Add StatusToast & the ToastLayer (#26232)
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2 This PR adds the first part of our planned extended notification system: StatusToasts. It also makes various updates to ComponentPreview and adds a `Styled` extension in `ui::style::animation` to make it easier to animate styled elements. _**Note**: We will be very, very selective with what elements are allowed to be animated in Zed. Assume PRs adding animation to elements will all need to be manually signed off on by a designer._ ## Status Toast  These are designed to be used for notifying about things that don't require an action to be taken or don't need to be triaged. They are designed to be ignorable, and dismiss themselves automatically after a set time. They can optionally include a single action. Example: When the user enables Vim Mode, that action might let them undo enabling it.  Status Toasts should _not_ be used when an action is required, or for any binary choice. If the user must provide some input, this isn't the right component! ### Out of scope - Toasts should fade over a short time (like AnimationDuration::Fast or Instant) when dismissed - We should visually show when the toast will dismiss. We'll need to pipe the `duration_remaining` from the toast layer -> ActiveToast to do this. - Dismiss any active toast if another notification kind is created, like a Notification or Alert. Release Notes: - N/A --------- Co-authored-by: Cole Miller <m@cole-miller.net>
This commit is contained in:
parent
b8a8b9c699
commit
7e964290bf
24 changed files with 1308 additions and 75 deletions
|
@ -15,7 +15,11 @@ path = "src/component_preview.rs"
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default = []
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[dependencies]
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client.workspace = true
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component.workspace = true
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gpui.workspace = true
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languages.workspace = true
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project.workspace = true
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ui.workspace = true
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workspace.workspace = true
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notifications.workspace = true
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@ -2,18 +2,49 @@
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//!
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//! A view for exploring Zed components.
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use std::iter::Iterator;
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use std::sync::Arc;
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use client::UserStore;
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use component::{components, ComponentMetadata};
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use gpui::{list, prelude::*, uniform_list, App, EventEmitter, FocusHandle, Focusable, Window};
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use gpui::{
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list, prelude::*, uniform_list, App, Entity, EventEmitter, FocusHandle, Focusable, Task,
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WeakEntity, Window,
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};
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use gpui::{ListState, ScrollHandle, UniformListScrollHandle};
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use ui::{prelude::*, ListItem};
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use languages::LanguageRegistry;
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use notifications::status_toast::{StatusToast, ToastIcon};
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use project::Project;
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use ui::{prelude::*, Divider, ListItem, ListSubHeader};
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use workspace::{item::ItemEvent, Item, Workspace, WorkspaceId};
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use workspace::{AppState, ItemId, SerializableItem};
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pub fn init(app_state: Arc<AppState>, cx: &mut App) {
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let app_state = app_state.clone();
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cx.observe_new(move |workspace: &mut Workspace, _, cx| {
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let app_state = app_state.clone();
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let weak_workspace = cx.entity().downgrade();
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pub fn init(cx: &mut App) {
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cx.observe_new(|workspace: &mut Workspace, _, _cx| {
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workspace.register_action(
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|workspace, _: &workspace::OpenComponentPreview, window, cx| {
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let component_preview = cx.new(|cx| ComponentPreview::new(window, cx));
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move |workspace, _: &workspace::OpenComponentPreview, window, cx| {
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let app_state = app_state.clone();
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let language_registry = app_state.languages.clone();
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let user_store = app_state.user_store.clone();
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let component_preview = cx.new(|cx| {
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ComponentPreview::new(
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weak_workspace.clone(),
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language_registry,
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user_store,
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None,
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cx,
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)
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});
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workspace.add_item_to_active_pane(
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Box::new(component_preview),
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None,
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@ -27,6 +58,23 @@ pub fn init(cx: &mut App) {
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.detach();
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}
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enum PreviewEntry {
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Component(ComponentMetadata),
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SectionHeader(SharedString),
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}
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impl From<ComponentMetadata> for PreviewEntry {
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fn from(component: ComponentMetadata) -> Self {
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PreviewEntry::Component(component)
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}
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}
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impl From<SharedString> for PreviewEntry {
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fn from(section_header: SharedString) -> Self {
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PreviewEntry::SectionHeader(section_header)
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}
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}
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struct ComponentPreview {
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focus_handle: FocusHandle,
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_view_scroll_handle: ScrollHandle,
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@ -34,31 +82,55 @@ struct ComponentPreview {
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components: Vec<ComponentMetadata>,
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component_list: ListState,
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selected_index: usize,
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language_registry: Arc<LanguageRegistry>,
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workspace: WeakEntity<Workspace>,
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user_store: Entity<UserStore>,
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}
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impl ComponentPreview {
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pub fn new(_window: &mut Window, cx: &mut Context<Self>) -> Self {
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pub fn new(
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workspace: WeakEntity<Workspace>,
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language_registry: Arc<LanguageRegistry>,
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user_store: Entity<UserStore>,
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selected_index: impl Into<Option<usize>>,
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cx: &mut Context<Self>,
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) -> Self {
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let components = components().all_sorted();
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let initial_length = components.len();
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let selected_index = selected_index.into().unwrap_or(0);
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let component_list = ListState::new(initial_length, gpui::ListAlignment::Top, px(500.0), {
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let this = cx.entity().downgrade();
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move |ix, window: &mut Window, cx: &mut App| {
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this.update(cx, |this, cx| {
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this.render_preview(ix, window, cx).into_any_element()
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})
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.unwrap()
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}
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});
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let component_list =
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ListState::new(initial_length, gpui::ListAlignment::Top, px(1500.0), {
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let this = cx.entity().downgrade();
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move |ix, window: &mut Window, cx: &mut App| {
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this.update(cx, |this, cx| {
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let component = this.get_component(ix);
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this.render_preview(ix, &component, window, cx)
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.into_any_element()
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})
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.unwrap()
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}
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});
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Self {
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let mut component_preview = Self {
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focus_handle: cx.focus_handle(),
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_view_scroll_handle: ScrollHandle::new(),
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nav_scroll_handle: UniformListScrollHandle::new(),
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language_registry,
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user_store,
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workspace,
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components,
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component_list,
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selected_index: 0,
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selected_index,
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};
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if component_preview.selected_index > 0 {
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component_preview.scroll_to_preview(component_preview.selected_index, cx);
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}
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component_preview.update_component_list(cx);
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component_preview
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}
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fn scroll_to_preview(&mut self, ix: usize, cx: &mut Context<Self>) {
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@ -71,32 +143,158 @@ impl ComponentPreview {
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self.components[ix].clone()
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}
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fn scope_ordered_entries(&self) -> Vec<PreviewEntry> {
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use std::collections::HashMap;
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// Group components by scope
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let mut scope_groups: HashMap<Option<ComponentScope>, Vec<ComponentMetadata>> =
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HashMap::default();
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for component in &self.components {
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scope_groups
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.entry(component.scope())
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.or_insert_with(Vec::new)
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.push(component.clone());
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}
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// Sort components within each scope by name
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for components in scope_groups.values_mut() {
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components.sort_by_key(|c| c.name().to_lowercase());
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}
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// Build entries with scopes in a defined order
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let mut entries = Vec::new();
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// Define scope order (we want Unknown at the end)
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let known_scopes = [
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ComponentScope::Layout,
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ComponentScope::Input,
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ComponentScope::Editor,
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ComponentScope::Notification,
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ComponentScope::Collaboration,
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ComponentScope::VersionControl,
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];
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// First add components with known scopes
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for scope in known_scopes.iter() {
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let scope_key = Some(scope.clone());
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if let Some(components) = scope_groups.remove(&scope_key) {
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if !components.is_empty() {
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// Add section header
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entries.push(PreviewEntry::SectionHeader(scope.to_string().into()));
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// Add all components under this scope
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for component in components {
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entries.push(PreviewEntry::Component(component));
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}
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}
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}
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}
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// Handle components with Unknown scope
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for (scope, components) in &scope_groups {
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if let Some(ComponentScope::Unknown(_)) = scope {
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if !components.is_empty() {
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// Add the unknown scope header
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if let Some(scope_value) = scope {
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entries.push(PreviewEntry::SectionHeader(scope_value.to_string().into()));
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}
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// Add all components under this unknown scope
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for component in components {
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entries.push(PreviewEntry::Component(component.clone()));
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}
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}
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}
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}
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// Handle components with no scope
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if let Some(components) = scope_groups.get(&None) {
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if !components.is_empty() {
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entries.push(PreviewEntry::SectionHeader("Uncategorized".into()));
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for component in components {
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entries.push(PreviewEntry::Component(component.clone()));
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}
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}
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}
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entries
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}
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fn render_sidebar_entry(
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&self,
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ix: usize,
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entry: &PreviewEntry,
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selected: bool,
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cx: &Context<Self>,
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) -> impl IntoElement {
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let component = self.get_component(ix);
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match entry {
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PreviewEntry::Component(component_metadata) => ListItem::new(ix)
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.child(Label::new(component_metadata.name().clone()).color(Color::Default))
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.selectable(true)
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.toggle_state(selected)
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.inset(true)
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.on_click(cx.listener(move |this, _, _, cx| {
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this.scroll_to_preview(ix, cx);
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}))
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.into_any_element(),
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PreviewEntry::SectionHeader(shared_string) => ListSubHeader::new(shared_string)
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.inset(true)
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.into_any_element(),
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}
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}
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ListItem::new(ix)
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.child(Label::new(component.name().clone()).color(Color::Default))
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.selectable(true)
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.toggle_state(selected)
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.inset(true)
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.on_click(cx.listener(move |this, _, _, cx| {
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this.scroll_to_preview(ix, cx);
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}))
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fn update_component_list(&mut self, cx: &mut Context<Self>) {
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let new_len = self.scope_ordered_entries().len();
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let entries = self.scope_ordered_entries();
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let weak_entity = cx.entity().downgrade();
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let new_list = ListState::new(
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new_len,
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gpui::ListAlignment::Top,
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px(1500.0),
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move |ix, window, cx| {
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let entry = &entries[ix];
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weak_entity
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.update(cx, |this, cx| match entry {
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PreviewEntry::Component(component) => this
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.render_preview(ix, component, window, cx)
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.into_any_element(),
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PreviewEntry::SectionHeader(shared_string) => this
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.render_scope_header(ix, shared_string.clone(), window, cx)
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.into_any_element(),
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})
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.unwrap()
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},
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);
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self.component_list = new_list;
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}
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fn render_scope_header(
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&self,
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_ix: usize,
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title: SharedString,
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_window: &Window,
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_cx: &App,
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) -> impl IntoElement {
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h_flex()
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.w_full()
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.h_10()
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.items_center()
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.child(Headline::new(title).size(HeadlineSize::XSmall))
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.child(Divider::horizontal())
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}
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fn render_preview(
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&self,
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ix: usize,
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_ix: usize,
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component: &ComponentMetadata,
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window: &mut Window,
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cx: &mut Context<Self>,
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cx: &mut App,
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) -> impl IntoElement {
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let component = self.get_component(ix);
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let name = component.name();
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let scope = component.scope();
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@ -142,10 +340,32 @@ impl ComponentPreview {
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)
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.into_any_element()
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}
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fn test_status_toast(&self, window: &mut Window, cx: &mut Context<Self>) {
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if let Some(workspace) = self.workspace.upgrade() {
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workspace.update(cx, |workspace, cx| {
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let status_toast = StatusToast::new(
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"`zed/new-notification-system` created!",
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window,
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cx,
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|this, _, cx| {
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this.icon(ToastIcon::new(IconName::GitBranchSmall).color(Color::Muted))
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.action(
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"Open Pull Request",
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cx.listener(|_, _, _, cx| cx.open_url("https://github.com/")),
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)
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},
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);
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workspace.toggle_status_toast(window, cx, status_toast)
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});
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}
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}
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}
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impl Render for ComponentPreview {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<'_, Self>) -> impl IntoElement {
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let sidebar_entries = self.scope_ordered_entries();
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h_flex()
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.id("component-preview")
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.key_context("ComponentPreview")
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@ -156,21 +376,44 @@ impl Render for ComponentPreview {
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.px_2()
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.bg(cx.theme().colors().editor_background)
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.child(
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uniform_list(
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cx.entity().clone(),
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"component-nav",
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self.components.len(),
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move |this, range, _window, cx| {
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range
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.map(|ix| this.render_sidebar_entry(ix, ix == this.selected_index, cx))
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.collect()
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},
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)
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.track_scroll(self.nav_scroll_handle.clone())
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.pt_4()
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.w(px(240.))
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.h_full()
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.flex_grow(),
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v_flex()
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.h_full()
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.child(
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uniform_list(
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cx.entity().clone(),
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"component-nav",
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sidebar_entries.len(),
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move |this, range, _window, cx| {
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range
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.map(|ix| {
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this.render_sidebar_entry(
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ix,
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&sidebar_entries[ix],
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ix == this.selected_index,
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cx,
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)
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})
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.collect()
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},
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)
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.track_scroll(self.nav_scroll_handle.clone())
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.pt_4()
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.w(px(240.))
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.h_full()
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.flex_1(),
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)
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.child(
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div().w_full().pb_4().child(
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Button::new("toast-test", "Launch Toast")
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.on_click(cx.listener({
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move |this, _, window, cx| {
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this.test_status_toast(window, cx);
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cx.notify();
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}
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}))
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.full_width(),
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),
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),
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)
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.child(
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v_flex()
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|
@ -213,13 +456,26 @@ impl Item for ComponentPreview {
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fn clone_on_split(
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&self,
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_workspace_id: Option<WorkspaceId>,
|
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window: &mut Window,
|
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_window: &mut Window,
|
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cx: &mut Context<Self>,
|
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) -> Option<gpui::Entity<Self>>
|
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where
|
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Self: Sized,
|
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{
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Some(cx.new(|cx| Self::new(window, cx)))
|
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let language_registry = self.language_registry.clone();
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let user_store = self.user_store.clone();
|
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let weak_workspace = self.workspace.clone();
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let selected_index = self.selected_index;
|
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|
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Some(cx.new(|cx| {
|
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Self::new(
|
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weak_workspace,
|
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language_registry,
|
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user_store,
|
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selected_index,
|
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cx,
|
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)
|
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}))
|
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}
|
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|
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fn to_item_events(event: &Self::Event, mut f: impl FnMut(workspace::item::ItemEvent)) {
|
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|
@ -227,6 +483,59 @@ impl Item for ComponentPreview {
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}
|
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}
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|
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// TODO: impl serializable item for component preview so it will restore with the workspace
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// ref: https://github.com/zed-industries/zed/blob/32201ac70a501e63dfa2ade9c00f85aea2d4dd94/crates/image_viewer/src/image_viewer.rs#L199
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// Use `ImageViewer` as a model for how to do it, except it'll be even simpler
|
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impl SerializableItem for ComponentPreview {
|
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fn serialized_item_kind() -> &'static str {
|
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"ComponentPreview"
|
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}
|
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|
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fn deserialize(
|
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project: Entity<Project>,
|
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workspace: WeakEntity<Workspace>,
|
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_workspace_id: WorkspaceId,
|
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_item_id: ItemId,
|
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window: &mut Window,
|
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cx: &mut App,
|
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) -> Task<gpui::Result<Entity<Self>>> {
|
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let user_store = project.read(cx).user_store().clone();
|
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let language_registry = project.read(cx).languages().clone();
|
||||
|
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window.spawn(cx, |mut cx| async move {
|
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let user_store = user_store.clone();
|
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let language_registry = language_registry.clone();
|
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let weak_workspace = workspace.clone();
|
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cx.update(|_, cx| {
|
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Ok(cx.new(|cx| {
|
||||
ComponentPreview::new(weak_workspace, language_registry, user_store, None, cx)
|
||||
}))
|
||||
})?
|
||||
})
|
||||
}
|
||||
|
||||
fn cleanup(
|
||||
_workspace_id: WorkspaceId,
|
||||
_alive_items: Vec<ItemId>,
|
||||
_window: &mut Window,
|
||||
_cx: &mut App,
|
||||
) -> Task<gpui::Result<()>> {
|
||||
Task::ready(Ok(()))
|
||||
// window.spawn(cx, |_| {
|
||||
// ...
|
||||
// })
|
||||
}
|
||||
|
||||
fn serialize(
|
||||
&mut self,
|
||||
_workspace: &mut Workspace,
|
||||
_item_id: ItemId,
|
||||
_closing: bool,
|
||||
_window: &mut Window,
|
||||
_cx: &mut Context<Self>,
|
||||
) -> Option<Task<gpui::Result<()>>> {
|
||||
// TODO: Serialize the active index so we can re-open to the same place
|
||||
None
|
||||
}
|
||||
|
||||
fn should_serialize(&self, _event: &Self::Event) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue