update feature level

This commit is contained in:
Junkui Zhang 2025-07-30 22:56:28 +08:00
parent 0a0803e2a7
commit 7c8074ce5c
2 changed files with 9 additions and 6 deletions

View file

@ -1000,8 +1000,11 @@ fn get_device(
HMODULE::default(),
device_flags,
// 4x MSAA is required for Direct3D Feature Level 10.1 or better
// 8x MSAA is required for Direct3D Feature Level 11.0 or better
Some(&[D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_11_1]),
Some(&[
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
]),
D3D11_SDK_VERSION,
device,
None,
@ -1493,8 +1496,8 @@ mod shader_resources {
}
);
let target = match target {
ShaderTarget::Vertex => "vs_5_0\0",
ShaderTarget::Fragment => "ps_5_0\0",
ShaderTarget::Vertex => "vs_4_1\0",
ShaderTarget::Fragment => "ps_4_1\0",
};
let mut compile_blob = None;