Fix on_action on focusable
We were accidentally dropping the key context
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2625051f75
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7e7b065535
6 changed files with 34 additions and 54 deletions
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@ -1,8 +1,7 @@
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use editor::Editor;
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use gpui::{
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div, uniform_list, Component, Div, FocusableKeyDispatch, ParentElement, Render,
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StatefulInteractivity, StatelessInteractive, Styled, Task, UniformListScrollHandle, View,
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ViewContext, VisualContext, WindowContext,
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div, uniform_list, Component, Div, ParentElement, Render, StatelessInteractive, Styled, Task,
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UniformListScrollHandle, View, ViewContext, VisualContext, WindowContext,
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};
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use std::cmp;
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use theme::ActiveTheme;
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@ -137,13 +136,11 @@ impl<D: PickerDelegate> Picker<D> {
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}
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impl<D: PickerDelegate> Render for Picker<D> {
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type Element = Div<Self, StatefulInteractivity<Self>, FocusableKeyDispatch<Self>>;
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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div()
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.context("picker")
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.id("picker-container")
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.focusable()
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.size_full()
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.on_action(Self::select_next)
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.on_action(Self::select_prev)
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