update feature level
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parent
0a0803e2a7
commit
7c8074ce5c
2 changed files with 9 additions and 6 deletions
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@ -360,7 +360,7 @@ mod windows {
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&output_file,
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&const_name,
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shader_path,
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"vs_5_0",
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"vs_4_1",
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);
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generate_rust_binding(&const_name, &output_file, &rust_binding_path);
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@ -373,7 +373,7 @@ mod windows {
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&output_file,
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&const_name,
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shader_path,
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"ps_5_0",
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"ps_4_1",
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);
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generate_rust_binding(&const_name, &output_file, &rust_binding_path);
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}
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@ -1000,8 +1000,11 @@ fn get_device(
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HMODULE::default(),
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device_flags,
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// 4x MSAA is required for Direct3D Feature Level 10.1 or better
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// 8x MSAA is required for Direct3D Feature Level 11.0 or better
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Some(&[D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_11_1]),
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Some(&[
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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]),
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D3D11_SDK_VERSION,
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device,
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None,
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@ -1493,8 +1496,8 @@ mod shader_resources {
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}
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);
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let target = match target {
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ShaderTarget::Vertex => "vs_5_0\0",
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ShaderTarget::Fragment => "ps_5_0\0",
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ShaderTarget::Vertex => "vs_4_1\0",
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ShaderTarget::Fragment => "ps_4_1\0",
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};
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let mut compile_blob = None;
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