Separate Window::build_scene into layout and paint

This commit is contained in:
Antonio Scandurra 2023-05-03 12:18:16 +02:00
parent 3f037e5128
commit 7f345f8bf5
30 changed files with 289 additions and 136 deletions

View file

@ -14,8 +14,8 @@ use gpui::{
geometry::{rect::RectF, vector::vec2f, PathBuilder},
json::{self, ToJson},
platform::{CursorStyle, MouseButton},
AppContext, Entity, ImageData, ModelHandle, SceneBuilder, Subscription, View, ViewContext,
ViewHandle, WeakViewHandle,
AppContext, Entity, ImageData, LayoutContext, ModelHandle, SceneBuilder, Subscription, View,
ViewContext, ViewHandle, WeakViewHandle,
};
use project::Project;
use settings::Settings;
@ -865,7 +865,7 @@ impl Element<CollabTitlebarItem> for AvatarRibbon {
&mut self,
constraint: gpui::SizeConstraint,
_: &mut CollabTitlebarItem,
_: &mut ViewContext<CollabTitlebarItem>,
_: &mut LayoutContext<CollabTitlebarItem>,
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
(constraint.max, ())
}

View file

@ -7,7 +7,7 @@ use gpui::{
},
json::ToJson,
serde_json::{self, json},
AnyElement, Axis, Element, SceneBuilder, ViewContext,
AnyElement, Axis, Element, LayoutContext, SceneBuilder, ViewContext,
};
use crate::CollabTitlebarItem;
@ -34,7 +34,7 @@ impl Element<CollabTitlebarItem> for FacePile {
&mut self,
constraint: gpui::SizeConstraint,
view: &mut CollabTitlebarItem,
cx: &mut ViewContext<CollabTitlebarItem>,
cx: &mut LayoutContext<CollabTitlebarItem>,
) -> (Vector2F, Self::LayoutState) {
debug_assert!(constraint.max_along(Axis::Horizontal) == f32::INFINITY);