ssh remoting: Add infrastructure to handle reconnects (#18572)

This restructures the code in `remote` so that it's easier to replace
the current SSH connection with a new one in case of
disconnects/reconnects.

Right now, it successfully reconnects, BUT we're still missing the big
piece on the server-side: keeping the server process alive and
reconnecting to the same process that keeps the project-state.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
This commit is contained in:
Thorsten Ball 2024-10-01 12:16:44 +02:00 committed by GitHub
parent 527c9097f8
commit 7ce8797d78
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GPG key ID: B5690EEEBB952194
11 changed files with 562 additions and 401 deletions

View file

@ -6,7 +6,6 @@ use gpui::Context as _;
use remote::{
json_log::LogRecord,
protocol::{read_message, write_message},
SshSession,
};
use remote_server::HeadlessProject;
use smol::{io::AsyncWriteExt, stream::StreamExt as _, Async};
@ -24,6 +23,8 @@ fn main() {
#[cfg(not(windows))]
fn main() {
use remote::ssh_session::ChannelClient;
env_logger::builder()
.format(|buf, record| {
serde_json::to_writer(&mut *buf, &LogRecord::new(record))?;
@ -55,7 +56,7 @@ fn main() {
let mut stdin = Async::new(io::stdin()).unwrap();
let mut stdout = Async::new(io::stdout()).unwrap();
let session = SshSession::server(incoming_rx, outgoing_tx, cx);
let session = ChannelClient::new(incoming_rx, outgoing_tx, cx);
let project = cx.new_model(|cx| {
HeadlessProject::new(
session.clone(),