Focusable, Task, WeakEntity};
use picker::{Picker, PickerDelegate};
use prompt_store::{PromptId, UserPromptId};
use ui::{ListItem, prelude::*};
use crate::context::RULES_ICON;
use crate::context_picker::ContextPicker;
use crate::context_store::{self, ContextStore};
use crate::thread_store::ThreadStore;
pub struct RulesContextPicker {
picker: Entity<Picker<RulesContextPickerDelegate>>,
}
impl RulesContextPicker {
pub fn new(
thread_store: WeakEntity<ThreadStore>,
context_picker: WeakEntity<ContextPicker>,
context_store: WeakEntity<context_store::ContextStore>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let delegate = RulesContextPickerDelegate::new(thread_store, context_picker, context_store);
let picker = cx.new(|cx| Picker::uniform_list(delegate, window, cx));
RulesContextPicker { picker }
}
}
impl Focusable for RulesContextPicker {
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.picker.focus_handle(cx)
}
}
impl Render for RulesContextPicker {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
self.picker.clone()
}
}
#[derive(Debug, Clone)]
pub struct RulesContextEntry {
pub prompt_id: UserPromptId,
pub title: SharedString,
}
pub struct RulesContextPickerDelegate {
thread_store: WeakEntity<ThreadStore>,
context_picker: WeakEntity<ContextPicker>,
context_store: WeakEntity<context_store::ContextStore>,
matches: Vec<RulesContextEntry>,
selected_index: usize,
}
impl RulesContextPickerDelegate {
pub fn new(
thread_store: WeakEntity<ThreadStore>,
context_picker: WeakEntity<ContextPicker>,
context_store: WeakEntity<context_store::ContextStore>,
) -> Self {
RulesContextPickerDelegate {
thread_store,
context_picker,
context_store,
matches: Vec::new(),
selected_index: 0,
}
}
}
impl PickerDelegate for RulesContextPickerDelegate {
type ListItem = ListItem;
fn match_count(&self) -> usize {
self.matches.len()
}
fn selected_index(&self) -> usize {
self.selected_index
}
fn set_selected_index(
&mut self,
ix: usize,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) {
self.selected_index = ix;
}
fn placeholder_text(&self, _window: &mut Window, _cx: &mut App) -> Arc<str> {
"Search available rules…".into()
}
fn update_matches(
&mut self,
query: String,
window: &mut Window,
cx: &mut Context<Picker<Self>>,
) -> Task<()> {
let Some(thread_store) = self.thread_store.upgrade() else {
return Task::ready(());
};
let search_task = search_rules(query, Arc::new(AtomicBool::default()), thread_store, cx);
cx.spawn_in(window, async move |this, cx| {
let matches = search_task.await;
this.update(cx, |this, cx| {
this.delegate.matches = matches;
this.delegate.selected_index = 0;
cx.notify();
})
.ok();
})
}
fn confirm(&mut self, _secondary: bool, _window: &mut Window, cx: &mut Context<Picker<Self>>) {
let Some(entry) = self.matches.get(self.selected_index) else {
return;
};
let Some(thread_store) = self.thread_store.upgrade() else {
return;
};
let prompt_id = entry.prompt_id;
let load_rules_task = thread_store.update(cx, |thread_store, cx| {
thread_store.load_rules(prompt_id, cx)
});
cx.spawn(async move |this, cx| {
let (metadata, text) = load_rules_task.await?;
let Some(title) = metadata.title else {
return Err(anyhow!("Encountered user rule with no title when attempting to add it to agent context."));
};
this.update(cx, |this, cx| {
this.delegate
.context_store
.update(cx, |context_store, cx| {
context_store.add_rules(prompt_id, title, text, true, cx)
})
.ok();
})
})
.detach_and_log_err(cx);
}
fn dismissed(&mut self, _window: &mut Window, cx: &mut Context<Picker<Self>>) {
self.context_picker
.update(cx, |_, cx| {
cx.emit(DismissEvent);
})
.ok();
}
fn render_match(
&self,
ix: usize,
selected: bool,
_window: &mut Window,
cx: &mut Context<Picker<Self>>,
) -> Option<Self::ListItem> {
let thread = &self.matches[ix];
Some(ListItem::new(ix).inset(true).toggle_state(selected).child(
render_thread_context_entry(thread, self.context_store.clone(), cx),
))
}
}
pub fn render_thread_context_entry(
user_rules: &RulesContextEntry,
context_store: WeakEntity<ContextStore>,
cx: &mut App,
) -> Div {
let added = context_store.upgrade().map_or(false, |ctx_store| {
ctx_store
.read(cx)
.includes_user_rules(&user_rules.prompt_id)
.is_some()
});
h_flex()
.gap_1p5()
.w_full()
.justify_between()
.child(
h_flex()
.gap_1p5()
.max_w_72()
.child(
Icon::new(RULES_ICON)
.size(IconSize::XSmall)
.color(Color::Muted),
)
.child(Label::new(user_rules.title.clone()).truncate()),
)
.when(added, |el| {
el.child(
h_flex()
.gap_1()
.child(
Icon::new(IconName::Check)
.size(IconSize::Small)
.color(Color::Success),
)
.child(Label::new("Added").size(LabelSize::Small)),
)
})
}
pub(crate) fn search_rules(
query: String,
cancellation_flag: Arc<AtomicBool>,
thread_store: Entity<ThreadStore>,
cx: &mut App,
) -> Task<Vec<RulesContextEntry>> {
let Some(prompt_store) = thread_store.read(cx).prompt_store() else {
return Task::ready(vec![]);
};
let search_task = prompt_store.read(cx).search(query, cancellation_flag, cx);
cx.background_spawn(async move {
search_task
.await
.into_iter()
.flat_map(|metadata| {
// Default prompts are filtered out as they are automatically included.
if metadata.default {
None
} else {
match metadata.id {
PromptId::EditWorkflow => None,
PromptId::User { uuid } => Some(RulesContextEntry {
prompt_id: uuid,
title: metadata.title?,
}),
}
}
})
.collect::<Vec<_>>()
})
}